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StarCraft Campaigns StarCraft Campaigns fall somewhere between the single map UMS Scenario and a custom mod. They're a string of linked "trigger" maps that usually sets out to tell a story. Many of the bigger campaigns involve a high degree of customisation and some high production values that go well beyond StarEdit's imposed limits, using hacked executables and bending a lot of rules. Here's just a small selection: |
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| General Links | Strategy Links | Mapping Links | Campaigns | Modding Links | Misc Links | Post Purge Links | Top | |||||||||
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StarCraft Campaigns |
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| After Brood War | A four episode (20 missions total)
single player campaign which starts where Brood War stops. It focuses on
all the existing heroes and locations without adding any new characters.
Hosted at StarCraft
Single player Campaigns.![]() |
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| The Alliance | ![]() |
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| Antioch Chronicles | This is one of the biggest and earliest
of the custom campaigns that ever appeared for StarCraft, with the first
missions appearing within months of the game's release. The Antioch
Chronicles came in two large episodes, each with nine missions each,
and featuring huge amounts of recorded voices and extensive trigger driven
unit choreography. There was a third in the works that was never finished.
The high degree of polish and character banter sets it apart from many fan
campaigns. Both episodes use their own custom executables. The full campaign
and the whole Antioch and you can also find it hosted at Campaign
Creations.![]() |
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| The Enslavers | ![]() |
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| Forgotten World | A seven mission story with new hero
characters, telling the events of the fringe Terran colony worlds struggling
to rebuild after being sterilized by the Protoss. In the original game,
these locations remained on the periphery to the action. Hosted at StarCraft
Single player Campaigns.![]() |
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| HunCraft: Genocide |
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| New
Avalon I & II |
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| Precursor Campaign | ![]() |
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| The Revengers | ![]() |
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| StarCraft Reclamation |
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| The Shifters | ![]() |
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| Space Madness | An independent little campaign that
incorporates Lovecraftian
horror elements (a staple in the horror/fantasy market known as the Chthulu
Mythos) to the game. It makes extensive references to the Delta Greens,
a service of secret government agents that specialise in invisibly repelling
extra-dimensional Chthulu-esque horrors from other dimensions.![]() |
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| Vision of the Future | Vision
of the FutureA crossover of StarCraft and - wait for it - Ranma 1/2(!) Our high school Japanimation heroes (played by StarCraft characters who look nothing like their wide eyed comic charges) use their special powers to fight off the Zerg. Apart from sound, music and custom load screen images, this campaign changes very little from the original game.It introduces Xaax the Hunter, a hero unit Zerg Defiler with a spiffy plasma zap. Black
DreamThe Black Dream is a powerful custom Protoss-Zerg ship that kicks arse. Once upon atime, evil space spud Zargil tried changing the past, but was undone by a Protoss-Terran-Zerg super friends team up. However, that was all long ago and doesn't have anything to do with the current story.(!) Meanwhile, some survivors of that old action - a Zerg/Protoss alliance featuring Xaax the Hunter (who I think fly the Dream around) are busy flying back to the Protoss Homeworld. Meanwhile, another bunch of Protoss who scarpered during the last big battle of Brood War have become space pirates (a.k.a. Scantid Fleet) and are busy trying to redeem themselves. Plot, plot and more plot. Its like this the whole time... ProphecyVision of the Future 3. I think. Some simple synopses and a basic FAQ would not go astray! Like many enthusiastic modding efforts, the authors seem to assume you instinctively know everything they're rattling on about. The word "concise" is an alien concept to many StarCraft modders, preferring instead long, convoluted treatises cluttered with lots of weird names and dark and pointless conspiracies. Actual game play can be a hard slog unless you're a complete StarCraft freak willing to sit through ten or fifteen minute long "cut scenes": endless reams of vaguely portentous dialogue and convoluted plot showing the usual fan fic sensibilities, interspersed with sporadic trigger driven gaming moments. Trying to seek a simple explanation online invariably reveals some online novella of a plot that's even more paralysing than the campaign itself. Oh well. There's a considerable amount of effort in all of this and this particular episode is a monster of a download: 326Mb of custom sound, music, voices and new units (which back in the day was pretty impressive). Apparently, this is a sort of Wing Commander tribute in StarCraft form; (Wing Commander was one of the very first PC games to go down the big budget production path with lots of animations, actors and video.) I think some of the custom ships are based on Wing Commander designs. Final
Destiny More convoluted fan fic hi-jinks based around the same universe as the Zeji Imperium TC. I gave up trying to work out what it was all about two campaigns ago. This uses a lot of custom units, and is set in the same universe. ![]() |
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| War of the Tribes | ![]() |
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| Zeji Imperium | ![]() |
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StarCraft
Mods & TC's ![]() |
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Last updated Sun 22 Apr 2012 by Lindsay Fleay