Vaygr Frigates
Don't
get me wrong, one on one, Vaygr Frigates pack
a substantial wallop - more so than the Hiigaran
Frigates, at least on paper. Its just their reliance on slow firing
missiles makes them appalling brawlers and you really aren't getting very
many options in this hull class. Vaygr Frigates are designed only for
attack; they either sport bow mounted turrets or use slow and indirect
missiles. They're easily flanked and suffer hideously in close quarter
combat. To get the Vaygr's Frigate Facility,
you have to research the pricey Frigate Tech,
which, of course, needs that all important Research
Module. While the Hiigaran Frigates are
pretty self sufficent, Vaygr Frigates aren't.
They're a support force, swinging battles in the background and
only becoming effective when there's a lot of Strikecraft
covering them. Their weaponry isn't instant gratification or even instant
response. Vaygr players should get into the habit of using mixed forces,
with a lot of Strikecraft cover. With the Vaygr
- its all about numbers. Strikecraft should be used aggressively
to keep the Hiigarans off balance so the heavier Vaygr slowpokes can make
it to the battle, or even make it being built. This is an attacking force,
after all.
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Heavy Missile Frigate Anti-Capital Frigate
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This is the Vaygr's basic Frigate that becomes available the moment
the Frigate Facility comes online. Its the
big version of the Missile
Corvette but the game engine considers it the Vaygr equivalent
of the Hiigaran's Ion Beam Frigate:
powerful in attack, but slow and awkward and terrible at defending
itself. Some online players don't seem to like these things. Despite
their appalling vulnerability to, well, everything, they have fantastic
power and you only need a few demolish major targets. Their slow firing
and slow flying main missiles deliver a sizeable 2900
hit points of damage: with no restrictions against most shipping.
Its almost, but not quite, like getting clocked by a Destroyer class
torpedo. Just don't use them against Strikecraft
(only 10% damage!) or Subsystems
(20%).
They're like medium sized artillery in space, and only designed
for handling targets their own size or larger. Their missile range,
however, leaves a lot to be desired: Torpedo
and Ion Beam Frigates outrange
them and Capital warships will have torn more than just a few strips
out of their hides before they can even get their first warheads
launched. On top of that, their two missile bays reload every sixteen
seconds, so sometimes you'll find them floating around, seeming
to do nothing whilst getting shot to bits before they decide to
launch a couple of missiles. Treat them like you would a catapult
in a ground based RTS - keep them in a centre of a large group of
units as a support weapon, and you should get some great mileage
out of them. Those extra thousands of points will give your force
clout, but watched pots never boil and expect appalling losses at
the drop of a hat.
Like all the Vaygr Frigates, they seem to work best as support
for other ship classes than a standalone force. Numbers count: using
only a few of them isn't going to cut it at all. They do have a
single anti-Strikecraft missile - identical to the Missile Corvette's
in hitting Strikecraft and Platforms
- but this single weapon is basically a token gesture and the Heavy
Missile Frigate will need to be a part of a large, multi-roled
escort force, or as a rear bombardment unit to a Vaygr Strikecraft
raid.
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Prerequisites
Research Module
Frigate Chassis Tech
Frigate Facility |
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Perks
2 Frigate Engine Upgrades
2 Frigate Armour Upgrades |
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Pros
Substantial damage to be doled out; great in numbers
Quicker to get going than the other Vaygr Frigates |
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Cons
Indirect weapons leave it pretty well defenseless in
close quarter combat and helpless before Strikecraft
Only 10% main weapon damage against Strikecraft
Only 20% main weapon damage against Subsystems
16 second reload
Outranged by most other Frigates |
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Assault Frigate Anti-Strikecraft Frigate
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This is what the Vaygr consider to be an advanced Frigate. The 1.1
patch made it cheaper and faster to produce, which has made
it quite desirable, post patch. Since the Vaygr rely on their Strikecraft
clouds to do most of the talking anyway, the Assault
Frigate is simply there to add weight to their arguments. Like
their close sidekick, the Hiigaran's Heavy Missile
Frigate, they get pulverised all too easily and need a lot of
looking after. They sport three blocky turrets that can blaze away
around a very wide field of fire, but the individual shots themselves
are only really good for blitzing Fighters
or mangling Corvettes, delivering 95
points of harm each shot. Its almost a good all-rounder, at
least at tackling things Frigate sized or smaller.
Like the Heavy Missile Frigate, it also
sports a single Missile Corvette
anti-Fighter Missile, with all the perks that that provides. Which
isn't much on its own, unfortunately. Still, its turrets are some
of the most accurate in the game: one in three shots hits a Fighter
- scoring an instant kill - but only one in six hits a Corvette.
Like its Hiigaran equivalent, the Flak
Frigate, its faster than the Heavy Missile
Frigate, but has short weapon range. This means it will often
race headlong into the teeth of that oncoming Strikecraft
swarm or into the waiting guns of a pack of Destroyers.
Numbers, of course, count: get at least half a dozen of these things
in a group and suddenly you have huge clouds of potent and substantial
rapid fire, blowing away Strikecraft and (if focus fired) nailing
other Frigates in short order. Unlike many of the escort units,
Assault Frigates will often take on two or three targets at once
on different vectors, much like the old Homeworld Multi-Gun
Corvette. This can prove very useful in eroding a Strikecraft
cloud, but on an individual basis the Frigate will invariably succumb
to focus fire before it can destroy anything outright. Again, its
working best as a support weapon, making life easier for your other
units. Don't ever rely on these ships to try and hold the line on
their own, unless you have a lot of them and you've queued a line
of replacements. They're too easily flanked and too easily outgunned
on their own.
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Prerequisites
Research Module
Frigate Chassis Tech
Frigate Facility
Assault Frigate Tech |
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Perks
2 Frigate Engine Upgrades
2 Frigate Armour Upgrades |
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Pros
Good anti-Strikecraft unit.
High(ish) in fire rates, and pretty accurate for an
anti-Strikecraft unit.
Light and nimble.
Cheapest Frigate in the game to research and produce. |
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Cons
Lightly armed by Frigate standards; only really good
against smaller units unless you have the numbers.
Utterly flattened by anti-Capital warships or overwhelmed
individually by Strikecraft.
Only slightly less incapable of survival than its heavier
sibling |
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Infiltrator Frigate Hijacking Frigate
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With Salvaging removed from the game
players must resort to the Vaygr Infiltrator Frigate
to capture enemy shipping. This Frigate has a slight edge over the
Hiigaran's Marine Frigate in that
it can drop troop pods onto its victim at a longer distance. This,
unfortunately, also means it sits more squarely in the victim's sights,
especially a Hiigaran one with all those yucky turrets. There's a
severe cap on the number you can build, and the game AI's are bright
enough to blow these things away first - regardless of what else is
going on around them. Like many of the Frigates, they are picked on
by smaller and larger units, and the way must be cleared for this
specialist to move in and do its job. They're best used against lightly
armed Capital craft - and exceptionally worthwhile when you run off
with an opponent's Mothership! They do have some light anti-Strikecraft
weaponry so they're not entirely useless, but it has only the firepower
of a lone Corvette. The Infiltrator Frigate
does score one advantage over the Marine Frigate
- it at least earns the benefit of those collective Vaygr Frigate
upgrades.
As the ship classes get larger, the time it takes to hijack a victim
skyrockets. It can take long minutes to overpower a Mothership,
giving your opponents plenty of time to respond and come to its
rescue. Doubling up Infiltrator Frigates
does very little except decrease this takeover time by a tiny fraction
- although its probably worth your while if your Frigates are in
danger of being destroyed. Infiltrator Frigates
can steal anything Frigate sized or larger: grabbing a string of
enemy Frigates isn't such a bad idea... assuming they survive.
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Prerequisites
Research Module
Frigate Chassis Tech
Frigate Facility
Infiltrator Frigate Tech |
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Perks
2 Frigate Engine Upgrades
2 Frigate Armour Upgrades
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Pros
Captures any enemy Frigates, Capital craft and Motherships.
Need we say more?? |
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Cons
Always blown up first - well, after Resource Collectors,
that is!
It takes time to conquer a ship.
Low, low unit cap. |
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