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The RTSC Guide to Startopia
Energy and matter are interchangeable. Startopia borrows heavily from Star Trek and gives you a Transporter to beam stuff to and from the deck. Running in the background is a Matter Replication system that uses e from your account to conjure up the necessary cargo, supplies and requested facilities to build if the right crates aren't available. The Transporter system has a Pattern Buffer that can hold up to ten items. Anything that is dead or inorganic can be plucked off the deck and stashed here. This system is indispensable for editing and rearranging your station, cleaning litter, potting plants, and especially good for neutralising bombs. e is automatically used to replace anything you run out of: building materials, cargo crates, and electrical power for Station facilities. If you ever run out of something don't fret - the Station is now digging into your energy reserves to replicate the missing supplies - provided you actually have sufficient juice in the bank, of course. Using cargo is really all about Station efficiency and maximising your profit ratios, not a matter of life or death. Although if you do let you energy levels drop, you will certainly feel the pinch. Using straight e for everything will almost certainly keeps you poor early on. You're far better off using the right supply crates in the long run.
So power isn't that literal. You won't see your e slowly dribble away when you build a few rooms and start using power. All a Booster does is up your "power rating" by 20 000e when it runs. Each Booster charges 25e per half minute when they're running (depending on how hard you've set the economy) so they will eventually start to get expensive when you install large numbers of them. You're better off in the long run investing in a few more Collectors. Running low on cash is basically the same as having a power crisis. Every building - including the Boosters - will start to power down automatically, and the lighting literally goes into the red. Going deep into debt utterly, utterly paralyzes you - everything will shut down! There's nothing worse than desperately trying to get back on your feet - difficult when nothing runs, no one can be rehired and nothing can be recycled or restarted since you simply have "negative" e. Basically, you are fucked at this point until you can demonstrate some administrative true grit and claw your sorry arse out of trouble before your head is served up on a plate. Some hints: filling the Recycler with trees, corpses, or even buildings and furniture, can scrape you through.
Catastrophic power failures are usually the result of warfare gone horribly wrong - the actual power failure itself can make it almost impossible to field any enemy action. About the only way out of this situation is to pray that Arona will want to buy some of your goods (most likely a sacrificed building, cargo, entire Bio-Deck forests - anything!). Just bear that in mind when you sally forth to kick heads next door. A rich, powerful Station Administrator can become a drooling economic basket case in no time! Casualties in a fight (or any kind of fatality on your turf) results in a 1000e payout per death to the next of kin. Losing armies of Station staff in a fight not only rapidly drains your energy but takes out your best medics, Recycler workers, communications and security personnel right when you need them most. As you can imagine, striking successfully into enemy territory can be devastating, but fraught with risk.
Unchangeable or rigid Buildings, such as Space Inns or Lavatrons, consume a pre-set amount of power. Resizable or adjustable Rooms like Berths, Sick Bays or Discos are charged per square of floor space. On top of that each piece of furniture also eats up a little power, so making a huge room and stuffing it to the gunnels with furniture will eat into your power rating more than a sparsely furnished small one.
Each Recycler is manned by a crew of up to four Salt Hogs. Its wise to have extra workers per building so you can run constant shifts without wearing out your workforce. These machines are completely automatic - or rather, their productivity depends on the performance of your workforce. With a gang of Scuzzers prowling the Station collecting litter and emptying bins, or by beaming it directly into the Recycler's tray yourself if you're really desperate, you can just hang in there by your fingernails if e is perilously low and you're struggling to acquire any Boosters. If worse really comes to worse, you can sacrifice a whole building and all its furniture to the Recycler to gain some urgent cash. Or some trees from the Bio-Deck. However, the e won't become available to you until the Salt Hogs have processed it. And watch out - criminal Hogs pocket the recycled e for themselves! |
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Last modified Tue, Oct 18 2005 by Lindsay Fleay.