Homeworld 2 Custom Mod List
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Homeworld 2 Total Conversions These mods completely
change the game into something else. Indicates
the mod comes in .big format. |
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AFF:
Naval
Combat
Operations
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Formerly the Angels
Fall First (AFF TC) total conversion. This is a completely
original spaceship mod set in its own home grown, fictional universe.
There's
a good description of it here.
AAF has recently started posting artwork
and designs, revealing a spectacular and professional total conversion
that now spans Homeworld 2, Nexus:
The Jupiter Incident, and even Battlefield
1942 and Half-Life
2(!). This looks simply awesome; the concept art rivals the
original Relic designs, except with a heavier, more militaristic
feel.
A total conversion starting to kick into high gear; this is a
real attempt to produce a completely original game universe using
the Homeworld 2 game engine, where the United
League of Planets faces off against the secessionist Antarean
Empire. The AFF TC promises to
produce something like 70 new custom ships, with the emphasis on
striking tactical play and AI's. If team leader Alex
Drake's past efforts are anything to go by, (the Dynamic
Series Mini Mods) then this should be something well worth waiting
for.
You can get a feeling of things to come with the AFF's work in
progress download: version 0.8 alpha patch
1.
There is also an AFF
Map Pack (current version 1.1),
and the AFF
Forums. You can also follow up its RelicNews forum thread. |
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B5Mods.com |
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Home the the Great
War mods for the original Homeworld,
B5Mods.com is also the home for the Homeworld
2 Babylon5 total conversion. There's not much to see except
a "coming soon" message in the About page, and a few
screengrabs to see. After something like a three year hiatus,
the site posted again in mid 2007. Also: ModDATABASE
entry. |
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 Battlestar
Galactica: Fleet Commander |
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Another Battlestar Galactica total conversion,
this time based on the new television series. What makes this TC
stand
out over previous BSG efforts is that it's actually alive and well,
and seems to be going from strength to strength.
Looks like the mod amalgamates some of the previous efforts on
the subject. BSG:FC gives you four factions
to play with: the Colonial Forces and
the
Cylons from the
new TV
series,
and
then
the same two forces from the original 80's show. So far, there's
only a trigger driven campaign demo map to give you
a glimpse of the glories to come. The fighters are tiny and fly
at high speed like invisible specks, while the Battlestar fills
your
screen and fills space with tracer. The ship models are mostly sumptuous.
Large explosions fill space with big clouds of permanent, persistent
debris, really giving things a nice sense of scale. It does look
like the big fights on the telly!
Current version: 0.3.6. This release
does not come in .big format: make sure you read the readme first!See
also: its own BSG
Mod forums for all relevant info, its SourceForge homepage,
and modDATABASE
entry.  |
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Battlezone
II Mod |
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This looks extremely interesting,
although there's nothing to see except some startling screenshots
and an aging Relic Forums post. This is based on the Battlezone
II game, containing what looks like a lot of beautifully executed
original work in the Battlezone's Scion and EDF race's styles. There's
some fabulous material here - but little sign of life for a while... |
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Ah.... at last! Brickspace
is a total conversion replacing those boring old Homeworld 2 ship
models with... LEGO ones! Even better, its the old LEGO Space sets
from the Eighties!
Brickspace 1 is
for the old Homeworld;
Brickspace 2 is for Homeworld
2. You pick from either Blacktron
or Classic Space (CS) models to fly around
in. At present, only Blacktron is really usable, replacing some
of the Vaygr fleet. CS is not at all playable, but you do do get
a flight of unarmed goldfish for Scouts in compensation(!). There's
even a generic badge pack that includes a few LEGO icons as well.
At present, this early release just showcases some of the new units.
The HW2 version definitely shows its own Homeworld roots: all Fighters
and Corvettes come as single unit squadrons.
You can follow its progress at its Development
Journal, or via its RelicNews forum thread.
Current version: un-numbered. Well worth
keeping an eye on! |
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EVE
Online Homeworld 2 Mod: An ambitious total conversion that
will convert all of Homeworld 2's shipping to that of the sprawling
ship
linesof the EVE
Online MMORPG universe. If you can imagine the old spaceship
space trading sim Elite,
scaled up to include tens of thousands of players, a huge persistent
environment, a player driven market and environment, then you've
got some idea of what it's all about. EVE
is one of the best and biggest multiuser persistent roleplaying
game universes out there (now there's a mouthful). This mod has
grand ambitions of making available the four major civ's in EVE,
all of which are human: Amarr (religious
fanatics and slavers), Caldari (mega
capitalists),
Minmatar ("primitive" tribalists
and freed slaves) and Gallente (democratic),
each with their own wildly different (and just wild) ship designs.
There
are dozens,
if not hundreds to pick from.
The mod has only just been announced, and has only just received
clearance from CCP,
EVE's developers, so there's nothing to see yet.
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Converts the Homeworld 2 shipping
lines to those of the Descent:
Freespace space games. This is a four sided conflict that is at
last starting to bear some spectacular fruit. You can also track it
at its Relic
Forums thread. Work on this has been abandoned by the original
modders, although there are signs that some upset fans are taking
up the slack. Current version: 0.32 beta. |
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FreeSpace:
New Age |
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Or FSNA.
This is a second
Freespace total conversion for Homeworld 2, announced in in a
RelicNews forum thread
in late 2004. I don't know anything more about it, but this FreeSpace
TC is much newer and a lot more lively than FreeSpace:
Fleet Command (see above). You can track it at its own forums,
or chase up its modDATABASE
entry. Current version: v0.25 R3. |
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Gothic
Mod |
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A total conversion based
on Battleship
Gothic, a tabletop game set in the Warhammer
40,000 (or W40K) universe by Specialist
Games, a subsidiary of Games
Workshop. W40K is set in the 41st Century, where the entire
galaxy is waging war on itself. A number of galactic empires,
the
Human Imperium's Space Marines, the ancient
Eldar, and the young Tau
fight it out for control of the skies. The screengrabs look very
nice (for once!) and there's no downloads to see as yet, but its
generating a fair bit of interest and showing strong signs of development.
Progress is slow with nothing to show apart from some nice
screengrabs, but it's still active. |
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GUNDAM
Mod |
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Its a Gundam mod. Specifically the Homeworld 2
Gundam Mod 0079-0083. Its Chinese. Its RelicNews forum announcement
can be a bit hard to follow sometimes. The actual thing itself is
wowing a lot of people - and can you blame them? Some of the giant
capital ship models are a bit cheesy, but the real stars of this show
are the Gundam mobile suits themselves, which are superb. They sit
in the Frigate slots, but behave like fighters - and a squadron or
two of them can singlehandedly annihilate an entire Hiigaran or Vaygr
fleet. The tech tree's a little strange, involving a long process
of researching a variety of expensive, slow techs and building some
massively heavy capital shipping before various Gundam models unlock.
The wait is worth it: the high end units cost thousands of RU's each,
come with enough health points to challenge a Battlecruiser, and look
bloody fabulous. Definitely one for the Gundam fans out there.
Current version: 3.0. See
also ModDATABASE entry for downloads. See also: Gundam SEED RelicNews
forum thread.
Its very impressive! |
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Macross
TC
(Do You Remember Love?) |
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Or Macross:
Do You Remember Love? - Space War 1. Or: MDYRL?:SW1.
A Homeworld 2 total conversion to the (endless) Japanese anime classic:
Super Dimension Fortress: Macross. Do
You Remember Love? is the name of the anime movie based on the
original TV series. I think this is a separate project from the more
organised looking Macross TC for the
original Homeworld that has the same name. This mod just moved
to a new web location in early 2006, and it seems to be alive, albeit
with nothing to show for itself on the new site. You can follow it
up at its own forums.
See also: ModDATABASE
entry. |
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Robotech:
The Sentinels |
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A total conversion changing
Homeworld 2 into the big Anime series: the Robotech
Expeditionary Force (REF) duke it out with the robo-arthropods
known as the Invid. Its very early days
yet, and this project, while showing a fair few models, was only announced
at the end of 2004. Nothing seems to have happened since. |
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Seikai
Wars TC |
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A total conversion
based on the Crest
of the Stars anime series. This TC will use only custom models
frigate sized and up. Only recently announced in late 2005, it has
nothing to show for itself yet. See also: RelicNews forum thread,
and its own Abh Nations forum. |
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Star
Wars: Warlords is the obligatory Star
Wars total conversion! Need I say more? This is a skirmishing
and multiplayer mod with no backstory, but a list of ships for each
side that's as long as your arm. Seriously - there are dozens and
dozens in the FIghter and Corvette build slots. If you're not a Star
Wars fan the endless list is a bit bewildering.
This mod is rough around the edges: fighters seem too small, scatter
to the four winds in a brawl and die in one shot. Ships seem to
respond to any enemy activity even if its right across the map -
this causes all newly minted shipping and anything hanging around
to constantly run away in dribbles throughout the game. Warlords
is annoying on small to medium sized maps, making them very difficult
to keep under control. For best results, play this mod on a big
map, and with plenty of resources. The radar range of your ships
is wider than the Sensors Manager's widest view, yet Fighters and
most shipping completely vanishes when you've pulled the camera
just a small distance away. Its hard to get a sense of scale when
your fighter swarms literally vanish before your eyes; its hard
to follow. NLIPS is inconstant between some ships, and formations
are often filled with twitching, wobbling units. The overall effect
makes this mod feel a little small and insubstantial - and not at
all epic like Star Wars should be.
But then - this is a work in progress. Things improve mightily
when you get to the big end of the build tree. Some of the models,
especially the many different TIE Fighters
and the Corellian Corvettes are excellent
close up. But I really wish those fighter models were individually
larger and more visible at a distance.
The mod is still in an early development stage, and as a Star
Wars sandbox for the fans, it serves its role well. Myself, I'd
prefer
a less ships and more polish. Current version:
0.6. Make
sure you download and read that readme file first. This mod is
a cluster of .big files, and prefers a pristine version of the
game
to work
with. You can also track this mod at its latest RDN Forum thread.
See also: modDATABASE
entry. |
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