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The RTSC Guide to Startopia
Nevertheless, Sleep Berths are like couches to crash on for your staff, especially hard working Salt Hogs and Targ. Keeping them near industrial facilities or next to a Port is a good move as they are magnets for weary travelers and hard working factory Hogs. They are, after all, the cheapest accommodation on the Station. |
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| Nodding Off | |||||||||||||||||
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When slumbering
in a Pod, all Peeps score per second...
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![]() absolutely nothing! |
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![]() -5 only +40 |
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Sleeping Berths are useful but they pale by comparison to a proper hotel. Hotels can do all kinds of things, since they're actually proper rooms with bed, breakfast and washing up facilities. Hotels are a Sleeper Berth, Dine-O-Mat and Lavatron all rolled into one, offering a nicer view and less chance of upsetting or frustrating customers. Like the Berths, Peeps can sleep off the excesses of a drinking binge and dry out a bit. Hotels come in three major classes, effectively catering for economic Lows, Middles and Uppers. Mind you, before we get carried away pigeon holing people, there's considerable overlap in Peep preferences. Most walks of Peep will be perfectly happy in most hotels. Elite Residents may want to use more expensive accommodation; but richer clients can sometimes be seen using basic facilities too. |
| Star Motel | ||||
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This
strange looking building is like one of those coin operated pod hotels
you might find in the depths of Tokyo. Its a step up from a Sleeping Berth,
but not by that much. Star Motels offer quantity
over quality; you can comfortably cram nine Peeps into one of these babies,
and its clientele caters across the lower end of the economic spectrum.
Taking up small space, relatively little power and lots of tenants, Star
Motels are excellent for quickly housing tourists, pilgrims, most of your
Residents enjoying their first promotions. For every second spent in a
Star Motel, the tenants score
However,
for the Gem Slugs its a different story:
these sniffy fellows gets absolutely nothing out of a Star Motel.
Other species of Peeps receive some extra bonuses,
based on their racial theme. |
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+10 |
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| Space Inn | ||||
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By
far the most attractive and useful hotel is the Space
Inn, the all-purpose, middle class travel lodge of outer space.
Holding only four customers, each apartment has a lovely balcony with
a nice view of the Entertainment Deck.
Inns are just right for tourists on holiday or for a suitably appropriate
kip for the higher ranking, professional segment of Station Residents.
Everyone enjoys the Space Inn, regardless of who they are, provided they
can afford its slightly higher price range. About the only downside of
an Inn is its large deck footprint - if only you could squeeze in more.
For every second spent in a Space Inn, the tenants score
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| Palace Galactica | ||||
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At
the filthy rich end of the spectrum, the dark and baroque Palace
Galactica offers luxury accommodation for only the most discriminating
Peeps. They'll please Gem Slugs no
end, but they take up immense amounts of floor space and use a fair
whack of
power. The only penalties Peeps will ever suffer in a Hotel is if "lower
class" Peeps such as Salt Hogs, Targ
or Karmaramans try to use one. Not
only do customers get an entire floor to themselves, some even get to
use the double storey penthouse up top - although you don't score any
additional bonuses for penthouse customers. For every second spent in
a Palace Galactica, the tenants score...
The Salt Hogs are the only species that
get nothing out of a Palace, save some sobriety. Like Gem Slugs
in a Star Motel, they don't receive anything
benefit from a Palace Galactica At all. Customers bonuses are as follows: |
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![]() nothing! only -8 Drunk |
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Redemption |
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Boredom
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Last modified Mon, Oct 20 2003 by Lindsay Fleay.