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The RTSC Guide to Startopia
You can see across the Station through the panoramic windows, and even truck outside in outer space to take in the whole Station. The fantastic thing about the Bio-Deck is how you can sculpt and landscape it to your whims. You can raise and lower land, pour or drain lakes, build snowy hills or scorching deserts. You get four controls: raising and lowering land; adding or subtracting water; cooling or heating the soil, or saturating or drying out the soil. There are nine types of nanosoil, determined by the combinations of moisture and temperature and a tenth: water. Each type can only produce the one type of plant and shrub, but you can mix and blend nanosoils together to get some pretty nice organic effects. Any plant that finds itself outside its habitable soil and conditions will slowly wither and die. The most effective Bio-Deck - i.e. the one that attracts the most paying customers - is the one that has the most interesting terrain. Raise lots of mountains, build some nice swimming holes and create different terrain to please different kinds of Peep. The more you mix and match environments, the more visitors they tend to attract. You can accessorize them further and beam Statues and other Deck items like Litter Bins and Street Lamps. But in order to do this you need to set them up on one of the lower decks and then beam them to the Bio-Deck via your Transporter Buffer. |
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| Enjoying the Bio-Deck | ||||||||||
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| Peeps
stroll about either enjoying or coping with the multitudinous conditions
that you conjure up. Rather than progressively gaining or losing character
points, the moods in00.txt and moods
out00.txt files seem to suggest that a Peep spends a certain "unit"
of time and then cops a small hit, almost like a regular Facility on the
Entertainment Deck. Regardless of who they are or what conditions they
happen to be in, all Peeps lose
-100 |
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| Hostile
conditions! -500 -250 |
Hate
the place! -500 |
It's
okay +2000 |
What
a great spot! +3000 |
It's
just like home! +4000 |
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Each nanosoil type will only grow one type of tree and one type of shrub, unless you mix to types of terrain together. Raising terrain tends to chill it, so you'll get snowy mountain tops if you pull it up high enough. Right
clicking on a shrub will yield a single Supply
Crate, while a tree will produce two. These are represented by
the Supply Crate icons to the right of each terrain description. |
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| Cold - Dry | ||||
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This
is a recreation of the Grekka Targ homeworlds
and their collectivist insect hives. Its a freezing, bone dry expanse
of rock where only the hardiest of plants can survive. The main reason
you create this terrain is to grow your own Alien
Artifacts. But of all the cultivable cargo types, these are the slowest
and hardest to grow. |
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Frostarian Snapper - similar to a Venus flytrap |
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the Pinecale - a giant succulent |
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![]() Hurts it! |
![]() ![]() Hates it! |
![]() ![]() ![]() Its okay... |
![]() ![]() Great spot! |
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| Cold - Medium | ||||
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The Gem Slugs lose nothing
except -100 Salts
Hogs love mountains. Make sure you give them some! |
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Palabast - a small ring of white flowers |
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Willonidia - a giant Norfolk Island style evergreen |
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![]() ![]() It hurts! |
![]() -100 |
![]() Its okay... |
![]() ![]() ![]() ![]() Great spot! |
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| Cold - Wet | ||||
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Greys like swimming. Make sure you give them some freezing water holes! brrr... |
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Iciqueue (very amusing) - a lily-like plant with white flowers |
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Ashvella - its a Christmas tree analogue! |
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![]() Hurts it! |
![]() ![]() Hates it! |
![]() ![]() ![]() Its okay... |
![]() ![]() Great spot! |
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| Moderate - Dry | ||||
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Zedem are a bit hydrophobic: they all walk on water! |
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Drickling - a dry, woody plant |
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Morpani - a crooked sparsely crowned tree |
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![]() ![]() Hates it! |
![]() ![]() ![]() Its okay... |
![]() ![]() ![]() Great spot! |
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| Moderate - Medium | ||||
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The
default terrain of the Bio-Deck, and the "getting you started"
farming field for when you need to get that first Sick
Bay stocked and make a little cash selling lots of Luxury
Goods. Everyone likes this one - its ideal for a "Central
Park" zone for your Station and all Peeps score extra Fun
in this terrain. Comfortable temperature, not too dry, not too wet - this
mimics the Karmaraman's fertile farming
world. Its
no surprise the Karmas score 4500 |
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Lillith - a little rose bush with brown flowers |
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Elderbaran - a shady Weeping Willow like tree |
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![]() ![]() ![]() ![]() 3500 |
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| Moderate - Wet | ||||
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The
lush terrain of the Polvakian Gem Slugs
is a cool, dim jungle. This isn't terrible popular with a lot of species.
Peeps that would normally think the terrain was okay (scoring +2000 |
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Succulus - a dark, shiny indoor plant |
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Mangotana - an immense, green banana palm |
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![]() ![]() Hates it! |
![]() ![]() ![]() Okay, er... |
![]() ![]() ![]() Great spot! |
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| Hot - Dry | ||||
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The
dry, scorching desert conditions are just the thing for the Kasvagorians
to test their mettle in. They're not that crash keen on moisture, and
the desert has a bad effect on any Peep that needs cold and/or moisture. |
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Cactoidal - a spindly little bush with no leaves |
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Eucalymus -a tall, thin, succulent with a branching crown |
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![]() Hurts it! |
![]() ![]() Hates it! |
![]() ![]() ![]() Its okay... |
![]() ![]() Great spot! |
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| Hot - Medium | ||||
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For some reason, the Gem Slugs score nothing from this terrain. Apart from their exertions moving around, they score no change in Fun or Mind at all. |
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Krans - a light green fern |
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Amadinka -a telegraph pole tree with a small crown |
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![]() nothing! |
![]() ![]() ![]() Hates it! |
![]() Its okay... |
![]() ![]() ![]() Great spot! |
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| Hot - Wet | ||||
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The
tropical island fantasy is the playground of the Dahanese
Angels. The steamy conditions seem to polarise Peep's opinions - some
can't stand the tropical conditions. |
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Bazack - a lush, leafy plant |
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Ebonicle - a cheesy, tropical coconut palm |
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![]() ![]() Hurts it! |
![]() ![]() ![]() Hates it! |
![]() ![]() ![]() Great spot! |
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![]() +1000 |
![]() ![]() +2000 |
![]() +3000 |
![]() ![]() ![]() ![]() +4000 |
![]() +5000 |
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Each nanosoil type can support one type of shrub and one type of tree. Each plant type yields a different Supply Crate. Shrubs produce one crate; trees produce two. To farm vegetation, right click on a plant and it will be transformed by the Station's transporter system into its cargo crates. If the plant is not yet mature, it will show a timer icon to let you know when its ready. Plants are automatically harvested the moment they are "ripe" and the resulting crates will be automatically collected and stashed in the nearest Cargo Bay by your Scuzzer Droids. Well, most of them anyway. Your robots are not always prompt, and a little forgetful if you turn over too many trees. Some will be left behind and rot away to become useless Damaged Goods, fit only for recycling. Only Supply Crates can be obtained from the Bio-Deck - nobody's genetically engineered a Lavatron tree just yet! You will still need to buy or manufacture Hardplan, Tech and Furniture crates on the Engineering Deck. Each plant type yields a different cargo. Shrubs produce one crate; trees produce two. To farm vegetation, right click on it. It will be transformed by your transporter buffer into its cargo crates. If the plant is not yet mature, it will show a timer icon to let you know when its ready. Preset plants will be automatically harvested and the crates picked up by a Scuzzer droid to be deposited inside the nearest Cargo Bay. You can also beam up plants and then transplant them into Plant Bio-Pots, which allow you to turn your drab lower decks into shimmering tree lined paradises. Trees can be planted outside on the decking in pots, but only potted shrubs can placed inside Rooms. There's something about lots of lush greenery that can turn a dingy deck or a stark set of Rooms and Buildings into a warm, fuzzy environment you'd want to raise your kids in... Peeps do notice the difference. |
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| Do trees or shrubs actually do anything? | ||||||||||
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| Apart
from just looking cool? You bet. Its the smart Administrator who grows
a jungle on the Bio-Deck and then starts placing
potted shrubs and trees everywhere else. Trees can be placed on the main
decking outside rooms and buildings, but shrubs can go anywhere. Some
underwater plants can't be potted (or at least I've never managed it)
Greenery does wonders for drab station decks and all Peeps like their
greenery. It doesn't matter what kind of plant it is. Each species scores
a one-off hit every time they pass a bush, tree or reed, a +1 |
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![]() +2 |
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You'll know your ecosystem in the Bio-Deck is up to scratch when Karmaramans start emitting Karmagasms. A Karmagasm is a red shockwave of energy that pours out of a Karmaraman in an expression of pure bliss and Oneness with the Bio-Deck. These are good vibes for the betterment of others: Peeps caught in the karmagasm's wake enjoy Mind, Body and Soul bonuses. Even Scuzzers are affected by this phenomena. Conversely, criminal Karmaramans emanate "bad auras" - little shockwaves of negative psychic energy that actually harms Peeps and Scuzzers within range. |
| What happens when a Karmaraman generates... | |||||||||||
| ...a good karmagasm? | All
Peeps are equally "blessed" when caught in the red shockwave
of a Karmagasm. Karmagasm's score all Peeps, regardless of who they are
a massive hit of healthy goodness:
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| ...a
bad karmagasm? |
In stark contrast a
criminal Karmarama emits evil vibes that have an adverse on everyone
they wash over.
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Fuzzers![]() -1000 |
Mk
I's![]() -1000 |
Mk
II's![]() -2000 |
Mk
III's![]() -4000 |
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States of Mind |
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Security
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Last modified Wed, Oct 27 2004 by Lindsay Fleay