Welcome to the RTSC
Supreme Commander: Forged Alliance pages!
Supreme
Commander (SupCom), developed by American developers Gas
Powered Games and published by THQ
in 2007, is the long awaited "spiritual successor" to
Total Annihilation.
Actually, its not so much like Total Annihilation than - it is Total
Annihilation. Its quite obvious that the developers have not only
reprised TA in all its glory, but they paid close attention to
the extraordinary output of the fans over the years as well. Supreme
Commander appears to be the distillation of every custom
mod, unit pack, add-on
and custom race built by the TA modding community over the last
ten years, with all the repetition and dead wood stripped out.
What you get is a very polished, if not demanding game, for your
PC that has at least five years of life built into it. Thus far,
its all been rockin'.
The big innovation SupCom brings to the table is its Strategic
View. Essentially, this is the ability to be able to zoom
out of the map until it effectively becomes a full screen version
of your
minimap. The amount of information you get here is quite mind-blowing,
you can pretty much play the game from this perspective.
While
you can zoom in until even small units fill your screen, most
games seem to be zoomed out to the point where each unit is barely
a
few pixels. The whole package clocks in at something like 8 gigabytes,
which when you consider you're viewing all those units as small
points and most of the visual effects become all but invisible,
you start to wonder what on earth all that data is being used
for. Most of the bloat is stored in massive high definition animation
files (tutorials and single player campaign vids) and equally
huge sound banks.
You can move the camera around by holding down
the SPACE bar
to orbit clumsily around units at ground level, but this is NOT a Dawn
of War camera. In-game, SupCom's orbiting is absolutely
woeful - and it will get you killed - and even in
a replay, its clumsy at best and seemingly designed to be as
difficult
as
possible
to use.
Nevertheless, SupCom has that killer
gameplay that the old Total Annihilation had. There's a wealth
of strategies, styles, tricks
and tactics that you can use. While it does have a single player
campaign, I have to confess I have absolutely no desire to play
it, since it falls into that horrible rut of bad RTS writing. Losing
gigabytes of disk storage to cliche and "well done brave commander"
feels more than a bit of a waste - I just wish modern game packages
offered the option of installing campaigns rather than just dumping
it all on you, as they did not all that long ago (okay, okay
- like they did ten years ago). SupCom's big attraction
really is its multiplayer.
It comes with three races, but really, they're all but the
same as each other, give or take some nuances and design ethics.
You can boil down the three sides as the Blue Squarish robots,
the
Red
Pointy
robots and the Green Roundish robots! The expansion
simply adds the Yellow Diamond shapish robots... |
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Supreme Commander OVERVIEW |
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Version
& Install |
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Auto-updates. Gas
Powered Games will automatically patch you to the current
version simply by using their GPG.Net Online Service.
Updates seem to be small and numerous, both for SupCom and
the GPGNet application. Give yourself some time to fully
upgrade, as it'll cycle through three or four upgrades and
need a lot of spare gigabytage on your hard drives for each
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Spawns |
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Nope.
But what does, these days? |
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Demo |
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Yes!
A 1.05Gb download
from FileFront. |
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FAQ's |
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THQ's first
port of call for Supreme
Commander Technical Support.
Gas Powered Games' Supreme
Commander Support page.
GPGNet's SupCom
Frequently Asked Questions and their own Technical
Support forums.
Port forwarding for Supreme
Commander 2, for those behind a firewall
or router.
Test your Supreme Commander network connection
and make sure everything's running properly with the excellent
NATTrace
tool.
Wikipedia
description of Supreme Commander. |
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Networks |
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Up to
8 players on LAN
TCP/IP or through the Internet via GPGNet.
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Maps |
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Proper
maps with proper 3D terrain. And about bloody time, too!
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Units |
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Ground
units, naval units, aerial units, static structures, strategic
weapons (oohh!), automated transports (aahh) and of course,
your very own Supreme Commander. And strategic weapons. And
big experimental end-of-the-world weapons.
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Resources |
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Mass,
found in Mass deposits, unit wreckage and rocks.
Energy, produced by energy
producing structures and reclaimed vegetation.
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Research |
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No research
model, although you can upgrade Mass Extractors
and Factories. Basically, if you
want something, you simply build the facility for it.
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Supreme
Commander LINKS |
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Supreme
Commander |
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The official
Supreme Commander web site for the original game and
the Forged
Alliance expansion. |
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Gas
Powered Games |
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Developers
of Supreme Commander. |
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THQ |
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Publishers
of Supreme Commander. |
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Supreme
Commander Universe |
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The Supreme Commander
version of the venerable old TAUniverse fan
site, which served Total Annihilation so
well
over the years. It has news, forums, a beginners
guide (written
by a gnug no less!), and a lot of information about
the game and its units. |
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Supreme Commander copyright information
will go here.
Page modified Wed, Jan 9 2008 by Lindsay
Fleay. |