The RTSC Guide to Startopia
Part 14: Boredom
Boredom is one of the hardest things to resolve
on your Station and is measured in a Peep's Fun points.
Of all the character traits in the game, these erode the fastest and
are the whole reason for the Entertainment
Deck. Things like toiletry, love, food or health are
just bare essentials for a Station to function; the Entertainment Deck
is where you have to get creative and the number of options and approaches
you have for developing it expands considerably.
Retail Stores are the consumer versions of trading with
passing merchants. While Traders will
exchange dozens of Crates with you wholesale,
retail stores generate a fair bit of extra cash by making a single Supply
Crate last many serves. Apart from earning revenue, a Retail Store
also boosts a Peep's Mind and Fun points
in a single hit. Make sure you have sufficient supplies in storage, otherwise
your retail stores will burn precious e generating
them instead, biting into your profit margins.
Different Peeps have their own shopping preferences, so you build the
right kinds of shops to attract the right kinds of shoppers. Everyone
enjoys shopping, and there's no such thing as a truly unhappy customer.
A typical customer in a Store will has lots of fun and burn up a few
calories along the way. Their opinion of the Station improves a little,
too. But not every Peep is interested in the same stuff and so won't
score as highly, although everyone still burns the same amount of food. "Good" and "bad" customers
are determined by the species' stereotyping: the tough Kasvagorians like
Combat Stores, while the hedonistic Dahanese
Sirens like Leisure stores, and so on. One thing you will notice
is that the Greys are Startopia's archetypal
tourist. They have no real preferences or aversions to anything.