| The Space Orks
Grande Finale: Tier 4
Tier 4 is considered reached after you've researched
Extra Vehicle Armour at da Mek Shop.
Other than unlocking the Looted Tank and Squiggoth, its a very expensive,
slow burning tech to research, that only gives your vehicles a piddly
10% health upgrade.
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Know your techs!
At Extra Vehicle Armour (or Tier 4) ... |
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Looted Tank and Squiggoth
unlock! |
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Squiggoth Ork God
unit |
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squiggoth
pic goes 'ere |
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| Amour |
11000hp Monster
High (God level Armour) |
| Melee |
1730-2114 Squiggoth
gorin' an' squishin' |
| Ranged |
480-586 Zzzaaap
Gun & two twin-linked Big Shoota
turrets |
| Accuracy |
poor |
| Add-Ons |
none |
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One of the biggest
and spectacular units in the game, the Squiggoth
is a rampaging war-dinosaur of colossal health and power. |
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Prerequisites |
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Perks |
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Pros |
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Cons |
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da
Mek Shop
Extra Vehicle Armour
upgrade
Relic |
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Rampage
spell: description goes here
8 special attacks. |
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Can transport two whole squads
Can be repaired by Grots
Immune to Psyker's Curse of the Machine
Spirit spell.
Awesome engine of infantry, vehicle and base smushin'.
Moves 50% faster than most
Ork infantry - when it gets a clear run that is. |
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Gets
stuck very easily even in moderately large spaces - in fact it can
be completely immobilised at da Mek Shop if you build your Orky
base wrong. Worse, it can block your entire horde at the drop of
a hat. Beware of Choke Points, ramps and cluttered bases!
Rampage ability is completely
blocked by any vehicle or building standing in its way.
Vulnerable to massed missile turrets, D-Cannons and
Rokkit Waaagh! Banners.
Vulnerable to Bosses, Mega
Armoured Nobs, Tier 4 tanks, and Assault Terminators.
Incredibly slow turn rate.
Very slow acceleration rate.
When in close combat, none of its ranged weapons function.
Apart from some obvious area effect special melee attacks,
the Squiggoth can only gore ONE target at a
time.
Zzzap Gun effect and Gore
always shows a hit, even when they sometimes miss. |
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Squiggoth Weaponry |
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Squggoth
GORIN' & SMUSHIN' Ultimate
Ranged Hand Weapon Mk II |
There's very little that can withstand the dreadful maw of a Squiggoth.
But like all Ork close combat, not that accurate. But one blow can
kill a Marine, take off 300- 400hp on a
building, or up to 650hp off a building.
Gulp! |
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DAMAGE
per maul |
3461-4230/150 |
| Min
Damage |
10 |
| Range |
hand to hand |
| Rate |
1 might blow
every 2 seconds |
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Accuracy |
base
DPS |
| stationary |
65% |
1250/50 |
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| Armour piercing
(approx) against... |
19%
builders
26% inf_med
23% inf_high |
20%
marines
16% terminators
4% commanders |
19%
daemon
10% God monsters |
25%
light vehicles
17% vehicles
20% God vehicles |
15%
building_low
8% buildings
11% HQ's |
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Squiggoth
ZZZAP GUN
Ultimate Ranged Ork Weapon |
If only the Orks had more of these things! This is Ork's high end
ranged weapon for its high end God monster. It takes off about 800hp
off infantry, about 300-400 off vehicles
and buildings, and 250ish for Terminators
and Daemons. |
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DAMAGE
per zzzap |
1440-1760/100 |
| Min
Damage |
20 |
| Range |
35 |
| Rate |
1 zzzap every
3 seconds
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Accuracy |
base DPS |
| stationary |
75% |
400/25 |
| moving |
75% |
400/25 |
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| Armour piercing
(approx) against... |
50%
builders
50% inf_med
50% inf_high |
50%
marines
17% terminators
13% Commanders |
17%
daemons
10% God monsters |
30%
light vehicles
25% vehicles
20% God vehicles |
30%
building_low 25% buildings
20% HQ's |
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Squiggoth
SIDE TWIN BIG SHOOTAS
Cosmetic side turret x2 |
Two surprisingly ineffectual twin Big Shoota turrets adorn
the paladin of the Squiggoth. They literally only do minimum damage
to everything other than light infantry - and daemons and
Heroes, and even then, little more than what you'd get out of a
lone, upgraded Big Shootaboy with a Big Shoota. Strange. |
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DAMAGE
per burst |
324-396/12
(x2) |
| Min
Damage |
1.5
each |
| Range |
35 |
| Rate |
1 burst every
0.3 seconds
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Accuracy |
base DPS |
| stationary |
50% |
600/20
each |
| moving |
50% |
600/20
each |
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| Armour piercing
(approx) against... |
7%
builders
4% inf_med
5% inf_high |
0%
marines
0% terminators
8% Commanders |
7%
daemons
0% God monsters |
0%
light vehicles
0% vehicles
0% God vehicles |
0%
building_low
0% buildings
0% HQ's |
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