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The RTSC Guide to Startopia
Temples are raised exclusively on the Bio-Deck. They cost you nothing, but once created, it can never be removed. Your first hired Zedem Monk conjures up the central obelisk made of crystal; the process of establishing this plinth drains all the water in the vicinity, levels the land and automatically weeds out any vegetation nearby. For each subsequent monk you employ, a stone slab rises out of the nanosoil. Twelve monks will produce a ring of twelve stones, or the Zedem Full Temple. You can only have one Temple, unless you happen to capture another Administrator's Bio-deck space, and sacking all your monks will remove the ring of stones, but not the original obelisk, which will continue to attract a swirl of Monks and visiting pilgrims. Apart from the hiring and promoting each Monk, Temples cost you nothing and don't require any maintenance. Once planted, a Temple will begin to attract passing pilgrims. You'll need to have a working Comsensor and a quick trigger finger to receive their docking request before other players beat you to the punch. |
| Startopia certainly recognises the lucrative side to religion: while rehabilitating crims or curing plague victims nets only a piddly 1000e per soul, transforming a perfectly functional (if not spiritually depleted) Startopian into a somewhat useless religious fanatic scores you a cool 5000e! Many online players try to get a Temple up quickly to earn that extra cash through conversions without having to spend lots on infrastructure. The only problem you may find is that you may lose skilled staff to a Temple conversion every now and then. |
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| Being Blessed | |||||||
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Peeps go
the Temple to receive religious advice and a blessing from a Zedem Monk
to receive a Soul bonus. Most Peeps score a simple Mind
and Soul hit during a blessing:
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![]() -100 |
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![]() +2000 |
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| Being Cursed! | |||||
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Conversely,
criminal Monks can have the reverse effect on Peeps, and seriously so. Their
"blessings" are more like curses, and drive a Peep further into
criminality and depression... Most Peeps still get the positive Mind hit,
though, scoring:
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![]() ![]() -500 |
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All Peeps suffer a small negative soul hit when conversing with a Penitent, and the Turrakken and Sirens suffer additional losses to their minds and their sense of fun. Unsurprisingly, Zedem Monks enjoy bursts of Love, Soul, Mind and Fun with Penitents. Produce twelve Penitents with a Full Temple and interesting things happen... |
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| No one likes Penitents... | ||||
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| No one
but the Zedem, that is. Any other Peep that
talks to a Penitent scores a negative bonus - mostly a benign Soul one of
-100 |
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But there are other, more subtle ways to improve the soulful well
being of your Peeps. A Plaza Fountain gives
them somewhere quieter to sit back, relax and meditate. The giant Viewing
Gallery gives them a portal to the Universe outside, to contemplate
the vastness of Creation (it also lets you see passing traders and
other weird space phenomena. |
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Love & Other Catastrophes |
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Sleep
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Last modified Tue, Dec 9 2003 by Lindsay Fleay.