Dawn of War Custom Modifications



CUSTOM MODS W40K Add-Ons AI's Campaigns DoW Retunes Total Conversions Defunct mods Modding Links Top

Inert or Defunct Mods
indicates the mod is Winter Assault compatible; otherwise, assume it's only for the original Dawn of War.
indicates the mod is only for Winter Assault.
indicates the mod is for Dark Crusade.
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Age of
Squats

Squats are W40K's equivalent of fantasy dwarves. They're part of the storylines' "subhuman" mutations that inhabit the human colonies in the galaxy. In this mod they will appear in two major forms: the Imperial Squats and Chaos Squats. So far, its very early days with little to show for itself.

This mod is now defunct. There are however, a large selection of modding tutorials based on actual user experience still posted here, along with all the resources and files that were part of the mod, made available to the DoW modding community.Back

Archangels Mod

Another Space Marine chapter add-on. This one has plans for a campaign to go with it as well. You can chase up its trials and tribulations at its RelicNews forum thread. There's nothing to see, yet. Or ever. Its dead.Back

Black Templars
Mod
Black Templats Mod weblink
Very simple really. This adds the Black Templars chapter as a whole new Space Marine race to the game. For more details on these black painted dudes, you read about the originals at Games Workshop. Looks like it died from lack of interest.Back
Dark Conquest

No idea what its about, other than it'll probably something dark and warlike and set in the 41st millennium, involve some dire chaotic threat to the Imperium (or some such) and possibly never, ever get past the stage of being a fan's wild idea. As it is, this mod launched in 2003, made one or two posts and then went completely dead. Not even stillborn, I'm afraid... You can try its own FreeWebs forum.Back

Dark Eldar
Mod

It seems if a fantasy universe has Elves in it, then odds are there's a "dark" version of them lurking in the mountains somewhere... This is based on the tabletop's original Dark Eldar, who are cruel packs of rogue Eldar preying on planets and shipping like pirates of old and kidnapping people to sacrifice to the Chaos Gods. They're a lot like the Eldar version of the Chaos Marines. This mod seems to have its fair share of gothic elvish chickie babes with big... swords and bare midriffs. This looks organised, but has nothing to show as yet; you can chase its RelicNews Forum thread here. Home site missing - and no activity since early 2005.Back

Eclipse of
Existence

Adds an extra race based on the original W40K tabletops: the Necrons. The Necrons are cadaverous robots who have awoken from their 60 million year slumber to find the galaxy infested with the living. Naturally, they're a bit put out by this state of affairs, and feel the need to rectify things. Necrons are basically W40K's equivalent of all those skeletons you found lurking it your typical role playing dungeon crawl. See also: modDATABASE entry. This mod has started producing some impressive preview videos. This has now been cancelled.

There's a second Necron Mod that's doing quite well.Back

Epic Legions ModDB weblink Epic Legions Mod: Tiny little infantry, monstrous great hulking armoured Titans. This mod is based on Specialist Games' (a spin-off of Games Workshop) Epic Warhammer series. Epic scales up W40K by an order of magnitude: instead of squads and the odd tank, you deal with legions of infantry and monstrous war machines called Titans and super-heavy armour armed with battleship class weaponry. Last version: 0.2 alpha. This mod is now defunct - you can read why here.Back
Eye of Terror
Mod
Games Workshop frequently uses story-driven campaigns to organise Warhammer 40K games, the latest of these being their original Eye of Terror campaign. The Eye in question is a vast "warp storm", the size of a significant chunk of the galaxy, spewing forth all manner of demonic beasties and villains (and collectibles - chk-chnng!) that test the Human Imperium to its limits and threatens to overwhelm the galaxy with chaotic evil. The Eye of Terror mod adds a new side: the Undivided Chaos, built by modifying the existing Chaos Marines by adding a number of extra units which turn out to be regular Space Marine Dreadnoughts and Imperial Guard units. Now defunct. Last version: 0.7.3b.Back
Fairness
Mod

Formerly known as the Orky Fairness Mod. This began life off as a balancing mod for the underpowered Orks in Winter Assault 1.41 patch. It, like many re balancing mods before it, went off and tweaked everything! As a rough guide, to the old Fairness Mod, the Orks get their maximum population cap increased to 160; get stronger Slugga Boyz in melee; wimpier Shoota Boyz in smaller squads (but able to equip all their members with cheaper Big Shoota upgrades); the Mega Armoured Nobz, Mad Doks and the WarBoss now appear earlier in Tier 2;TankBustaz can reinforce to four; Ork Tier upgrades seem very rapid. Waaagh banners are more expensive, but seem a lot more durable.

Other races get changed as well: Space Marines have a stronger early game, and their Terminators have received a few buffs; Chaos no longer needs a Relic for its Obliterators, and its Chaos Marines and Horrors get a number of buffs that fill out their limitations as well. And they get their Demon Prince (from the original game's single player campaign climax) at long last! Eldar can no longer spam vehicles by the three minute mark; they have become lighter, faster and more hard hitting. However if they stand still and try to duke it out with a mass of Marines, they'll get cut down fast. Nevertheless, their Warp Spiders now get three jumps. Fire Prisms get nerfed. Imperial Guard gets a swag of changes, ranging from building health scaling up with Tiers to a greater emphasis on vehicles. There's much more besides. Worth a look. Last version: 0.598. This has been discontinued, replaced by the Fairness 2 Mod. Back

Orky Mod

The Orks generally had a really rough time of it in the 1.3 patch, and this post 1.3 adjustment mod fiddles with the Orky Waaugh Towers and Listening Posts so that each additional tower adds to a small modifier that makes all Ork buildings gain health points as time goes by. The idea that altering this one element of the Ork's build tree will snowball through and put the Orks on a more "even" keel with the other game races. This mini-mod works fine in all versions of the original Dawn of War only. While still available, this mini-mod has been incorporated into another mod.Back

Rhinoz
Mod
The Rhino is the unarmed troop transport tank that no one ever used in an Dawn of War multiplayer game prior to the 1.5x patches. The Rhinoz Mod addressed this, giving the Space Marine player a number of armed Rhino armoured transport models to play with in keeping with the original tabletop fluff and designs. See also: the Dawn of War Rebirth mod and the Steel Legion mods, which incorporate this mini-mod. Current version: 2.2 only works with the original Dawn of War, version 1.3. Its waaay out of date - but the Rhinoz have seen life elsewhere.Back
Space Wolves
Mod

The Space Wolves are a popular chapter of the Space Marines in War40K tabletop circles (you can read up on them here). The big gimmick is that they have better melee abilities than just plain old ordinary Space Marines, come in Packs rather than Squads, and they all look they've transformed under the full moon. The Space Wolf Mod web site has vanished, but you can locate a downloadable version at DoWFiles.com or browse its old RelicNews forum thread. Last version: 0.9.

Space Wolf fans may want to check out the more livelier 13th Company Mod instead.Back


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Last modified Wed, Jan 31 2007 by Lindsay Fleay