![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
| Age of... | Historical | WW2 | Modern | Near Future | Sci-Fi | Spaceships | Fantasy | City Builders | God Games | MMORTS | ||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
The
Modern RTS List |
||||
![]() |
![]() |
|||
| Act of War (2005) The near future is suffering the worst energy crisis ever, and terrorism is rearing its ugly head. And... (all together now) ...the only power on the planet that can save us all is the United States military. Hooray! Anyway, Act of War is a light airport read in gaming form, and there's a close relationship between "Dale Brown, 14 times NY Times best-selling author and expert on US military, global conflict and future military technology" (quoting Atari's Flash site) and French developer Eugen Systems. Its a bit like Ghost Recon in theme, with a touch of Command & Conquer. The startlingly detailed backgrounds are nice and crisp, and other little touches such as occupying buildings, roofs, or towers and calling in air strikes make it all work. You have to administer medical aid to the fallen (including your foes) and your options also include arresting enemies as well as the usual summary executions. Well, silly game plots usually make for plenty of fun - I mean if his
mate only had an inflatable dinghy it'd just be another FPS.
Act of War does have some genuinely interesting
features for once, and while the demo was suspiciously devoid of a lot
of them and its plot and triggers ran on rails, it was still an okay play
for an afternoon and offered some interesting tactics. There's no economy
as such, although you have a budget, and the demo only had a scattering
of techs to research, nothing but a barracks or two and only two types
of infantry and two types of aircraft to build. The air strike system
seems to work well, and fighting your infantry across the map building
by building was a nice touch. Act of War as a
game looks like the missing link between the Modern
Day Battlefield simulator and all those sci-fi Dystopic
Near Future Ruled by Heartless Mega-Corporations you've probably
encountered over the years. First expansion: Act of War: High Treason (2005) Second expansion: Act
of War: Direct Action (2006) |
||||
![]() |
![]() |
|||
|
Developed by BreakAway Games, developers of Emperor: Rise of the Middle Kingdom and the expansions to Tropico and Civ III, A Force More Powerful is a radical depature from the usual violence prone real time strategy game. It ostensibily covers modern strategy, politics, resistance and liberty, but diametrically opposed to most strategy games, which, when you get down to it, are usually more than silly power fantasies. This is a game about non-violent resistance to established corruption, tyranny or occupation - and there's not a military adviser, weapon, terrorist cell or any award winning experts on military technology and global conflict in sight. The game models fictional conflicts based on actual events, and offers you, dear player, a selection of tried and tested non-violent strategies to overcome what most games would consider impossible. In other words, peace movements and organised resistance. For example: an "easy" level is one dealing with old fashioned corruption; where an established and cosy status-quo runs the country (into the ground) while the locals are determined to bring the city fathers to justice. A "hard" level is trying to get a military dictatorship, one propped up by a foreign power with unlimited resources and an interest in your country's internal affairs (not mentioning any names hewre!) to simply respect the results of a democratic election. Between these two are a variety of scenarios involving repressive traditions, segregation, womens' rights and a host of non-violent resistance movements. Scenarios deal with awkward situations where your cause might be unpopular, or the supreme ruler is extremely popular and/or good at winning elections (and/or vanishing people); while your own cause might have to deal with its own violent splinter groups running amuck and playing into the hands of the ruling elites. Unfortunately, there's no demo, so I can say no more. |
![]() |
||||
![]() |
Command & Conquer
series One of the biggest pioneers in what we now know as Real Time Strategy games, Command and Conquer put together live action video, strategy gaming and big, cheesy storytelling all in one colourful package. These days it all looks a little archaic, but there was no disputing the Westwood magic back then. ![]() |
|||
![]() |
||||
![]() |
DefCon
(2006) The world's first Genocide-Em-Up presents you, foolish player, with Global Thermonuclear War. Shall-we-play-a-game? ![]() |
|||
![]() |
||||
| can't
be stuffed to stick a pic in here |
Real
War (2001) A fairly middling sort of RTS, based apparently on a real military training package for the Joint Chiefs of Staff at the Pentagon. Real War is a little weird in that its actually a sort of under the table recruiting tool, the idea being that it will embed military concepts and values into an unsuspecting populace. How very Neo-Con. ![]() |
|||
![]() |
![]() |
|
Red Alert series The Red Alert series of games run in parallel with the Command & Conquer series, using the same game engine and mechanics. Command & Conquer dealt with an cartoon style battles between the Global Defence Initiative and the evil NOD. Red Alert dealt with alternative history centred around the Soviet Union and World War II. Both game series were pure cheese, with tongue planted firmly in cheek. See the Command & Conquer series for full details. |
||||||
![]() |
![]() |
|||||
|
Supreme Ruler (2005)
Since everything has come apart at the seams, you don't play with countries anymore but portions of countries called Regions. There's over 200 of them: you can, say, pit yourself against small European nations, or perhaps conduct a state sized squabble in the American Mid West. As you annex more territory, you start to create your own newly unified territory. While the military angle is important, you still have to lock horns with your economy, politics, diplomacy, social pressures and formidable AI's playing ambitious rival states. The developers themselves describe it as: Civilization meets Panzer General meets Sim City. It's a pretty apt description. They even claim their kids have had lots of fun play testing it. Perhaps, but Supreme Ruler is a serious contemporary Wargames, and first impressions are of a very complex and detailed simulation that'll spook most casual players. Unless you're a military aficionado, much of it is going to not make much sense because there's a bewildering phonebook of stats, numbers and management options for even your most basic units. Naturally, there's a steep learning curve trying to make learn it all.
It might look static, (and yes - those satellite game maps are full of old fashioned hexes) but this is a proper real time strategy game, complete with fog of war, malleable borders and a lot of small graphical touches. You can adjust play speed or pause it to make your moves - something you'll be doing frequently as you wade through menus and make sense of all your units. There's a passing resemblance to Civilization, but really, Supreme Ruler's ancestors are old turn based strategy war-games like Steel Panthers or the generic Empire Deluxe. Supreme Commander takes old world strategy gaming and drags it into the Twenty First Century with a huge upgrade along the way. There's a mind-bogglingly huge amount of detail and numbers in this one, and with it a steep learning curve. If you're into something serious about conquering the world, then its definitely worth a look. It'll demand a fair bit of time and involvement (as all these types of strategy games do), but you'll more than likely be rewarded with deep gameplay and considerable depth. Besides, its a strategy game for (gasp!) adults. Supreme
Ruler 2020 (2008) Supreme Ruler 2020: Global Crisis (2008) Supreme Ruler: Cold War (2011) |
||||||
![]() |
![]() |
|||||
| War on Terror (2006) Developed by Hungary's Digital
Reality, this is a global RTS that sounds very reminiscent of Command & Conquer: Generals. Its pits three sides against each other: The Order (as in New World Order, I'm guessing), the World Forces (a sort of amalgamation of the West's biggest heavy hitters) and the Chinese, once again relegated to hostile outsiders. Other than some random disparaging remarks found on the InternetI know absolutely nothing else about this title. I'll have to assume it never had much of a release in the English speaking world. |
||||||
![]() |
![]() |
|||||
|
World in Conflict (2007)
Multiplayer is where this title shines. This is a highly detailed game
with many, many details and a lot of graphics to challenge your gaming
PC. If you're looking for a contemporary modern war themed RTS, then
this is
probably
the title
for
you. |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||
| Age of... | Historical | WW2 | Modern | Near Future | Sci-Fi | Spaceships | Fantasy | City Builders | God Games | MMORTS | ||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
The Games List |
||
![]() |
![]() |
![]() |
![]() |
|
| The
RTSC Rest Home |
||
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
Last modified Sun, Aug 14 2011 by Lindsay Fleay