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Defunct Mods These mods and modding sites have
either died, been cancelled, or simply disappeared off the Web. Some
are quick mods that popped up like mushrooms when Homeworld 2 first
appeared, flourished briefly before the first patch and then went
very, very quiet afterwards. Its not unusual for mods to go this way:
they are difficult for a complex, graphically involved game like this,
and what tends to happen is that a small, devoted cadre of hard core
modders start producing some amazing pieces of work long after the
casual modders have moved on. |
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Armada
Mod |
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For all the Destroyer fans
out there, this mod adds a couple of new Hiigaran
Destroyers to the game, with the Vaygr versions coming soon.
These are essentially the same destroyer models but tricked out with
different weapon systems. Current version: 1.0. Site
lost! But there's a downloadable here. |
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Battlefleet
Gothic |
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This was a Warhammer
40,000 total conversion changing the Homeworld 2 fleets into the
baroque Battlefleet Gothic series. It migrated
across from Homeworld,
but its showing serious signs of neglect. |
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BattleTech
Space Wars 2: Shattered Sphere: This mod was to be based in the
BattleTech
universe. BTSW2 continues on from where the
original Homeworld BTSW mod (which never
materialised) left off. It's ultimate ambition was to replace multiplayer
and the single player campaign. Mod was closed
down. |
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Divergence Mini-Mod |
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A multiplayer retune basically,
further exaggerating the differences between Hiigaran and Vaygr sides,
as well as unlocking the Progenitors from
the single player campaign. There's a list of gameplay alterations
that's as long as your arm. Current version: 0.2,
although its unavailable until the next release. Not much action.
Seems to have died away and vanished. |
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Genesis
Mod |
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The Genesis
mod is ostensibly a Progenitor mod (there's a few!), adding
the third race to the Vaygr and Hiigaran fleets to pick from.
The number of Progenitor ships, is
very small. Actually, its the exact same line up of units and
stats that the Progenitor forces use in the standard single player
campaign. There aren't many, but they are extremely formidable.
However, the Hiigaran and Vaygr players are beefed so they can
cope. The Genesis mod uses models originally built for the Nomad
God mod (see below): the Vaygr get a titanic Crusade
Carrier while the Progenitor player starts off with the
mindbogglingly vast Progenitor Foundry.
At the moment this amazing thing just sits there in the game
and looks cool, but doesn't really do anything. Both these ships
are based on old concept work during Homeworld 2's development.
You can see the original concept art for the Vaygr's mighty flagship
and the Progenitor Mothership at the Homeworld
Shipyards. This, and the Nomad God mod,
are very much at an early stage and there's some cooperation
and sharing of files. Current version: 1.0.2. Mod
is effectively abandoned... |
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Homeworld
2:
Crusade |
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Not sure about this one. I
think it might be based on the religious Kadeshi
race found in the first Homeworld's single player campaign. No,
its dead. |
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Farscape:
Peacekeeper War |
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This is based
on the small mini-series released after the demise of the Farscape
TV series. Current version 0.05a. This
mod's progress has effectively crawled to a stop.  |
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Fleet
Engagement
Mod |
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This mod effectively
levels the field between players. There's only one side to pick from,
regardless of your race options: a hybrid Vaygr-Hiigaran one with
plenty of extras. All the ships from both forces have been combined,
reshuffled and renamed slightly, with a huge shopping list of cheap
customised techs to go with them. Strikecraft,
regardless of type, travel at about the same speed (bloody fast),
and Frigates now behave like Strikecraft!
Torpedo Frigates now come in pairs, like
oversized Corvettes, joining in with Strikecraft battles (travelling
only a mite slower) and can finally being able to dock for repairs
and reinforcing. Battles are fast and furious, and made distinctive
by the use of Lance Fighter red lasers for
point defences. Everything seems to have been loosened up: even the
Flagship can swing around in a timely fashion
and seriously blast a swarm. A number of other mini-mods have spiced
up the mix: the Dynamic Series,
some custom ships from the Modernization
Mod, a number of Homeworld 1 shipping ideas (like the Support
Frigate and Missile Destroyer) and
all the options found in the Homeworld
Classic game type. This mod disappeared, along
with its host, the Vesta Fleet Yards.
Last known version: 0.7. |
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Homeworld:
NewTech |
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A generic mod that adds new
ships and effects to the game, and a debris option for all ships Frigate
sized an up. Some of the new models include a Defender
Fighter and a Battleship based from
the Hiigaran Carrier. Current version 0.7.
Site missing!  |
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Joey's
Homeworld 2
Mods |
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This was a rather
generically named personal page containing a clutch of assorted
but self-explanatory Mini Mods - but now its
just become a personal page.
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No Hyperspacing culls
all the Hyperspace technologies from the game.
No Research culls all
but the upgrade techs from the game - you only need to build
the right Modules to get everything you need;
No Shipyard - and thus
no Battlecruisers;
and the Cataclysm Mod 2.0,
which reorganises the Homeworld 2 tech tree to match that
of the much larger Homeworld:
Cataclysm tech tree. Its worthy of a browse, but installing
all these micro mods will almost certainly make your Homeworld
2 install messy. |
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Mobile
Suit Industries
(MSI) |
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See Slipstream
Industries.
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The
Requiem War |
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A Homeworld
2 to Homeworld total conversion! This major effort will
return the original Homeworld models
(with uprezzed modeling and texturing) into the sequel's spiffier
game engine. Its early days yet, but this will include the original
single player campaign. If you want to track the progress of
the mod, jump straight to its forums where
you can see pages of amazing screengrabs of the old Homeworld
shipping sporting their new duds in the Homeworld 2 engine. This
mod has been making substantial progress over a long period of
time, and promises to deliver a solid product sometime. You can
follow it at its current RelicNews forum thread.
See also: modDATABASE entry.
Even better, its released a teaser beta: the Kadeshi
Mini-Mod (v 0.1.b), trialling the Kadeshi race
from the original Homeworld's excellent single player campaign!
What a shame - it's defunct. |
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Secrets of Karos |
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A mod still in its earliest
planning stages and set in the Karos Graveyard,
the floating junkyard from the original Homeworld.
Essentially three forces will converge here: the Scavengers,
the recently reawakened Trojans (a self
aware virus infecting and reanimating derelict ships) and a Hiigaran
Science Team. You can also track it at its RelicNews
Forum thread, but it looks like this mod is
defunct. It didn't produce anything, and the personal webpage
dedicated to the project reverted to a personal photo gallery instead. |
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Siege
Station Mod
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Formerly the SNL Station mod, this mod
replaces the Vaygr forces the with the Station race.
This is a imaginary navy based on the single player campaign's giant
space bases, with lots of new extras, including some new hull sizes
and a swag of other goodies. Its a builder's dream! Lots of techs,
lots of different craft with different functionality, and the general
idea is to expand gameplay and add lots of new concepts to the ship
designs in the game. The Siege Station Mod certainly
delivers here! There are static "fortifications", about
half a dozen different type of turret, more capital ships (including
a new Cruiser class) than you can poke a stick at, a huge swag
of all kinds of subsystems, some new models, plenty of menu changes
and even anti-missile weapons. Best of all, it comes with its own
icon so it won't interefere with other installed custom .big file
mods.
Also: modDATABASE entry.
Last version: 0.4.2 beta. No
news or changes since early 2004 - and its website is gone. |
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Slipstream
Industries |
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Formerly
known as Mobile Suit Industries, Slipstream
Industries was a modding site dedicated to producing a series
of Gundam
total conversions for Homeworld 2. Gundam
is a huge anime TV series set in the near future where where heroic
human pilots steer powerful warrior robots that can transform into
sleek spaceborne fighter planes. There's a decade's worth of television
serials here, each with up to fifty episodes! At the moment, this
was basically a largely non-functional website that never produced
anything. Site lost! To quote the old MSI
themselves:
Mobile Suit Industries is a team of modders
dedicated to bringing you a number of Gundam total conversions
for Homeworld 2. Our current mod in progress is Mobile Suit Gundam
0083: Stardust Memory. Other mods in
planning include: Mobile Suit Gundam (0079),
Mobile Suit Zeta Gundam, and Mobile
Suit Gundam: Char's Counterattack. We
are also considering a Space Cruiser Yamato
mod for the future.
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Space:
Above and
Beyond |
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Not to be confused with the
original Homeworld total conversion,
this Homeworld 2 version never went anywhere. It didn't produce any
downloads, and the original website vanished in a puff of smoke along
with most of its host, The
Gaming Union (TGU). Also: old moddatabase
entry. |
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Space
Combat Evolved
(The Halo 2 Mod) |
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A total conversion
based on the big X-Box first person shooter, Halo
2. Not sure if there'd be enough material to make up a fleet
here. You can track this mod either on its RelicNews
forum, or on its own custom
forums. Mod seems to have changed name, switched
from the Homeworld 2 game engine to that of Star Wars: Empire at War
- and then died. |
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Starshot
Chronicles |
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This is a total
conversion featuring three unique custom navies slugging it out: the
Imperial Star Navy, the Centuarian
Combine and the Galactic Republic of Terran
Systems. This mod popped out of nowhere, hurtling along with
an amazing amount of enthusiasm and considerable signs of life. Then
it was cancelled.
Last version: v0.1 Alpha.
You can track it at its RDN Forums
thread, its own Starshot Chronicles forum,
or its modDATABASE
entry. |
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Taiidan
Republic Mod |
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The villains of the first Homeworld,
the Taiidani Republic, and their shady allies,
the Turanic Raiders are resurrected for
Homeworld 2. According to this mod, the Taiidani
split into two factions after the first game, had a war, got half
eaten by Cataclysm's
Beast fleet, and then all but vanished in
the current Homeworld 2 storyline. This is an ambitious single player
campaign that see our anti-heroes determined to fight their way back
to Hiigara, pitted against their own splinter faction, the Hiigarans
and even the Vaygr. This mod is will also offer Skirmish AI mode.
Its currently early in development but with some impressive screengrabs
marking its development. Also: RelicNews
forum thread and modDATABASE
entry. Mod has died. Authors moved on to other
mods. |
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Vesta
Fleet Yards: A library of Homeworld 2 custom mods, such as the
Fleet Engagement Mod. The interface
felt a bit cramped and a little awkward to negotiate, and there was
a growing collection of game types, mods and the odd work in progress
campaign to keep track of. Its host, Star-Fleet.org,
decided to permanently close the site and
redirect its energies elsewhere. |
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