Hiigaran Platforms
The
Hiigarans' static turrets come in two sizes: small and large. That
is, they're both identical, except is just a simple set of kinetic
gun turrets that can shoot down Fighters and harass Corvettes, while
the other uses Ion Beams, which at first
glance look as scary as the Battlecruisers but do far, far less damage.
Both Hiigaran Platforms start with about 5000 hit
points, upgradeable to 8000: considerably
less than the Vaygr versions. And of course,
they can't move.
Before the first game patch,
Platforms had enough loopholes for them to be
seriously dangerous in the wrong hands. Now, they are simply there to
help out, not replace your escorts or become the ultimate defence. They
are clumsy and slow to deploy, and seem to take their time chasing units
around. Really, they are designed simply to last long enough for reinforcements
to show. The perk with Platforms is that they
don't take up a Production slot on your production ships and have very
few prerequisites. Best results can be gained if you try and make some
effort to hide these things. They lose much of their effectiveness late
game, but using Distortion Probes or dust clouds should let them get some
shots off before being discovered.
 |
|
 |
|
|
Gun Platform Light Static Turret |
|
|
|
 |
|
 |
 |
This is a basic turret designed to shoot down Strikecraft,
especially at the start of a netgame. Like anything that tries to
shoot these small ships, it tends to miss more than it hits, but not
as badly as regular point defence weapons. Despite having four small
kinetic guns, it has a low rate of fire and is very easy to overwhelm.
Take a single Gunship, rip out
its engine, fill the gap with a bit of extra armour, and you basically
have a Gun Platform. In financial terms,
one of these babies is worth half the cost of a Gunship squadron
with only one third of its firepower: a piddly 40
hit points a shot. However: these Platforms don't take up
any Production slots, have less prerequisites, cost little to upgrade
and you can churn them out twice as fast as Corvette squadrons.
And they can shoot at two things at once. If you really feel you
need your Corvettes elsewhere, knock out some cheap Platforms -
but anything less than half a dozen isn't going to scare anyone.
This turret prefers to shoot Strikecraft
if it has the choice. With Fighters its the extra armour that makes
them a formidable obstacle; but it becomes little more than an annoyance
against the heavy hitters like the Pulsar
Corvette or the Laser Corvette.
These two Corvettes smash through turrets with little effort. To
Frigates and the Capital
warships they are nothing more than an opportunity for some
target practice - barely more than a delaying tactic.
|
 |
 |
|
 |
|
 |
|
 |
|
 |
|
Prerequisites
Platform Control Module |
|
Perks
2 Gun Platform Armour Upgrades |
|
Pros
Not too shabby at hitting Fighters.
Cheap to set up, and doesn't use precious production
slots.
Cheap to upgrade. |
|
Cons
Slow and clumsy, like all Platforms.
Can only be given one movement order (or interrupt
one movement order) before it clamps itself in the one spot forever.
Unable to be repaired nor redocked!
Really, only a small step up from regular (inadequate)
point defences.
Starts to labour against Corvettes.
Totally owned by Frigates and Capital warships |
|
 |
|
 |
|
 |
|
 |
|
 |
 |
|
 |
|
|
Ion Beam Platform Heavy Static Turret
|
|
|
|
 |
|
 |
 |
This is the advanced Hiigaran turret, designed to attack heavier shipping.
Actually, its an amazingly good buy: its two twin Ion
Beam turrets have the same striking range as the Battlecruiser,
although they inflict far less damage: 500 hit
points over the duration of an individual zap. Scatter a few
of these around and your static defences actually start to get a little
more intimidating. Again, being immobile, they're sitting ducks against
Capital warships. They also hard pressed tracking Strikecraft, so
they tend to be shafted by Strikecraft attacks, especially by those
expert Turret smackers, the Pulsar
and Laser Corvettes.
This is the equivalent of a lone Ion Beam Frigate
- that, the same Ion-Beam power redistributed between four barrels
shared between two turrets. Its a lot less robust, too. Nevertheless,
I've found these things are excellent if they're tucked away inside
a dust cloud or next to a Distortion Probe
- especially near a resource patch. Their extreme range compensates
for their lack of punch. What you have is the recipe for a Resource
Collector space sniper... again, they're simply to help out
your defences, not destroy any attacks single handed. Regardless
of their limitations, though, getting this sort of
Ion Beam power for the low, low price of 300RU is a steal!
This turret almost exclusively shoots Frigates and Capitals if
its got the choice - the Frigates get top billing. A cloud of these
things will do bugger all to a Battlecruiser.
|
 |
 |
|
 |
|
 |
|
 |
|
 |
|
Prerequisites
Platform Control Module
Research Module
Ion Beam Platform Tech |
|
Perks
2 Ion Beam Platform Armour Upgrades |
|
Pros
Fantastic range: same as a Battlecruiser!
Great bang for buck.
Cheap to upgrade. |
|
Cons
Slow and clumsy, like all Platforms.
Can only be given one movement order (or interrupt
one movement order) before it clamps itself in the one spot forever.
Unable to be repaired nor redocked.
Actual beam itself is relatively wimpy.
Slow to fire, and slow to track.
Can't hit Strikecraft.
Just as easy to take out as the Gun Platform... |
|
 |
|
 |
|
 |
|
 |
|
 |
|