The Space Orks
da NOBS

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Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top

The big boys of any Ork horde. As Orks fight, they get stronger and tougher over time, and eventually grow into monstrous great monsters called Nobs. Nobs are bigger, tougher, use a different armour class and are worth 2 Ork Resource points each.



Nob Leaders
Ork Squad Sargeant
More detailsBack
Nob leaders are the squad leaders for most of the Ork infantry units you can build. They unlock the moment you have a Pile'O'Gunz and about 2 Waaagh! Towers built, assuming your Settlement is still intact. They are the same regardless of what squad they're assigned to. Even the flying version that attaches to the Storm Boyz has the same attack and health stats. They add 150 morale to the squad they're attached to - and nothing more.

Well, apart from an extra +2 Ork pop that goes towards that Mob Bonus, of course. But you only attach Nob Leaders to act as a large bullet soak for the squad, in the hope that it might prolong its life a little more. At the beginning of a game, a Nob Leader only wears the equivalent of Marine armour; its not until Tier 4 that this is upgraded to Terminator armour with the Extra Armour upgrade found in the Mek Shop. One of these bruisers is generally worth only about two or three regular Orks in health and fighting strength. This is not that dramatic (compared to say, Aspiring Champions) and their slow build times mean that the entire squad can sometimes be killed off before they're finished! They're roughly the same as the regular Nobs in a Nob Squad that they're added to - and some Ork players don't bother adding them to a fully upgraded Nob Squad.

This is because Nob Leaders are technically bosses and are subject to all Boss upgrades - and few of the regular ones. That is, while the regular Boyz and regular Nobs score the regular Shooty and Armour upgrades, Nob Leaders don't. Nob Leaders start off very powerful in the game, but slowly become more average as Ork works its way up the tiers and upgrades. They do score that powerful Power Klaw, but their slower build time and expense makes them less desirable than regular, upgraded Nobs. Those additional Boss health upgrades only add100 hp each - not that impressive, all things considered.

That cost, especially in power, can be terminal for Ork players struggling to get up that tech tree in team games, especially with all those Waaagh! Banners to build. You can produce a seriously scary infantry horde early on - but when the other races can basically slap you silly with vehicles by the three minute mark you'll find either your Ork horde getting chopped to bits by Eldar grav tanks or your base - or, just as likely, both.

Perks Pros Cons

More Dakka: +15% pistol attack

Even More Dakka: +20% pistol attack

Tougher Bosses: +100 hp

Even Tougher Bosses: +100 hp

More Choppy: Power Klaw upgrade

Extra Armour (Tier 4): Terminator armour!

 

Adds +150 morale to the squad
Adds +2 Ork pop to the squad

Good elee and bullet soak - Nob Leaders stop your Boyz from being mown down in droves

The equivalent of three Ork Boyz for only 2 Ork pop

Gains early Power Klaws from the More Choppy Upgrade

 

Uses 2 Ork pop
Slow to reinforce - sometimes you can lose the entire squad before he has time to appear

Expensive, requiring a good chunk of power early in the game

 




Nob Squad
Ork Heavy Infantry
Nob pic to go here!
More details
If Sluggas are Ork's primary hanf to unit at the start of a game, then without any doubt Nob Squads are their mid and late game forces. There are very few game situations or strategies that don't rely on them in one way or another.

Nob Squad text to go hereBack

Nob Squad Details
Squad 5-10 Nobs + Nob Leader + attachable Boss Can have up to 10 Power Klaws
Cost 250/75 base squad
45/10 to reinforce (max 475/125)
40/20 each Power Klaw (max 400/200)
Build times 25 seconds to build 7.5 seconds to reinforce
15 seconds adding a Power Klaw!
Armour class 650 hp Marine armour
865 hp ('Eavy Boy Armour: +33% hp)
1150 hp (Super 'Eavy Boy Armour: +33% hp)
Becomes Terminator armour at Tier 3
Morale 600 (restores at 300) broken for at least 10 sec
Charge 7 range
Prerequisites Perks Pros Cons

da Boyz Hut

Pile'O'Gunz

50 Ork Resource

More Dakka: +15% ranged attack

'Eavy Boy Armour: +33% hp

More Choppy: +35% melee attack

Even More Dakka: +20% ranged attack (total +38%)

Super 'Eavy Boy Armour: +33% hp (total +77.2%)

Orky Fort Add-On: Power Klaws and Terminator Armour!!

Solid close combat unit and bullet soak for the Boyz.

Useful as an anti-everything unit - the Ork linchpin pin of Tier2 and beyond.

Power Klaws effectively triple their attack against just about everything.

Resistant to most of those devastating early spells.

A fully formed Nob Squad gives itself its own Mob bonus.

Expensive. But you get what you pay for!

Adding just one Power Klaw takes a full 15 seconds. By the time you've kitted out one Nob Squad, everyone else will have gone through three full squads of fully formed, fully spammed Terminators, PSM's, Kaskryn's, Warp Spiders, etc.

Power Klaws have a 1 second set up time!

A fully reinforced Nob Squad with Nob Leader and attached Boss almost takes up a quarter of your Ork Population cap!

Even with all upgrades, they can still be inadequate on their own: Nobs need ranged support.



FLASH GITZ
Aerial assault infantry

Flash Git text and images go here

Perks Pros Cons

Stikk Bombs (O): disruptive grenade ability that reloads quickly.

Stormboy Boost Speed enables Turbo Boost ability (B) for 10 sec.

More Dakka: +15% ranged attack

'Eavy Boy Armour: +33%hp

More Choppy: +35% melee attack

Even More Dakka: +20% ranged attack (total +38%)

Super 'Eavy Boy Armour: +33%hp (total +77.2%)

Comes with two jumps.

Moves 50% faster than most Orks, before any special abilities.

Very good at disruption; large squad size allows StormBoyz to smother a target.

Can't attach any Leaders to the squad

Even with upgrades, overpowered by Raptors or Assault Space Marines in similar numbers.

Wiped out by turrets or LP2's unless a Nob Leader is present.

One of the slowest reinforce rates in the game: 10 seconds!


Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top


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Last modified Sat, Jan 3 2008 by Lindsay Fleay