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HW2 Shipping Strikecraft Frigates Capital Class Motherships Utility Class Platforms

Platform class represent the static gun turrets. They do as you would expect: they simply open fire on any hostile units that stray into range. Platforms are strictly defensive: they move too slowly and are designed only to support your defenders, not replace them. You can quickly build a small wall of them in the opening minutes of the game. When the game first came out, there were serious issues of Platform Rushing wrecking multiplayer games. Turrets were nerfed by the 1.1 patch so they could only be used in the manner they were originally intended for. You need to build the Platform Control Module to produce them, but this class of unit isn't classified as regular shipping so you don't lose any precious Production slots.

The most important thing you must realize when using Platforms is that they can only be given one Move or Attack command. Once they've moved, that's it - they are locked in place forever. Platforms, like Probes, are so immobile that if one is built from a moving production ship it will be left behind in space - it won't travel in "parade formation" with its parent. Turrets ignore Waypoint commands completely. Its strictly straight line navigation at a snail's pace, with absolutely no shooting until they come to rest, although they will line up their guns at targets along the way. You can short circuit a Move command by prematurely selecting the moving turrets and then order Attack on nearby ships, but this will lock the Platform in place. If you've stupidly told them to attack something on the other side of the map and it dies before they reach it, they will simply stop halfway to their destination, never, ever to move again.

They can't be repaired. You can't Retire or salvage them either. If you need to free up your Platform unit cap, or deploy some fresh turrets in a new location, you'll have to Scuttle the old ones first.

Platforms come in two sizes: big and small. Or rather, the one basic hull with two different types of turrets: one that only shoots Strikecraft and small targets and another that only shoots Frigates and big targets. The Gun Platform is the small version, a pair of kinetic (i.e. super futuristic bullets) gun turrets mounted on a pod that shoots down Fighters and harasses Corvettes. It might manage 15% and 20% accuracy and its slow rate of fire invariably disappoints beginners. They're vulnerable to Bombers, and readily demolished by any force or ship that can kill a Frigate: Pulsar Gunships and the Vaygr Corvettes can be a real worry, while Capital warships merely find them mildly irritating. But with a bit of crossfire, Gun Platforms can hold the line against an attack long enough for reinforcements to show.The big version uses each side's favourite major weapon. For the Hiigarans, its the Ion Beam Platform. The Vaygr use the Heavy Missile Platform. These larger weapons have exceptional range, but relatively little striking power and they have a terrible time hitting Strikecraft. You'll also be lucky to put a dent in any Capital warships before they clean out your turrets at long range. Don't even bother trying to stop a Battlecruiser with them. All Turrets come with 5000 hit points and have their own special armour, Turret Armour.

HW2 Shipping Strikecraft Frigates Capital Class Motherships Utility Class Platforms

Hiigaran
Platforms
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Platforms


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Last modified Sat, Apr 2 2005 by Lindsay Fleay.