The Space Orks
Mid Game: Tier 2 Boyz
With da Boyz Hut, Pile'O'Gunz
and 50 Ork Resource (or four Waaagh!
Banners), Ork's Tier 2 unlocks. Orks only
get one Tier 2 building, da Mek Shop,
and its construction heralds the point where the Orks can be at their
most powerful during a Standard game. Ork's vehicles
and infantry are pretty much independent of each other, although you can't
hit Tier 3 without a Mek Shop.
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Know your techs!
At 50 Ork Resource, or FOUR Waaagh! Banners... |
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Nob Squads, and Tankbustas
unlock! |
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Escalate Engagement Research: (Keyboard
shortcut: E) researched at any Listening
Post, this is Ork's standard Requisition income upgrade, shared
with all other races. For 75/250
it increases your global Requisition income
by +15%. |
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Strengthen Power Grid Research: (Keyboard
shortcut: U) researched at any Power
Generator, this is Ork's standard Power income upgrade, shared
with all other races. For 200/40
it increases your global Power income by
+33.3%. |
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Tougher Bosses Research: (Keyboard shortcut:
G) researched at the Pile'O'Gunz,
this is an essential all-in-one Big Boss upgrade button that gives
your Nob Leaders +100
hp, MANz +200 hp,
da Big Mek +300
hp, and the WarBoss +400
hp. It also increases the min/max damage of the Big
Mek's close combat damage by 15% and
that of the Warboss's by 30%.
It also increases the regeneration rate of the Big
Mek and WarBoss by 0.5
hp/s and reduces both their spell recharge rates by 10%.
For 100/25 You just
can't go wrong with this one! |
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Know your techs!
At 70 Ork Resource, or SIX Waaagh! Banners... |
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Big Shooty Boss Weapons Research: (Keyboard
shortcut: W) this replaces the Big
Mek's Slugga Pistol with an impressive, area effect Mega
Blasta. The Warboss's double barrelled Shooter
becomes a Kustom Shoota, even
though it looks the same as before. Cost: 125/50. |
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Prerequisites |
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Perks |
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Pros |
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Cons |
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da
Boyz Hut
Pile'O'Gunz
50 Ork Resource |
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More
Dakka: +15% ranged attack
'Eavy Boy Armour:
+33% hp
More Choppy: +35%
melee attack
Even More Dakka: +20%
ranged attack (total +38%)
Super 'Eavy Boy Armour:
+33% hp (total +77.2%)
Orky Fort Add-On: Power
Klaws and Terminator Armour!! |
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Solid
close combat unit and bullet soak for the Boyz.
Useful as an anti-everything unit - the Ork linchpin
pin of Tier2 and beyond.
Power Klaws effectively triple
their attack against just about everything.
Resistant to most of those devastating early spells.
A fully formed Nob Squad gives
itself its own Mob bonus. |
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Expensive.
But you get what you pay for!
Adding just one Power Klaw
takes a full 15 seconds. By the time you've
kitted out one Nob Squad, everyone else will have gone through three
full squads of fully formed, fully spammed Terminators, PSM's, Kaskryn's,
Warp Spiders, etc.
Power Klaws have a 1
second set up time!
A fully reinforced Nob Squad
with Nob Leader and attached Boss
almost takes up a quarter of your Ork Population
cap!
Even with all upgrades, they can still be inadequate
on their own: Nobs need ranged support. |
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Prerequisites |
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Perks |
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Pros |
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Cons |
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da
Boyz Hut
Pile'O'Gunz
50 Ork Resource |
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'Eavy
Boy Armour: +33% hp
Super
'Eavy Boy Armour: +33% hp (total
+77.2%)
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Excellent
anti-vehicle support unit.
Brilliant when mixed in with other Ork units.
Great bang for buck
Can disrupt infantry and spell casting Bosses |
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Readily
wiped out on their own by most infantry.
Especially vulnerable to Heavy Bolters and Plasma.
None of the melee or shooty upgrades apply to Tankbustas.
Tend to be less effective against regular buildings. |
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Know your techs!
At 60 Ork Resource, or FIVE Waaagh! Banners... |
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Mega Armoured Nobs unlock! |
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Prerequisites |
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Perks |
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Pros |
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Cons |
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Settlement
da Boyz Hut
Pile'O'Gunz
60 Ork Resource
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Tougher
Bosses: +200hp
Even Tougher Bosses:
+200hp
Lots of special melee attacks! |
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Monster
melee and bullet soak, great for leading an Orky charge or helping
out when things get rough.
Full squad can handle just about anything.
Great against God monsters like the Squiggoth,
Avatar or Bloodthirster. |
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Limited
to just one squad.
Morale breaks very easily - although it doesn't seem
to make much of a difference.
Slow to move; a third slower than yer standard Ork.
Slow to build and reinforce.
Using Power Surge erodes a little bit of health.
Usually snuffs it in most situations if there's only
one in the squad.
MAN Shootas and Power Klaws unaffected by any Boss
upgrades. |
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