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The RTSC Guide to Startopia
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| At the Sick Bay | |||||||
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When a Peep
receives a cure from a Grey medic, they receive a one off hit:
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See Combat Know your plagues! With a bit of luck you'll hardly ever see them, but if the Station's medical services isn't keeping up then things can spiral out of hand. Startopian diseases really aren't all the same you know; some are more severe than others. Naturally occurring diseases seem to be fairly rare in a game, unless you're playing a custom mission that makes a point of them. Infectious diseases tend to become noticeable with minimal medical facilities and huge Station populations that have little to do except hold conversations with each other. With the higher population rates those low infection rates and incubation times start to bear a bitter fruit... There's something like ten different ailments in Startopia (outside of injuries, battle wounds and Skrasher induced cranial traumas), each with its own distinct way of affecting Peeps. Some species succumb more readily than others to specific diseases. Many of the diseases are the med, and affect a particular character attribute like hunger (Gutworm) or Love (Nymphitus). These aren't obvious until symptoms become really severe and the Peep starts to develop some curious texturing on their bodies. Disease degrades Peep health until the sufferer eventually dies. Timely intervention by a Sick Bay can avert this unhappy state of affairs, and you'll know you have proper medical coverage when the only diseases you see are coming from Medical Emergencies called in via your Comsensors. Naturally occurring diseases seem to be fairly rare, unless your population starts to rise sharply and you can't keep up with your medical services. Then those low infection rates and incubation times start to take their toll...
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| Radiation Sickness | ||||
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| Radiation Sickness
is the result of injury, and isn't a transmittable disease. Sufferers
don't irradiate others. Thus it isn't contagious and no funny texturing
appears on the sufferer (what! they don't glow!?). Sufferers lose
Toilet points (diarrhea and vomiting being
nasty side effects of radiation poisoning) and endure ongoing damage to
the body, more so in the fragile species. |
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| Common Cold | ||||
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| The Common Cold is
a simple sniffle. As far as I know, this has no textural effects although
you'll see Peeps pantomiming severe little coughing fits. Very infectious,
but not as severe for some Peeps as some diseases. Runny noses obviously
don't faze the slimy Gem Slugs, whereas pretty Sirens just become a mess. |
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| Solar
Fever |
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Brainy Turrakken scientists
suffer its effects a little more than other characters. |
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| Nymphitus
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As some of you might have guessed, this the med plague affects
the Dahanese Sirens more than other species. |
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| Lunar
Psychosis |
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Kasvagorians
are particularly at risk, suffering double Soul loss over other Peeps.
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| Hyperactivitus |
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Kasvagorians
suffer double the trouble to their Fun glands compared to other Peeps.
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| Gut
Worm |
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| Droop
Eye |
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Karmaramans
get more sleepier than other species with this condition. |
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| Volatile | ||||
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I
think Volatile is the "Explody Head"
disease mentioned in the game's Mission text
files. I've had many volatile patients in the past, but I've yet to
see any exploded heads - only exploded bodies. Occasionally you'll come
across a freshly dead skeleton surrounded by the shattered polygons of its
former owner, but with no Skrasher in
sight you can be sure this has been an unfortunate victim of Volatile. Volatile
patients develop a vivid and angry red rash all over their bodies. A truly
egalitarian illness, this disease affects all Peeps equally without any
exemptions or prejudice. Although it only affects Health
points, the severity of its symptoms make it a formidable medical condition:
twice as bad as most other diseases, but not quite as nasty as the Space
Plague. |
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| Blotchy Green | ||||
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Physically hardy species like the Salt Hogs, Targ and Kasvagorians are more resistant to Blotchy Green. Sirens are especially vulnerable. |
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| Space Plague | ||||
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This is a bad one: Space Plague is the second
most contagious disease in Startopia after the Common
Cold and its symptoms can be very severe in some species. Space Plague
simply drains Peep Body points without affecting
any other attributes. While not as lethal as some diseases, its combination
of relatively high infection rate and health loss makes it a potential problem.
Sufferers can die waiting in Sick Bays if you
don't watch out and it can spread rapidly on Stations with large crowds
with nothing to do except engage in lots of conversations.
Sufferers develop some suitably impressive purple spots with this space germ. This is one of the few odd disease: the normally tough-as-an-old-boot
Salt Hogs drop like flies before it,
while the soft and unhealthy Gem Slug
is barely affected. |
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| Alien Spawn | ||||
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Skrashers
are the ultimate medical nightmare. You've got less than 200
seconds to get that Peep to a cure - and that's assuming they started
off with full health. Otherwise, the Peep explodes to reveal
a huge Skrasher. Most of the time
you'll simply fail to save them and you'll be dealing with a destroyed Sick
Bay. Skrasher spawn infect their hosts after they've been petting
a Memau that's eaten too much litter.
Keep those litter levels down, and keep an eagle eye out for any
Memaus. The
effects of alien spawn are immediate and horrendous: the hapless host's
Nourishment and Body
are gobbled up by the Skrasher larva. Weirdly enough, their Mind
and Soul points start to increase - perhaps
its larval induced delirium; or an evolved measure to prevent hosts
seeking
help? |
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| Food
& Drink |
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Last modified Sat, Nov 20 2004 by Lindsay Fleay.