Chaos
Early battles: Tier 1
Chaos Temple
(keyboard build shortcut: E)
Chaos's barracks unleashes early power of Chaos. Most Chaos players build
it first without even thinking, and there's probably no reason not to,
unless you're daring enough to try something different. Like the Space
Marine version, it comes with 2200hp. Life is
pretty simple and straightforward for Chaos in Tier
1. There are, apart from any outstanding Squad
or Vehicle Caps or unupgraded Listening
Posts, absolutely no upgrades or research to unlock here. At this
stage, Chaos is either scaring the hell out of its oppponents by dropping
an early Raptor force into their base before they
can get started, or there's a growing force of massed Chaos
Space Marines on its way.
 |
|
 |
|
|
|
Know your techs!
Chaos Temple is built |
|
|
|
|
|
 |
|
 |
|
Chaos Lord, Chaos Space Marines and Raptors
unlock! |
|
 |
|
|
|
 |
 |
|
 |
|
|
Chaos Space Marines
Not-all-there Space Marines |
|
|
|
 |
|
 |
|
| CSM pic goes
'ere |
|
Squad
Details *** TEMPLATE *** |
| Squad |
4-10
Marines + Aspiring Champion
+ attachable Boss |
Can have up to 2
Heavy Bolters
Or up to 4 HB's with the
Heavy Weapons Increase |
| Cost |
120 base
squad 30 to reinforce (max
450) |
40/10
each Heavy Bolter (max 160/40) |
| Build
times |
18 seconds
to build |
5 seconds
to reinforce |
| Armour
class |
250hp
marine armour 333hp
('Eavy Boy Armour Research
+33% hp) 443hp
(Super 'Eavy Boy Armour
Research: +33% hp) |
| Morale |
300 (breaks
at 30) |
broken for at least
10 sec |
| Charge |
7
range |
|
|
|
*** Description text goes here ***.
Frag Grenades. Granted by the Wargear:
Frag Grenades tech, researched at the Chaos Temple. Frag Grenades
are a "spell" that allows a CSM squad to throw a single
grenade at the enemy. It does xxx amounts of area effect damage, (pretty
minimal by most standards) knocks a few infantry on their backs and
stuns those it affects for about three seconds. Frags take about xxx
sceonds to "recharge" before another one can be lobbed.
This may not seem like much, but its those sorts of small details
and effects that can snowball in huge differences in the middle of
a big messy fight. Put this way, if two sides of CSM fight it out,
and one side lobs grenades while the other stands there and takes
it, chances are the grenade throwers are more likely to win the day. |
|
 |
|
 |
|
|
Raptors
Feared early game bullyboys |
|
|
|
 |
|
 |
|
| Raptor pic goes
'ere |
|
Squad
Details *** TEMPLATE *** |
| Squad |
4-15 Boyz
+ Nob Leader + attachable
Boss |
can have up 2
or 4 Chaos Flamers |
| Cost |
120 base
squad 30 to reinforce (max
450) |
30/10
each Burna (max 90/30) |
| Build
times |
18 seconds
to build (Settlement) 15
seconds to build (da Boyz Hut) |
5 seconds
to reinforce |
| Armour
class |
250hp
Inf_high (light unit) 333hp
('Eavy Boy Armour Research
+33% hp) 443hp
(Super 'Eavy Boy Armour
Research: +33% hp) |
| Morale |
300 (breaks
at 30) |
broken for at least
10 sec |
| Charge |
7
range |
|
|
|
Raptors can be built the moment Chaos finishes
a Temple with absolutely no prerequisites. Early on, they are scary.
They have the stats and striking power of a unit from Tier2, and can
wreak absolute havoc on any base starting up. Its not unusual to them
them attacking an enemy base within two minutes of an Automatch
duel, and it takes quite a bit of practise (and a bit of nerve sometimes)
to be able to withstand them. They strike terror with a lot of fledgling
players. They are the epitome of an early harrasment unit. Combined
with Chaos Space Marines in ranged backup, they can total disrupt
and destroy many early forces.
Early units are easily overpowered by Raptors, but they start to
age fast once the other armies start to tech up. They are hideously
expensive to build and reinforce, and you're paying for their early
availability and strength before anyone else. They are a more expensive,
lesser version of the Assault Space Marines. When the ASM's finally
do arrive, Raptors find themselves overpowered and their various
upgrades and heavy weapons usually seem to be too little too late.
Speed Fiend. Temporary speed boost of xx%
for a duration of yy seconds. The spell takes zzz seconds to recharge.
|
|
|