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| Age of... | Historical | WW2 | Modern | Near Future | Sci-Fi | Spaceships | Fantasy | City Builders | God Games | MMORTS | ||||||||||||
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The
Historical RTS List |
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Ancient Art of War, The (1984) Yes, that is the right date. This is an old Apple II game, and a definite contender for the First RTS of All Time. Actually, I'm sure it got around to many other platforms, because I swear I saw a port on a PDP-11 UNIX mainframe when I was a uni student once. It wasn't so much a big scrolling map like your usual RTS but a slow moving minimap view that you'd organize your campaign around. It would switch to an orthographic battlefield to resolve the actual fighting where all your guys would be presented as monochromatic sprites. If nothing else, it was one of the first games to use the paper-scissor-rock dynamic. It was ostensibly based on the writings of Sun Tzu, the famous Chinese general of Ancient Times. This is so basic, harking back to a happy, carefree time where the developers might actually be a guy and his mate - where it was possible to write a game from home and have a hit. A really big game might take a whole three months to come out and fill an entire floppy disk - a five and a quarter inch floppy, that is. Ironically, some of those ancient titles have more spark, creativity, imagination and, well, playability than a lot of the hollow, bloated, unremarkable graphic demos that infest the shelves these days. :/ In part, that's due to gaming back then really being unexplored territory, and also, expectations of what makes a good game these days is astronomical by comparison. There was something more personable at least, more of a one on one with you and the (obviously enthusiastic) creator. Just showing my age, there - heh, don't worry kids, you'll be old and ignored soon enough! This game was popular enough to spawn a sequel: The
Ancient Art of War, At Sea (1987). |
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A historical series by Bulgarian developer Haemimont Games covering the long history of the Roman Empire. Its not really that well known in the English speaking world, but it seems to have thrived elsewhere in Europe, especially in Spain and Italy. Its notable for its strong use of history , using historical Heroes in a combination of military strategy gaming, real time strategy, and interactive storytelling via roleplaying games using actual historical figures of the period. Celtic
Kings: Rage of War (2002) Celtic
Kings: The Punic Wars (2004) Imperivm
III: Great Battles of Rome (2007) The Celtic Kings/Imperivm series appears to have spun off
its own series of Roman city building sims: Glory
of the Roman Empire and
Imperivm
Romanvm. |
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This is the sort of historical strategy game that shows up exactly what the regular "mainstream" strategy games and publishers don't generally do. Unlike the bland, context-free worlds of Age of Empires, or the Saturday morning cartoon sensibilities of WarCraft, Europa Universalis - like many games from developer Paradox and Strategy First (and other smaller publishers like SSG) delves deep into the heart of geopolitics, economics, intrigue, diplomacy, and the ideology, culture and religion of the nation state or political system or empire that is trying to impose its ambitions on the world. Like many of the Civ strategy games, culture and nation building is as important as going on the warpath, and the relationship between competing states is a complex and interesting one. Obviously, this is the sequel to Europa Universalis (2000), which starts from the "discovery" of the New World in 1492 and tracks three centuries of European history and imperialism across the globe, as seen through the eyes of 75 European Nations. Europa Universalis II is simply a more sophisticated update; it covers the same time and theme as the original, except with a lot more detail and depth. You get to mess with up to 180 different nations, including a number outside Europe, like China or the Native Americans - and you can either conquer or play any one of them! This isn't just a RISK style game of moving armies about: religious struggles, missionaries, expeditions, diplomacy and a wealth of other details are also just as important. Policy decisions are a big factor - tight centralised control? strengthen the aristocracy? type of government? personal freedom for your citizens? National stability? Europa Universalis goes as far to reproduce cultural, religious and linguistic differences between states and peoples, making it tricky to conquer and hang on to a foreign nation with a different religion and language. On top of that, it also recognises the vast role religion played in all those European wars during the period. This is historical gaming that - for once - really is historical! Its all somewhat daunting. But, like all high calibre games, once you've put in the effort to learn it, you'll almost certainly get a lot more out of it. Just be prepared for a long and involved learning curve. Europa Universalis (2000) Europa Universalis II (2001) An expansion: Europa Universalis: Crown of the North (2003) which goes backwards in time (1275-1340) and heads north to Scandinavia to the only civil war Sweden ever had. Europa
Universalis III (2007) It has its own expansion, Europa Universalis III: Napoleon's Ambition. Europa Universalis: Rome (2008) takes a completely different tack and places the game classical Ancient Times. |
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Imperial Glory (2005) A Total War clone developed by Pyro Studios and published by Eidos, set around the French Revolution and the Napoleonic Wars. Imperial Glory pits the large European empires of the day against each other. This uses a turn based map to stage the global picture, and resolves individual battles in a real time tactical engine that stretches from the deserts of the middle east, the green hills of England, the frozen Russian steppes and a new environment of naval warfare on the high seas, when the entire world's oceans became battlegrounds for the first time.![]() |
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See Celtic Kings Series. |
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Medieval: Total War (2002) This is an excellent turn based strategy that resolves its battles in
an expansive, sprawling real time environment. The battles are amazing
(although the graphics might seem a bit dated these days) and the turn
based strategy component was so good that it almost overshadows the battles
themselves! A beautiful blend of big picture strategy and the down and
dirty tactics of an actual battle. Definitely worthy of classic status.
See also Total
War Series. |
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| Rome: Total War (2004) See Total War Series.![]() |
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| Stronghold: Crusader (2002) The next title in the Stronghold (2001) game series. Stronghold was a castle building, management and sieging game set during the Crusades. Stronghold: Crusader is not quite a sequel, but not an expansion pack either. This stand-alone title reigns in the castle building angle to concentrate more on the battles around them.You can play the single player campaign either as Richard the Lionheart or the great Arab leader Saladin, contesting the Holy Land during the Crusades. Single player and multiplayer modes also offer a large number of game variations where you can fine tune the game parameters to a high degree for different types of games. This adopts simplified versions of economic elements you've seen in The Settlers - or rather, like the Caesar series of games, crossing them with the straightforward RTS model of Age of Empires. Its more strategy orientated than build orientated,
though. You still get to plant farms, chop trees, mine metals and
hammer stone, but all
these details have been stripped back and streamlined in favour of
a fast
paced, strategic game. Stronghold wasn't as much about castle building
as it was about building a town with walls and a keep and constantly
fighting
marauding AI's. Graphics are 2D and a wee bit plain, but its well worth
a look, though. |
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This is a huge historical war series that's been running over a decade now. Developed by Creative Assembly and more recently in tandem with Sega Studio Brisbane, each release picks a particular era and place and simulates the political, economic and military aspects of that time. The big picture is handled by a turn based game, while individual battles are resolved tactically in a real time engine and environment. Shogun: Total War (2000)
There's no individual unit control at all: orders are issued to entire regiments at a time. Regiment control centres around selecting a regimental flag and issuing orders to it. There are the usual basic moves and attacks, and adopting different stances and formations. You can group regiments of different units together and issue the same orders to them. Grouped regiments - hell, your entire army! - also have their own amazing formations, where you can order formations to defend, attack head on or savage the flanks of the other army. Your individual units scramble about to make formation and the AI's pretty amazing watching all those archers, cavalry, samurai and spear men organising themselves into position. Strategy revolves around the usual unit types trumping each other, advantages from high and sloping ground, weariness of the troops and knowing how to best deploy your forces on the field. Its all very Kurosawan. Expansion: Mongol Invasion (2001). There's now a Shogun: Total War Warlord Edition which bundles both Shogun titles into the one package. Medieval: Total War (2002) Rome: Total War (2004) There's an expansion: Rome: Total War: Barbarian Invasion (2005) And a second expansion: Rome: Total War: Alexander (2006), featuring Alexander the Great. Medieval 2: Total War (2006) Empire: Total War (2009) Napoleon: Total War (2010) Shogun 2: Total War (2011) |
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| Victoria: An Empire Under the Sun (2003) Developed by Paradox Entertainment and published by Strategy First, this is geopolitics, economics, strategy and the scheming of the British Empire, set during the reign of Queen Victoria when that Empire was at its apogee. You're turning that world map red ("when red meant British!") and expanding the British Empire so that the sun can never set upon it it. Starting off in the late 19th Century, you must guide the British through the awkward process of industrialisation, technological development, diplomacy and empire building, while at the same time, making sure that the burgeoning democratic process and the changing social landscape brought on by industrialisation doesn't disintegrate the state. This is serious and complex historical gaming in the same vein as Europa Universalis.![]() |
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| Age of... | Historical | WW2 | Modern | Near Future | Sci-Fi | Spaceships | Fantasy | City Builders | God Games | MMORTS | ||||||||||||
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The Games List |
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| The
RTSC Rest Home |
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Last modified Sun, Aug 14 2011 by Lindsay Fleay