Quietly now. We don't want to disturb the
inmates, do we? Here, old RTSC game sections wile away their twilight
years, wrapped in their woollen blankets and safely pickled by Rakrent.com's state-of-the-art
taxidermy skills. Retirement simply means I'm no longer actively updating
or maintaining these sections; they'll retain their original format for
posterity's sake and will still be available to browse. Don't panic -
I'll still be open to suggestions or anything of interest to do with
the "retired" game.
Of course, just because RTSC has moved on doesn't in any way mean that these
games are no good or no longer relevant. Perish forbid! This is simply keeping
site maintenance under control for the more active bits of the site. Actually,
if you do want to find any lost strays, try The
Underdogs. This is a genuine repository for abandonware
and other historical games rescued from the perils of technical and commercial
obsolescence.
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The RTSC Rest Home
for Retired Computer Games |
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StarCraft:
Brood War (1998)
Quietly retired, September 2003: un-retired
in May 2004, then re-retired in May 2005.
One of the founding sections
of RTSC and a classic by Blizzard Entertainment.
(StarCraft is still popular, but I simply haven't touched it for years.
In any case, Total
Annihilation and Dawn
of War are much better!) StarCraft
epitomizes the classic RTS. Three sides fight for survival: the nomadic
Terrans, the psionic Protoss and the monstrous Zerg. Rich story, deep
strategy, and lots of action. |
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Total
Annihilation: The Core Contingency (1997)
Finally reclaimed, April 2007.
The other founding section
of RTSC, I must have played TA with my mates two or three times a
week continuously for seven years. So far, very little has
come close to matching TA, but by the time it was formally "retired",
I hadn't touched the game for about two or three years, thanks to
Dawn of War. Total
annihilation is real time strategy of the big picture variety,
pitting K-Bots, vehicles, tanks, aircraft, ships, subs, artillery,
turrets, missiles, mines, lasers, nukes and the mighty Krogoth ultra-bot
in vast clashes that can span entire screens simultaneously. There
are more custom mods and total conversions for this game than you
can poke a stick at. |
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Age
of Empires II: Age of Kings (1999)
Formal abdication, September 2003.
This went through a brief period of intense interest which tailed
off quickly. Not sure why; nice outdoor graphics, reasonable features,
fantastic use of random maps. Maybe it was the long lingering games
that went nowhere, or maybe it just wasn't quite enough...
Ah, but Rise
of Nations turned out to be everything I ever wanted in an "Age
of" game. |
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Homeworld
(1999)
Finally returned home, April 2007.
Homeworld was the first truly three dimensional RTS game, ever.
Set in outer space, you can deploy your space forces in any direction,
up, down or sideways. Squadrons of tiny fighters duck and weave amongst
hulking capital ships and frigates. The sense of atmosphere and ambient
soundtrack, supporting an epic single player story render it a classic.
Actually, I reckon it had the best single player game, ever. The long
exiled Kushans struggle to reach their homeworld,
Hiigara, in the face of the fiendish Taiidani
Republic and their allies. |
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Homeworld:
Cataclysm (2001)
Cryogenically frozen, Sept 2003; thawed out Dec
2003; packed away again May 2005.
One particularly flu-ridden day saw the creation of the Homeworld:
Cataclysm page. It never really went anywhere, except to add
a startlingly red page in the middle of a profoundly blue
Homeworld section. Cataclysm
is pretty good, extending Homeworld's gameplay but at the expense
of some of its atmosphere. The Hiigaran's Somtaaw
faction accidentally unleash a monstrous infectious entity known as
The Beast, and struggle to contain it. Multiplayer
wasn't that crash hot, but there's some beaut custom mods for it,
though. |
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Settlers
III (1998)
Settles down at last, September 2003.
Always had a soft spot for Settlers III & IV, every since I discovered
the very first Settlers on the Amiga very early in the Nineties. I
never did get the Settlers section finished, and even had plans to
upgrade it to a Settlers IV page. Still drag it out occasionally and
still muse over a Settlers IV section... |
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Masters
of Orion III (2002)
Lost in space, January 2005
Actually, this is a turn based 4X game that was briefly featured
as an RTSC game, 'cos, well, I really enjoyed it. Many people thought
it was utter crap and a lot of old Masters of Orion fans were disappointed
with it. All you need is a spare six months, uninterrupted to work
through a single game... It has some serious issues, and
not a few frustrations, and there's bugger all chance of me ever playing
it again, let alone run a netgame with it. |
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