The Space Orks
da TEKZ


Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top

More Sluggaz

You can't rush Ork tech. Other races can plop down a building or two and then press a button - and hey presto! a good player can hit the Orks for a six with Tier 2 vehicles by around the three minute.

Know your techs!
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Cost in Requisition/Power

Tek

Starting Resources

Found
At
Costs Short
Cut
Requires
Gretchin Infiltration Research:Back

Grants the power of Infiltration to your Gretchin builder squads. Its a quick, cheap tech you can slip into your opening build without any problems. A lot of Ork players skip this in 1v1 Automatch, but cloaked builders and repairers is just to damn useful to ignore in team games.

50 I -
More Dakka Research:Back

Boosts the ranged attack on all Slugga Boys, Shoota Boys, Storm Boys, and Nob Squads by 15%.

Boosts all Shoota turrets on your standard Ork Buildings by 15%
Boosts the ranged attack on all Flash Gitz by 15%

This is the first of two general Dakka upgrades.

60/20 D 16 Ork pop
More Burny Research:Back

Boosts power of Slugga Boy's Burnaz by 60%

This is the first of two general Burny upgrades.

60/20 M 16 Ork pop
'Eavy Boy Armour Research: Back

Boosts the health points on the Boyz (everyone except Bosses, Nob Leaders and Mega Armoured Nobs) by 33%.

This is the first of two general Armour upgrades.

75/25 V 30 Ork pop
Stormboy Speed Boost Research:Back

Grants the Turbo Boost special ability to your Storm Boys squads. When fired, the squad briefly gets a 50% speed increase for 10 seconds. The ability cools down over 45 seconds.

50/50 O 31 Ork pop
More Choppy Research:Back

Boosts the close combat damage of all Slugga Boys, Storm Boys, and Nob Squads by 35%.

Replaces all Nob Leaders' Choppas with ferocious Power Klaws!

This is the first of two Choppy upgrades.

100/50 C 40 Ork pop
Blastier Research:Back

Boosts the ranged attack of Shoota Boys and their Big Shootas by 50%.

For Shoota Boys, Blastier Research overrides the effects of both Dakka upgrades.

Boosts all Big Shootas on the Wartrukk by 15%.

100/25 L 40 Ork pop
Kustom Gadjits Research:Back

Equips da Big Mek with a permanent force field, adding a 10% defence bonus to all friendly units from all ranged fire within 20 units of the Big Mek

Equips da Big Mek with the Tank Zzzaaappper: a one-shot spell that stuns vehicles and mechs in a small radius for a short time

Increases Big Mek build time by 15 seconds

75/75 F 40 Ork pop
Escalate Engagement Research:Back
Ork's standard Requisition income upgrade, shared with all other races.

Boosts Ork's global Requisition income by 15%.

First of two upgrades.

75/250 E 50 Ork pop
Strengthen Power Grid Research:Back
Ork's standard Requisition income upgrade, shared with all other races.

Boosts Ork's global Power income by 33.3%.

First of two upgrades.

200/40 U 50 Ork pop
Tougher Bosses Research:Back
An all-in-one Big Boss upgrade special!

Boosts the health of Nob Leaders by 100

Boosts the health of Mega Armoured Nobs by 200

Boosts the health of da Big Mek by 300

Boosts the health of the Warboss 400

Boosts the health regeneration rate of the Big Mek and Warboss by +0.5 hp/s

Boosts the close combat damage of the Big Mek by 15%

Boosts the close combat damage of the Warboss by 30%

Reduces the spell recharge rates of the Big Mek and the Warboss by 10%

The first of two upgrades.

100/25 G 50 Ork pop
Vehicle Speed Boost Research:Back

Boosts the base speed of the Wartrukk and Wartrakk by 30%. Some people consider this a bit superfluous, since they start out fast already.

40/40 H 30 Ork pop
Boyz Hut
Pile'O'Gunz
Orky Fort Add-On:Back
Ork's Tier 3 upgrade. It completes the Orky Settlement headquarters.

Boosts the health of the Settlement by 4000hp

Adds two extra defensive turrets to the Settlement

Unlocks the second half of Ork's upgrades.

400/300 T 70 Ork pop
Mek Shop
Boyz Hut or Pile'O'Gunz
Tankbusta Infiltration Research:Back

Grants the power of Infiltration to your Tankbusta squads. Cloaked anti-vehicle - booyah!

50/75 T Orky Fort Add-On
Pile'O'Gunz
Even More Dakka Research:Back

Boosts the ranged attack on all Slugga Pistols and Shoota Boys by +20%, to an overall total of 38%
Boosts the ranged attack on all standard Ork Buildings by +20%, to an overall total of 38%

Boosts the ranged attack on all Flash Gitz by +20%, to an overall total of 38%

Boosts the ranged attack on all Wartrukks by 15%

This is the second of two general Dakka upgrades.

80/40 D Orky Fort Add-On
46 Ork pop
More Dakka
Even More Burny Research:Back

Boosts power of Slugga Boys' Burnaz by +60%, to an overall total of 256%!

This is the second of two general Burny upgrades.

60/20 M 60 Ork pop
More Burny
Super 'Eavy Boy Armour Research:Back

Boosts the health points on the Boyz (everyone except Bosses, Nob Leaders and Mega Armoured Nobs) by an additional 33%, to an overall total of 38%

This is the second of two general Armour upgrades.

75/25 V Orky Fort Add-On
50 Ork pop
'Eavy Boy Armour
Even More Choppy Research:Back

Boosts the close combat damage of Slugga Boys by +10%, to an overall total of 48%!

Boosts the close combat damage of Storm Boys and Nob Squads by +35%, to an overall total of 82%!

This is the second of two general Choppy upgrades.

100/150 C Orky Fort Add-On
65 Ork pop
More Choppy
Extra Vehicle Armour Research:Back
A misnomer. Actually this is Ork's Tier 4 tech - and it does more than buff a few vehicles health points!

Boosts all vehicle health by 10%

Unlocks the Looted Tank and the Squiggoth.

Upgrades all Nob Leaders' armour type from Marine to Terminator!

Upgrades all Nob Squads' armour type from Marine to Terminator!

400/400 E Orky Fort Add-On
60 Ork pop
Big Boss Shooty Weapon Research:Back

Replaces the Big Mek's Slugga Pistol with the Mega Blasta.

Replaces the Warboss's double barrelled Shooter with a Kustom Shoota - which looks exactly the same as the original.

125/50 W Orky Fort Add-On
Full Scale War Research:Back
Ork's standard Requisition income upgrade, shared with all other races.

Boosts your global Req income by +20% to an overall total of 38%.

Second of two upgrades.

100/350 E Orky Fort Add-On
46 Ork pop
Escalate Engagement
Strengthen Power Grid Research:Back
Ork's standard Power income upgrade, shared with all other races.

Boosts Ork's global Power income by +33.3% to an overall total of 78%.

Second of two upgrades.

350 U Orky Fort Add-On
46 Ork pop
Strengthen Power Grid
Even Tougher Bosses Research:Back
Practically a repeat of the first all-in-one Big Boss upgrade!

Boosts the health of Nob Leaders by 100, to an overall total of 200hp

Boosts the health of Mega Armoured Nobs by 200, to an overall total of 400hp

Boosts the health of da Big Mek by 300, to an overall total of 600hp

Boosts the health of the Warboss 400, to an overall total of 800hp

Boosts the health regeneration rate of the Big Mek and Warboss by +0.5 hp/s, to an overall total of +1 hp/s

Boosts the close combat damage of the Big Mek by +20%, to an overall total of 38%

Boosts the close combat damage of the Warboss by +20%, to an overall total of 56%

Reduces the spell recharge rates of the Big Mek and the Warboss by +10%, to an overall total of 21%

The second of two upgrades.

125/50 G Orky Fort Add-On
Tougher Bosses
More Sluggaz More Sluggas:Back

Makes all Slugga Boy squads FREE to build. They still cost req to reinforce, though. Now you can unleash a proper Orky horde against your enemies! Or at least stall them while you try to save some up much needed Req.

200 M Orky Fort Add-On

More Sluggaz

Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top


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Last modified Sun, Jan 11 2009 by Lindsay Fleay