Introduction
Once upon atime in the last century (about 1999 to be exact) this site began as a single page, trying to promote a small Real Time Strategy LAN party. Like most LAN's at the time, everyone played first person shooters. RTSC was supposed to be a little homework reading, helping smooth the way to learning some strategy gaming, show where all the best game guides were on the Web, and hopefully on the day, there'd be a group of new strategy netgamers ready to rock and roll. It wasn't entirely successful. Well, no one read it for a start. It was wild watching those Gods of PC gaming turn into complete no-hopers when it came to doing something as simple as building a base and getting a few units out on the field. They had no more concept of what was going on than, say, my mum. This was largely before broadband, flat screens, nVidia cards, and a version of Windows that moreorless worked. People dragged their big, bulky CRT monitors and Pentium II gaming towers to a LAN venue, spent an hour trying to plug it all in, and then another hour coaxing Windows networking to come to the party. Every third or fourth PC usually malfunctioned - and irritable sysadmins, who had come to a party to have fun, would find themselves doing more work. But eventually, standing triumphantly around a litter of pizza boxes and a clutter of caffeinated drink cans, there'd be a proud circle of lads ready to Blow Shit Up. Usually, non-stop to 4am: it was just as hard to dismantle a LAN as assemble. Now after all this, trying to encourage some serious hard-core, stimulus-response Quake fans to dabble in a real time strategy LAN was like trying to extract teeth from a cabbage. |
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Intro
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Last modified Wed, 15 Oct 2008 by Lindsay Fleay