The Space Orks
The Mob Bonus
The whole idea behind the Orks is: the bigger the mob, the better. Gather
enough Orks together in a group, and they score their very own Mob
Bonus. This is a cumulative bonus that improves morale and attack strength as
more Orks pile into it. You'll know it's activated in one form or another
when you hear them screaming "Waaaagh!!!" as they
plunge into the fray.
The Mob Bonus only affects Orky infantry of
all types: Boyz, Nobz and
Bosses. Vehicles, buildings and garrisoned
squads aren't affected, and
neither are they counted as part of it.
So what does it do? It begins as a morale booster for
the lads and eventually makes the group morale immune. As you swell their
numbers it adds further
buffs to their attack bonuses. There's about three "levels" to
the Mob Bonus - and they all stack.
Important note! Before the Mob Bonus can take effect, you must have
two prerequisites in place: the Pile'O'Gunz and at least an Ork
Population of 50.
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The
Mob Bonus! |
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In Dark Crusade, you only need 5 population's
worth of Orks within a 15 unit
radius to invoke a basic Mob Bonus, other prerequisites notwithstanding.
The Bonus is applied to whole squads, and
not to individuals. So, the larger your squad, the more perks it
enjoys. And remember, Bosses and Nobs count for 2
Ork pop each.
At its simplest, the Bonus at "level
one" is a simple morale booster.
In other words, the rate at which Ork squads regain their morale
begins to grow, and that rate improves the more Boyz there
are in a squad. For every member in an Ork squad, there's a 7%
morale recharge boost. For a fully reinforced, 15 man
Slugga Squad, that can snowball to a pretty hefty number: 2.75 times
the normal morale healing rate.
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If you have at least 30 pop's worth of Orks within
a 20 unit radius (e.g. two fully reinforced
Slugga squads), you hit Mob Bonus "level
two". The Mob become morale immune,
just like Chaos Bezerkers. Nothing will break their morale or cause
them to panic while they can maintain these numbers in their mob.
Of course, that's never as easy as it sounds with the Orks -
losses and high attrition rates can quickly unravel a Mob. If
you want to take advantage of the Mob Bonus, you'll want to send
your Orks in waves to your opponent, rather than just
dribble them in to fight.
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At the same time, the Mob Bonus has a "level
three". It triggers very early, when you only have 5
population's worth of Orks within a 25 unit
radius.
They gain a 2% attack bonus for every
extra ork in the mob, which stacks nicely with the other Mob
perks. You can imagine what this sort of incremental bonus can
do to a wall of Big Shoota Boyz or a mass of free Sluggas...
;)
The practical upshot of all this is - the bigger the Mob, the
more fearless and meaner it becomes!
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