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The Eldar wip page
In a nutshell, the Eldar are the elves of the game. Slender physique, elegant technology, armed with clever tricks and sparkling clean uber-zaps of mass destruction. The Eldar are an ancient but fading alien space power with access to high technology and a lot of psionic super-powers. While everyone else is big and clunky, Eldar infantry are lightweight and extremely mobile - indeed, this ability to out manouvre and pull of some magic tricks makes them formidable on the field. Crikey! What happened? I last checked out Eldar before Winter Assault 1.5, and to be honest, the ability of Eldar to utterly annihilate all before it was unparalleled. Now, in WA 1.51 and Dark Crusade, the Elves have had their pointy ears more than just a little bit cut; they've been completely amputated. They're extremely hard for any beginner to get into, and very difficult to master the gruelling micro needed to simply last a few minutes in the game, let alone take on no-brainers like the Space Marines or Chaos. |
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| Further reading for crafty Exarches | ||||
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| Infamous Eldar Rushes Guide, The | This is a RelicNews
Forum thread
initiated by Elferx that goes through two possible Eldar rushing strategies
for Automatch under the 1.5
patch. Specifically, it goes into how to make the most of a Guardian
rush and the feared Reaper rush. Guardians
and Reapers have been nerfed considerably over the last few patches, but
these two units can still be a formidable obstacle in the right hands. |
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| 1.41 - Eldar Basic Strategy Guide | Another RelicNews
Forums thread,
this time an archive in RelicNews's Tactica
Imperialis, the DoW strategy archive. While the Eldar scored a few
nerfs in the 1.5 patch, this old 1.41 guide
will give you a good grounding in what everything is and how it works.
Eldar these days needs less of the one unit spam, and more of the mixed
forces philosophy. |
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Chaos |
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Page established Wed, Aug 2 2006 by Lindsay Fleay