The Space Orks
Mid Game: Tier 2 Boyz


Orky Overview Waaagh? Mob Bonus Tier 0 Tier 1 Tier 1.5 Tier 2 Boyz Tier 2 Vehicles Tier 3 Tier 4 Top

With da Boyz Hut, Pile'O'Gunz and 50 Ork Resource (or four Waaagh! Banners), Ork's Tier 2 unlocks. Orks only get one Tier 2 building, da Mek Shop, and its construction heralds the point where the Orks can be at their most powerful during a Standard game. Ork's vehicles and infantry are pretty much independent of each other, although you can't hit Tier 3 without a Mek Shop.

Escalate Engagement Research Strengthen Power Grid Research Tougher Bosses Research Big Shooty Boss Weapons Research Nob Squad Nob Power Klaw Top of page

Know your techs!
At 50 Ork Resource, or FOUR Waaagh! Banners...
Nob Squad
Nob Squads, and Tankbustas unlock!Back
 
Escalate Engagement Research
Escalate Engagement Research: (Keyboard shortcut: E) researched at any Listening Post, this is Ork's standard Requisition income upgrade, shared with all other races. For 75/250 it increases your global Requisition income by +15%.Back
 
Strengthen Power Grid Research
Strengthen Power Grid Research: (Keyboard shortcut: U) researched at any Power Generator, this is Ork's standard Power income upgrade, shared with all other races. For 200/40 it increases your global Power income by +33.3%.Back
 
Tougher Bosses Research
Tougher Bosses Research: (Keyboard shortcut: G) researched at the Pile'O'Gunz, this is an essential all-in-one Big Boss upgrade button that gives your Nob Leaders +100 hp, MANz +200 hp, da Big Mek +300 hp, and the WarBoss +400 hp. It also increases the min/max damage of the Big Mek's close combat damage by 15% and that of the Warboss's by 30%. It also increases the regeneration rate of the Big Mek and WarBoss by 0.5 hp/s and reduces both their spell recharge rates by 10%. For 100/25 You just can't go wrong with this one!Back

Know your techs!
At 70 Ork Resource, or SIX Waaagh! Banners...
Big Shooty Boss Weapons Research
Big Shooty Boss Weapons Research: (Keyboard shortcut: W) this replaces the Big Mek's Slugga Pistol with an impressive, area effect Mega Blasta. The Warboss's double barrelled Shooter becomes a Kustom Shoota, even though it looks the same as before. Cost: 125/50.Back

Escalate Engagement Research Strengthen Power Grid Research Tougher Bosses Research Big Shooty Boss Weapons Research Nob Squad Nob Power Klaw Top of page

Nob Squad
Primary Ork Heavy Infantry
nob squad pic goes in here
Nob Squad Details
Squad 5-10 Nobs + Nob Leader + attachable Boss Can have up to 10 Power Klaws
Cost 250/75 base squad
45/10 to reinforce (max 475/125)
40/20 each Power Klaw (max 400/200)
Build times 25 seconds to build 7.5 seconds to reinforce
15 seconds adding a Power Klaw!
Armour class 650 hp Marine armour
865 hp ('Eavy Boy Armour: +33% hp)
1150 hp (Super 'Eavy Boy Armour: +33% hp)
Becomes Terminator armour at Tier 3
Morale 600 (restores at 300) broken for at least 10 sec
Charge 7 range

Nob Squads are, without any doubt, the core of Ork's mid and late game forces. There are very few game situations or strategies that don't rely on them in one way or another.

Nob Squad text to go hereBack

Prerequisites Perks Pros Cons

da Boyz Hut

Pile'O'Gunz

50 Ork Resource

More Dakka: +15% ranged attack

'Eavy Boy Armour: +33% hp

More Choppy: +35% melee attack

Even More Dakka: +20% ranged attack (total +38%)

Super 'Eavy Boy Armour: +33% hp (total +77.2%)

Orky Fort Add-On: Power Klaws and Terminator Armour!!

Solid close combat unit and bullet soak for the Boyz.

Useful as an anti-everything unit - the Ork linchpin pin of Tier2 and beyond.

Power Klaws effectively triple their attack against just about everything.

Resistant to most of those devastating early spells.

A fully formed Nob Squad gives itself its own Mob bonus.

Expensive. But you get what you pay for!

Adding just one Power Klaw takes a full 15 seconds. By the time you've kitted out one Nob Squad, everyone else will have gone through three full squads of fully formed, fully spammed Terminators, PSM's, Kaskryn's, Warp Spiders, etc.

Power Klaws have a 1 second set up time!

A fully reinforced Nob Squad with Nob Leader and attached Boss almost takes up a quarter of your Ork Population cap!

Even with all upgrades, they can still be inadequate on their own: Nobs need ranged support.


Nob Weaponry
Nob Squad
Nob Squad
CHOPPA

Erratic Close Combat Weapon
Does a fair whack of damage, but like all Orky Choppas, offset by inaccuracy. Nobs do surprisingly little harm to God monsters.
DAMAGE
per smack
60-70.5/15
~81-95/15 (More Choppy)
Min Damage 3.25
Range hand to hand
Rate 1 chop every 1.2 seconds
Accuracy base DPS (More Choppy)
stationary 65% 35.4/6 47.8/6
Armour piercing (approx) against...
55% builders
55% inf_med
55% inf_high
55% marines
55%
terminators
25% commanders
51% daemon
0% God monsters
21% light vehicles
15% vehicles
0% God vehicles
25% building_low
16%
buildings
0.5% HQ's
Nob Squad
Nob Squad
"SLUGGA"

Okay Pistol
Nob handguns are simply a scaled up version of the pokey old Slugga pistol Still, for a melee unit, they're not too shabby - just don't expect them to do very much in Tier 3....
DAMAGE
per shot
10-15/2 per shot
11.5-17/2
(More Dakka)
13.8-20.4/2 (Even More Dakka)
Min Damage 2.5
Range 18
Rate 1 shot every 0.5 seconds
Accuracy base DPS More Dakka Even More Dakka
stationary 65% 16.1/2.6 18.5/2.6 22.2/2.6
moving 30% 7.4/1.2 8.6/1.2 10.3/1.2
Armour piercing (approx) against...
42% builders
55% inf_med
46% inf_high
48% marines
35% terminators
23% Commanders
46% daemons
0% God monsters
6% light vehicles
2% vehicles
0% God vehicles
36% building_low
10% buildings
0% HQ's
Nob Power Klaw
Nob Squad
POWER KLAW ADD-ON
Anti-everything Close Combat weapon
Only available in Tier 3, this is better than the Nob Leader's Power Klaw. It effectively triples a Nob's close combat damage against everything. Buts its costly and slow to add to a squad, and there's a one second set up time to annoy you with, too.
DAMAGE
per smack
300-370/70
Min Damage 10
Range hand to hand
Rate 1 blow every 1.5 seconds
Set up 1 second
Accuracy base DPS
stationary 60% 134.2/32
Armour piercing (approx) against...
57% builders
50% inf_med
51% inf_high
50% marines
36% terminators
39%Commanders
51% daemons
15% God monsters
40% light vehicles
31% vehicles
15% God vehicles
16% building_low
17% buildings
14% HQ's

Escalate Engagement Research Strengthen Power Grid Research Tougher Bosses Research Big Shooty Boss Weapons Research Nob Squad Nob Power Klaw Top of page

Tankbustas
Ork Anti-Vehicle support infantry
Tankbustas pic goes in here
Tankbusta Details
Squad 3-5 Tankbustas + attachable Boss
Cost 150/30 base squad
50/10 to reinforce (max 150/20)
Build times 20 seconds to build 8 seconds to reinforce
Armour class 400 hp Marine armour
532 hp ('Eavy Boy Armour +33% hp)
708 hp (Super 'Eavy Boy Armour: +33% hp)
Morale 300 (restores at 150) broken for at least 10 sec
Charge 7 range
Tankbustas are, arguably, the best anti-vehicle unit in the game. Relatively cheap, fairly mobile, and easily massed, its not that hard for your Mob to unleash clouds of Rokkits pulverising vehicles, turrets and bases by the mid game. Back
Prerequisites Perks Pros Cons

da Boyz Hut

Pile'O'Gunz

50 Ork Resource

'Eavy Boy Armour: +33% hp

Super 'Eavy Boy Armour: +33% hp (total +77.2%)

Excellent anti-vehicle support unit.

Brilliant when mixed in with other Ork units.

Great bang for buck

Can disrupt infantry and spell casting Bosses

Readily wiped out on their own by most infantry.

Especially vulnerable to Heavy Bolters and Plasma.

None of the melee or shooty upgrades apply to Tankbustas.

Tend to be less effective against regular buildings.


Tankbusta Weaponry
Tankbusta
STIKK BOMB

AV Close Combat Weapon
Tankbustas bash their targets with Stikk Bombs - instead of throwing them. Actually, Tankbusta close combat damage isn't too bad. On paper. In practice, they don't seem to get the chance to do much in hand to hand combat...
DAMAGE
per smack
81-87.5/15
Min Damage 3.75
Range hand to hand
Rate 1 fump every 1.5 seconds
Accuracy base DPS
stationary 40% 22.5/4
Armour piercing (approx) against...
32% builders
27% inf_med
21% inf_high
15% marines
10%
terminators
20% commanders
12% daemon
70% God monsters
100% light vehicles
89% vehicles
70% God vehicles
25% building_low
10%
buildings
10% HQ's
Tankbusta
ROKKIT LAUNCHA

Fantastic AV weapon
The awesome Tankbusta Rokkit. Where would Ork be without these in Tier 2 or onwards? They wouldn't. Not only do they destroy vehicles and help smash bases, they also disrupt infantry very nicely.
DAMAGE
per rokkit
234-265/50
Min Damage 10
Range 35
Rate 1 rokkit every 5 seconds
Accuracy base DPS
stationary 85% 42.4/8.5
moving 60% 30/6
Armour piercing (approx) against...
9% builders
8% inf_med
0% inf_high
9% marines
4%
terminators
3% commanders
9% daemon
24% God monsters
69% light vehicles
69% vehicles
24% God vehicles
30% building_low
17% buildings
11% HQ's

Know your techs!
At 60 Ork Resource, or FIVE Waaagh! Banners...
Mega Armoured Nobs unlock!Back

Escalate Engagement Research Strengthen Power Grid Research Tougher Bosses Research Big Shooty Boss Weapons Research Nob Squad Nob Power Klaw Top of page
 
Mega Armoured Nobs
Ork Anti-Vehicle support infantry
MANz pic goes in here
Mega Armoured Nobs Details
Squad 1-4 Mega Armoured Nobs
Cost 100/45 base squad
100/45 to reinforce (max 300/135)
Build times 45 seconds to build 45 seconds to reinforce
Armour class 900 hp Commander Armour
1100 hp (Tougher Bosses: +200hp)
1300 hp (Even Tougher Bosses: +200hp)
Morale 400 (restores at 100?) broken for at least 10 sec
Charge 7 range

Mega Armoured Nobs are sometimes just called da MAN (plural: MANz). This was Ork's extra unit added with the Winter Assault expansion. Essentially, its a Nob Leader clumping around in a powered suit made of tank armour, a sort of Warboss-Lite. You only get one squad of them, and you can have no more than four in the squad, but they're worth their weight in gold. A four man MAN squad can do some serious damage all by itself, and leading the charge (or rather trailing, they're rather slow) they can crash through most major defences and help the Boyz overwhelm their enemies.

MANz text goes in hereBack

Prerequisites Perks Pros Cons

Settlement

da Boyz Hut

Pile'O'Gunz

60 Ork Resource

Tougher Bosses: +200hp

Even Tougher Bosses: +200hp

Lots of special melee attacks!

Monster melee and bullet soak, great for leading an Orky charge or helping out when things get rough.

Full squad can handle just about anything.

Great against God monsters like the Squiggoth, Avatar or Bloodthirster.

Limited to just one squad.

Morale breaks very easily - although it doesn't seem to make much of a difference.

Slow to move; a third slower than yer standard Ork.

Slow to build and reinforce.

Using Power Surge erodes a little bit of health.

Usually snuffs it in most situations if there's only one in the squad.

MAN Shootas and Power Klaws unaffected by any Boss upgrades.


Mega Armoured Nob Weaponry
Mega Armoured Nob
POWER KLAW

Evil Close Combat Weapon
Does a fair whack of damage, but this time Ork's MAN hits every time. Lethal against infantry, and devastating against vehicles and buildings. Now imagine what four of these buggers do!
DAMAGE
per smack
145-165/75
Min Damage 10
Range hand to hand
Rate 1 whump every 1.2 seconds
Accuracy base DPS
stationary 100% 129.2/62.5
Armour piercing (approx) against...
36% builders
77% inf_med
71% inf_high
83% marines
71%
terminators
35% commanders
91% daemon
91% God monsters
30% light vehicles
25% vehicles
9% God vehicles
31% building_low
12%
buildings
14% HQ's
Mega Armoured Nob
SHOOTA

Powerful Ranged Shooter
A pretty solid ranged weapon.
DAMAGE
per burst
85-95/10
Min Damage 20.5
Range 25
Rate 1 burst every second
Accuracy base DPS
stationary 65% 58.5/6.5
moving 50% 45/5
Armour piercing (approx) against...
65% builders
60% inf_med
55% inf_high
50% marines
45% terminators
25% Commanders
45% daemons
10% God monsters
20% light vehicles
20% vehicles
10% God vehicles
25% building_low
15% buildings
10% HQ's

Escalate Engagement Research Strengthen Power Grid Research Tougher Bosses Research Big Shooty Boss Weapons Research Nob Squad Nob Power Klaw Top of page

Orky Overview Waaagh? Mob Bonus Tier 0 Tier 1 Tier 1.5 Tier 2 Boyz Tier 2 Vehicles Tier 3 Tier 4 Top


Back to the Eldar The Eldar
The TAU On to the TAU
Top of page Top

Last modified Tue, Oct 24 2006 by Lindsay Fleay