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Know
your techs!
text text text text text text
Cost in Requisition/Power
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Tek |
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Starting Resources
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Found
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Costs |
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Short
Cut |
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Requires |
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Gretchin
Infiltration Research: Grants the power of Infiltration to
your Gretchin builder squads.
Its a quick,
cheap tech you can slip into your opening build without any problems.
A lot of Ork players skip this in 1v1
Automatch, but cloaked builders
and repairers
is
just
to
damn
useful to
ignore in team games. |
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50 |
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I |
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- |
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More Dakka Research: Boosts
the ranged
attack on all Slugga Boys, Shoota
Boys, Storm
Boys, and Nob Squads by 15%.
Boosts
all Shoota turrets on your standard Ork Buildings by 15%
Boosts the ranged attack on all Flash
Gitz by 15%
This is the first of two general Dakka upgrades. |
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60/20 |
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D |
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16
Ork pop |
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More
Burny Research:
Boosts power of Slugga
Boy's Burnaz by 60%
This is the first
of two general Burny upgrades. | |
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60/20 |
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16
Ork pop |
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'Eavy
Boy Armour Research:  Boosts the health points on
the Boyz (everyone except Bosses, Nob
Leaders and Mega
Armoured Nobs) by 33%.
This
is the first of two general Armour upgrades. |
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75/25 |
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V |
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30
Ork pop |
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Stormboy
Speed Boost Research:
Grants the Turbo
Boost special ability to
your Storm Boys squads.
When fired, the squad briefly gets a 50% speed
increase for 10 seconds. The ability
cools down over 45 seconds. |
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50/50 |
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31
Ork pop |
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More Choppy Research: Boosts the
close combat damage of all Slugga
Boys, Storm Boys, and Nob
Squads by 35%.
Replaces all Nob
Leaders' Choppas with
ferocious Power Klaws!
This is the first of two Choppy upgrades. |
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100/50 |
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C |
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40
Ork pop |
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Blastier Research: Boosts the ranged attack of Shoota
Boys and their Big Shootas by 50%.
For Shoota
Boys, Blastier
Research overrides the effects of both Dakka upgrades. Boosts all Big Shootas on
the Wartrukk by 15%. |
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100/25 |
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40
Ork pop |
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Kustom
Gadjits Research:
Equips da Big
Mek with a permanent force field,
adding a 10%
defence bonus to all friendly units from all ranged
fire within 20 units
of the Big Mek
Equips da Big Mek with
the Tank
Zzzaaappper:
a one-shot spell that stuns vehicles
and mechs in a small radius for a short time
Increases Big Mek build time by 15 seconds |
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75/75 |
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40
Ork pop |
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Escalate
Engagement Research:
Ork's standard Requisition income upgrade, shared
with all other races.
Boosts Ork's global Requisition income by 15%.
First of two upgrades. | |
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75/250 |
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50
Ork pop |
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Strengthen Power Grid Research:
Ork's
standard Requisition income upgrade, shared with all other races.
Boosts Ork's global Power income by 33.3%.
First of two upgrades. |
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200/40 |
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50
Ork pop |
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Tougher
Bosses Research:
An all-in-one Big Boss upgrade special! Boosts the health of Nob
Leaders by 100
Boosts the health of Mega
Armoured Nobs by 200
Boosts the health of
da Big Mek by 300
Boosts the health of the Warboss 400
Boosts the health regeneration rate of
the Big Mek and Warboss by +0.5
hp/s
Boosts the close
combat damage of
the Big Mek by 15%
Boosts
the close combat damage of
the Warboss by 30%
Reduces the spell recharge rates of the Big
Mek and
the Warboss by 10%
The first of two upgrades.
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100/25 |
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50
Ork pop |
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Vehicle
Speed Boost Research: Boosts the base speed of the Wartrukk and Wartrakk by 30%. Some
people consider this a bit superfluous, since they start out fast already. |
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40/40 |
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30
Ork pop
Boyz Hut
Pile'O'Gunz |
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Orky
Fort Add-On:
Ork's Tier 3 upgrade.
It completes the Orky Settlement headquarters.
Boosts the health of the Settlement by 4000hp
Adds two extra defensive turrets to the
Settlement Unlocks the second
half of Ork's upgrades. |
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400/300 |
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70
Ork pop
Mek Shop
Boyz Hut or Pile'O'Gunz |
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Tankbusta
Infiltration Research: Grants the power of Infiltration to your Tankbusta
squads. Cloaked anti-vehicle - booyah! |
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50/75 |
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Orky
Fort Add-On
Pile'O'Gunz |
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Even More
Dakka Research: Boosts
the ranged attack on all Slugga
Pistols and Shoota Boys by +20%,
to an overall
total of 38%
Boosts the ranged attack on all standard
Ork Buildings by +20%,
to an overall total of 38%
Boosts the ranged
attack on all Flash
Gitz by +20%,
to an overall total of 38%
Boosts the ranged
attack on all Wartrukks by 15%
This is
the second of two general Dakka upgrades. |
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80/40 |
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Orky
Fort Add-On
46 Ork pop
More Dakka |
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Even More
Burny Research: Boosts
power of Slugga
Boys' Burnaz by +60%,
to an overall total of 256%!
This is the
second of two general Burny upgrades. |
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60/20 |
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60
Ork pop
More Burny |
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Super
'Eavy Boy Armour Research: Boosts the health points on the
Boyz (everyone except Bosses, Nob
Leaders and Mega Armoured Nobs) by an
additional 33%, to an overall total of 38%
This is the second of two general Armour upgrades. |
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75/25 |
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Orky
Fort Add-On
50 Ork pop
'Eavy Boy Armour |
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Even More Choppy Research: Boosts the close combat damage of Slugga
Boys by +10%,
to an overall total of 48%!
Boosts the close combat damage of Storm
Boys and Nob Squads by +35%,
to an overall total of 82%!
This is the second of two general Choppy upgrades. |
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100/150 |
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Orky
Fort Add-On
65 Ork pop
More Choppy |
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Extra Vehicle
Armour Research:
A misnomer. Actually this is Ork's
Tier 4 tech -
and it does more than buff a few vehicles health points!
Boosts all vehicle health by 10%
Unlocks
the Looted Tank and the Squiggoth.
Upgrades
all Nob Leaders' armour
type from Marine to Terminator!
Upgrades
all Nob Squads' armour
type from Marine to Terminator!
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400/400 |
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Orky
Fort Add-On
60 Ork pop |
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Big Boss Shooty Weapon Research: Replaces
the Big
Mek's Slugga Pistol with the Mega
Blasta.
Replaces the Warboss's double
barrelled Shooter with
a Kustom Shoota - which
looks exactly the same as the original. |
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125/50 |
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Orky
Fort Add-On |
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Full Scale War Research:
Ork's
standard Requisition income upgrade, shared with all other races.
Boosts
your global Req income by +20% to
an overall total of 38%.
Second of two upgrades. |
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100/350 |
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Orky
Fort Add-On
46 Ork pop
Escalate Engagement |
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Strengthen
Power Grid Research:
Ork's
standard Power income upgrade, shared with all other races.
Boosts Ork's
global Power income by +33.3% to
an overall total of 78%.
Second of two upgrades. |
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350 |
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Orky
Fort Add-On
46 Ork pop
Strengthen Power Grid |
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Even Tougher
Bosses Research:
Practically a repeat of the first all-in-one Big Boss upgrade!
Boosts the health of Nob
Leaders by 100,
to an overall total of 200hp
Boosts the health of Mega
Armoured Nobs by 200, to an overall
total of 400hp
Boosts the health of
da Big Mek by 300,
to an overall total of 600hp
Boosts the health of
the Warboss 400,
to an overall total of 800hp
Boosts the health regeneration rate of
the Big Mek and Warboss by +0.5
hp/s, to an overall total of +1
hp/s
Boosts the close combat
damage of
the Big Mek by +20%, to an overall
total of 38%
Boosts the close
combat damage of the Warboss by +20%,
to an overall total of 56%
Reduces the
spell recharge rates of the Big Mek and
the Warboss by +10%,
to an overall
total of 21%
The second of two upgrades. |
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125/50 |
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Orky Fort Add-On
Tougher Bosses |
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More Sluggas: Makes
all Slugga
Boy squads FREE to
build. They still cost req to reinforce,
though. Now you can unleash a proper Orky horde against your
enemies! Or
at least stall them while you try to save
some up much needed
Req. |
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200 |
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Orky
Fort Add-On |
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