Homeworld 2 Frigates


HW2 Shipping Strikecraft Frigates Capital Class Motherships Utility Class Platforms

Frigates are the mid sized ships of Homeworld 2, built and deployed as individuals. They can slowly repair themselves, but they can't dock for repairs and you're far better off repairing them with Resource Collectors. In the original game, Frigates formed the mainstay of your fleet, and Corvettes were the missing link between Strikecraft and Capital ships. In Homeworld 2, Frigates are now relegated to the role of in-betweener. Not many players in Homeworld 2 seem to like them because at first glance, they seem to be pretty useless compared to old game's versions...

They are comfortably trumped by the Capital warships. To the Capitals, they're a snack sized target that simply can't avoid heavy turret fire. Even with Strikecraft trying to distract it, a Destroyer or Battlecruiser will focus on what it does best: popping Frigates. Even Anti-Capital Frigates pick on other Frigates before attacking Capital ships. You'll go through a good few of them before a Destroyer is brought to heel, and a lone Battlecruiser can comfortably work its way through your entire Frigate force if you screw your tactics up. More often than not, in huge battles involving all classes of ships, the Frigates on both sides will be the first to be completely destroyed.

Even to Strikecraft, lone Frigates are quickly overwhelmed. They seem to have the worst of all worlds with few advantages. Its not so much that they're weaker than they were compared to the first game, its just that Strikecraft are much more powerful than they once were and the difference between each of the main ship classes is so pronounced now.

Apart from the extra resources needed to get Frigate production off the ground, if you compare the costs of manufacturing a Fighter squadron, a Corvette squadron or a lone Frigate, you'll see they're roughly the same. You should see each one of these entities as being roughly equivalent to each other, so use them as you would Strikecraft: numbers count. Use them smartly, and don't just chuck them haphazardly into a fight in dribs and drabs. You don't wouldn't one or two Frigates up against a big enemy force any more than only sending one or two squadrons of Strikecraft. Like all the game's escort shipping, Frigates tend to be singular in their duties, have real difficulty against threats they aren't designed to handle, and while they seem brittle, a wall of Frigates still represents a substantial amount of firepower. They are best served at trumping smaller ship classes. Make a point of including some Resource Collectors to repair them where possible: you'll lose lots of Resource Collectors too, and many Frigates will simply die before help can get to them, but those small gestures of support can make all the difference.

Frigates can only be produced on production ships that have a Frigate Facility., and most of them must be unlocked by researching the right tech's. Most Frigates start off with 16,000 hit points, boosted to 25,600 points when fully upgraded. They sport Medium Armour, which means they can be hit by anything, although a Battlecruiser's main weaponry will only inflict 50% damage on one - although half damage by a Battlecruiser usually blasts a Frigate within millimeters of its life anyway.


HW2 Shipping Strikecraft Frigates Capital Class Motherships Utility Class Platforms

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Last modified Tue, Apr 4 2005 by Lindsay Fleay.