The Space Orks
The Mob Bonus


Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top

The whole idea behind the Orks is: the bigger the mob, the better. Gather enough Orks together in a group, and they score their very own Mob Bonus. This is a cumulative bonus that improves morale and attack strength as more Orks pile into it. You'll know it's activated in one form or another when you hear them screaming "Waaaagh!!!" as they plunge into the fray.

The Mob Bonus only affects Orky infantry of all types: Boyz, Nobz and Bosses. Vehicles, buildings and garrisoned squads aren't affected, and neither are they counted as part of it.

So what does it do? It begins as a morale booster for the lads and eventually makes the group morale immune. As you swell their numbers it adds further buffs to their attack bonuses. There's about three "levels" to the Mob Bonus - and they all stack.

Important note! Before the Mob Bonus can take effect, you must have two prerequisites in place: the Pile'O'Gunz and at least an Ork Population of 50.

The Mob Bonus!
In Dark Crusade, you only need 5 population's worth of Orks within a 15 unit radius to invoke a basic Mob Bonus, other prerequisites notwithstanding. The Bonus is applied to whole squads, and not to individuals. So, the larger your squad, the more perks it enjoys. And remember, Bosses and Nobs count for 2 Ork pop each.

At its simplest, the Bonus at "level one" is a simple morale booster. In other words, the rate at which Ork squads regain their morale begins to grow, and that rate improves the more Boyz there are in a squad. For every member in an Ork squad, there's a 7% morale recharge boost. For a fully reinforced, 15 man Slugga Squad, that can snowball to a pretty hefty number: 2.75 times the normal morale healing rate.

If you have at least 30 pop's worth of Orks within a 20 unit radius (e.g. two fully reinforced Slugga squads), you hit Mob Bonus "level two". The Mob become morale immune, just like Chaos Bezerkers. Nothing will break their morale or cause them to panic while they can maintain these numbers in their mob.

Of course, that's never as easy as it sounds with the Orks - losses and high attrition rates can quickly unravel a Mob. If you want to take advantage of the Mob Bonus, you'll want to send your Orks in waves to your opponent, rather than just dribble them in to fight.

At the same time, the Mob Bonus has a "level three". It triggers very early, when you only have 5 population's worth of Orks within a 25 unit radius.

They gain a 2% attack bonus for every extra ork in the mob, which stacks nicely with the other Mob perks. You can imagine what this sort of incremental bonus can do to a wall of Big Shoota Boyz or a mass of free Sluggas... ;)

The practical upshot of all this is - the bigger the Mob, the more fearless and meaner it becomes!


Orky Overview Waaagh? Mob Bonus da BOYZ da NOBZ da BOSSES da TRUKKS da HUTZ da TEKZ Top


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Last modified Fri, Jan 9 2009 by Lindsay Fleay