Dawn of War Custom Modifications


CUSTOM MODS W40K Add-Ons AI's Campaigns DoW Retunes Total Conversions Defunct mods Modding Links Top

Warhammer 40,000 Add-Ons
There's a few! Most of them are people adding their favourite chapters, units and armies that missed out from Dawn of War.
indicates the mod is Winter Assault compatible; otherwise, assume it's only for the original Dawn of War.
indicates the mod is only for Winter Assault.
indicates the mod is for Dark Crusade.
RTSC says: you really should get this!

13th Company
Mod
Space Wolves Mod weblink
Adds the ever-popular Space Wolves chapter of the Space Marines as a new race with its own tech tree. The Space Wolves are another bad boy Space Marine chapter, roaming around in packs and growing their canine teeth extra long. You can read all about them at Games Workshop.Back
 
Adonis's Tau Badge Mod See Banners & Badges.Back

Blood Angels
Mod
Blood Angels Mod weblink
This adds the Blood Angels chapter as a whole new Space Marine race to the game. Apparently this is the second incarnation of the mod; the "first" version petered out before the current group picked it up again. According to game lore, the Blood Angels are a little bit deviant from the normal Space Marine chapters and characterised by having berserker style "blood rages" in battle. You can swot up on the originals at Games Workshop. So far, there's no downloads as yet. Back
Cadian
Inquisition
Adds a new faction from within the Imperial Guard called the Cadian Inquisition. This is compatible with two mini-mods, both accessible from the Cadian Inquisition site: the Gaunt Ghosts mod and tank heavy Armoured Company mod, also accessible at the mod site. I'm not sure how active this mod has become now that the Winter Assault expansion has been released. The old DoWFiles.com link has also disappeared. This mod is only compatible with the original Dawn of War, patched to 1.3. See also: ModDB entry. It posted a new version: 0.57.Back
Codex Toolbox Mod Not so much a playable mod as a central resource for other modders to draw on and contribute to. Hm, it's own forums seem to have vanished.Back
Custom Skins

See Texture Replacement & Request List, below.Back

Dawn of
Harlequins

A reinterpretation of the Eldar force, based on the popular Harlequins found in W40K game lore. Unlike characters like the Space Marines, who tend to be half-warrior, half religious-fanatic, the Harlequins are half warrior, half entertainers, a race of cosmic court jesters with zap guns and brightly coloured space armour. Instead of armies, they travel in troupes, with units such as the Solitaire, Choreographers, Choruses and Mimes. It has a different tone and style to your typical W40K mod, and the brightly coloured retexturing and the splashy multi-coloured pyrotechnics make up for some bodgy animation and some unfinished graphic elements. As usual, its a work in progress, so things are still progressing. The Harlequins are a sparsely populated, light force with few heavy units of any kind. They get an assortment of jet bikes, beefed up Vypers and one or two custom vehicles.

They rely on their high speed (they seem faster than regular Eldar) and some disruption. Their armour is very light and as a force they are more expensive than the other forces. They take Eldar's hands on, unit micromanagement play style of up another notch. Units are classified as infantry and support, rather than infantry and vehicle. Their version of the Reaper, the Death Jester, comes out their vehicle plant, appears singly, can only be reinforced into a trio, but a squad can single handedly vaporise a fully kitted out enemy squad in a matter of moments. They come equipped with three heavy weapons, each designed for infantry, vehicles or buildings, and they are only really effective when the infantry can keep the enemy away from them. The Harlequins seem to need to mix their forces to get any results and use units in combination properly. Being out massed is a common problem in a Skirmish.

There is one jarring thing: the camera has been fiddled with: it can now be pushed through the ground, pulled too far backwards (where depth cue obscures what's going on) and its field of view has been widened so that everything now looks distorted. I'm sure Relic went through all their options before they settled on their (better) camera configuration.

You can see a good number of screengrabs and work in progress at this RelicNews thread; Its looking fairly impressive so far. Current version: 1.4 Compatible Beta 1.Back


Dawn of Steel
Dawn of Steel: Armageddon (or the Steel Legion Mod) is a fully formed, major modification of the original Dawn of War. It adds a whole new race, the Steel Legion: a customised Imperial Guard force
 
with an amazing line up of infantry, tanks, bosses, buildings, and custom voices. Its quite extraordinary - easily the most finished and polished Warhammer 40,000 race to be modded into the game. It uses its own variation of the Skirmish AI (built by thudmeizer and his team, creator of the Dawn of Skirmish AI project). Every unit in the Legion is customised, with their own voices, animations and effects.

The Steel Legion itself is an army Imperial Guard, from (the planet?) Armageddon. The Steel Legion gets its name from its primary attribute: tanks. Lots and lots of lovely, old world tanks that look like they've rolled out of a cross between the two World Wars. It incorporates the Rhinoz Mini-Mod, and seems to have just about every tank that the W40K tabletop ever produced for the Imperium of Man. There's a tank for every season! Instead of a infantry Barracks, you get an Ammunition Bunker, a sort of light vehicle workshop, as distinct from the heavy vehicle Tank Bunker, which makes your heavy tanks like the Leman Russ and the Basilisk mobile artillery piece. Infantry are actually produced in your Headquarters, a solid chunk of reinforced concrete called the Fire Control Bunker, and in all Listening Posts. The Imperial Guard's heavy weapons (two guys wheeling around a Heavy Bolter on wheels, WWI style), a big tabletop feature that went missing in Winter Assault, finally get to make an appearance here. The Legion's tanks are a formidable obstacle to the other Winter Assault armies. Its heavily armoured anti-tank capability all but demolishes the regular Imperial Guard and leaves most other races in deep trouble - provided they get the opportunity to build up.

 

Your builder unit, the Pioneer Squad, is a cross between the Ork's Grot Squad and the Imperial Guard's Tech Priest; a small squad of specialised soldiers that call in structures, fight and cap flags - but are unable to repair anything. Repairs are done by a specialised tank called the Trojan. Buildings have a deserted WWII Bunker feel to them; large chunks of reinforced concrete with feathery old wire radar antennae and aerials that wouldn't look out of place on a lonely European beach somewhere. The Steel Legion's equivalent to the Armoury, the Relay Station, is an amazing old radar dish that towers prominently over your base. The Legion has a very Germanic feel to it; the helmets, gasmasks and trench coats are very reminiscent of the Wehrmacht and the First World War. The tanks have all been lovingly modeled and detailed, and almost look a little to clean. The anti-infantry horsemen are a bit of a shock.

Final version: 1.5. Yep, they've actually claimed to have finished! Its been a long time in coming, and this version is finally Winter Assault compatible. About the only issue I've come across was slight lag and a game crash after playing an Skirmish AI involving six sides making it to Tier4 - the intricate detailing on the Steel Legion probably soaks up a lot of memory. Nevertheless, this is the mod for any frustrated Imperial Guard fans out there. You can think of this as the expansion you have when you don't have an expansion!

Apparently a Dark Crusade version will be worked on soon. You can also peruse the Steel Legion's progress at its own forums or its latest RelicNews thread.Back

 
Dawn of
Rebirth Mod

See Dawn of Warhammer 40,000 (Dawn of W40K or just DoW40K).Back

Denizens of
the Warp
Space Wolves Mod weblink Space Wolves Mod weblink Space Wolves Mod weblink Space Wolves Mod weblink
Formerly an extension(?) to the Chaos forces, this seems to have mutated into a small series of specialised Chaos Marine chapters (called Legions) based on the original W40K tabletop. Basically, what you see of Chaos in the Dawn of War RTS barely scratches what Chaos is in TT. There are four seperate custom armies being produced: the Iron Warriors, Death Guard, Emperor's Children and World Eaters. Each has their own custom units, in stark contrast to DoW's standardized lineup. Denizens of the Warp aims to include all the units and characters found on the original tabletop. Apart from a few WIP screen grabs and some forums, there's nothing to see yet.Back
 
Depth of Heresy

An custom modification that adds all kinds of wild and woolly units, abilities, effects and animation to all five race of Winter Assault. Current version: 0.4.3.Back

Grotfest:
the Mod
This novelty mod is a direct result of the (in)famous GrotFest matches: multiplayer games where everyone uses nothing but the Ork's Gretchin builder units, a.k.a. the Grots. The GrotFest mod plans to build an entire army out of these little guys. So far this mod has produced a trailer and a tech tree. You can track their progress at its current RelicForums thread. Current version: beta 0.1.Back
His Righteous
Mod of the
Imperial Guard
The Imperial Guard (when it was only found in the original Dawn of War's single player campaign) is given its day in the sun in multiplayer. Looks very sharp: lots of troops backed up by lots of heavy armour. This mod was almost rendered obsolete by the Winter Assault expansion, but the mod adjusted to be an Imperial Guard that was "closer to the original codex" than Relic's version. See also the modDATABASE entry. Current version: 0.46. This is the last version that will be compatible with the original DoW 1.3. A newer version, 0.48 is designed to work for the Winter Assault expansion. Site missing, but the mod is still alive.Back
Holy Orders of the Inquisition weblink

Holy Orders of the Inquisition, The: This is actually part of a trio of bilingual (English/Deutsche) custom add-ons that flesh out the Human Imperium's ongoing inquisition with all things alien and demonic. The main one is the Dæmonhunters: Ordo Malleus, a specialised branch of extra-special, extra-heavy Space Marines who seek out and exterminate anything vaguely Chaotic from the dreaded Warp. But there is also the Witch Hunters Mod: Dawn of Faith, feared Inquisitors who hunt down occult elements from within the Human population, and the Alien Hunters, who conduct the Imperium's ongoing xenocide with anything non-human in the galaxy. You can up all the full details about Games Workshop's original Dæmonhunters, Witchhunters, and at the Games Workshop site. See also: modDATABASE entry.

Current versions: Dæmonhunters 0.8, Witch Hunters 0.7, and Alien Hunters 0.2 (Alien Hunters is only a .pdf tech tree). Unfortunately, not much seems to have happened since 2005 (oh oh!) and these versions are only compatible with the original DoW 1.3.Back

 
Honour the Astartes weblink
Honour the Astartes: Adeptus Astartes is the pidgin Latin name for the Space Marines, and this mod extends the options available to the Space Marines, adds a lot of units to them and incorporates some of the 4th Edition Space Marine Codex rules from the original tabletop. So far, there's not much to see, other than the smartly laid out web pages for this mod and some unit replacement downloads: Techmarine Module v 0.21, Basic Infanty Module v0.1 and Veteran Infantry Module v0.1. The mod is compatible with Winter Assault v 1.41.Back
Inquisition: Dæmonhunt

A French custom mod with some extraordinary texturing and modeling. It adds the Ordo Malleus, the military wing to the Human Imperium's Inquisition to weed out and exterminate Chaos cults. Its signature unit is the Grey Knight and the look is one of shiny silver with gold trim. According to the authors, no betas will be released until its ready. In the meantime, there's plenty of amazing work in progress screengrabs to feast your eyes on. This is not to be confused with the other high caliber French mod, the Witchhunters.Back

Mudflap
Central

A source of a number of W40K mini-mods for Dawn of War. They include:

Mark VI Space Marine Mod - This works in Winter Assault and changes the standard DOW space marines to pointy-beak marines like the old table top Rogue Trader game. Rogue Trader was the very first precursor to the game that eventually became Warhammer 40,000.

Nurglings Mod - Adds gross fly-infested Nurglings are small, revolting imps that nip at the heels of the Chaos Space Marines. Nurgle is one of the four Chaos Gods responsible for plagues and pestilence.

Naughty Nurse Mod - The only 18+ rated mod out there I think. As it's name implies, this mini-mod adds a "naughty nurse" unit to Space Marines, based on a risque Banshee.Back

Necrons Mod
Part of the cluster of DoW custom mods hosted at Mikes Mods, the Necrons Mod based on the deadly robotic revenants now added by the Dark Crusade expansion. While the Dark Crusade versions have an entirely different economy that runs only on Power, these custom Necrons play like an existing Dawn of War race, only with a few changes to the build tree.

Right now, tweaks and fixes notwithstanding, the custom Necrons are pretty much playable, with team colourable units (but not buildings, and there's no places for badges) and their build tree contains most of their buildings. They're yet to be balanced though: massed Necron grunts can blow away a headquarters with little effort. They are very slow, very implacable and seem more than capable of wiping out their opposition! You can deep strike the fearsome Monolith (as seen in the single player WA campaign) and pretty much wipe out everything before it.

The Necron Mod comes in module form and only appears in the Winter Assault Game Manager. Current version: 1.52. 1.6 is (still) imminent.

N.B. This mod is independent to the defunct Necron Mod, Eclipse of Existence.Back

 
Night Shift
A graphical modification for the Winter Assault expansion that introduces the concept of a Night Map, where battles set entirely in the dead of night. All Dawn of War and Winter Assault maps are converted, and the mod is bright enough (ho ho) to only use its "night wargear" when it finds itself in a Night Map. This mod can be used in conjunction with the Steel Legion. This mod seems to have developed a small cult of its own. Current version: 1.0.Back
 
Night Shift
for DC

The updated version of the Night Shift mod, currently being developed exclusively for the Dark Crusade expansion.Back
 
Steel Legion Mod

See Dawn of Steel: Armageddon.Back

DOW Mod: TAU Expansion Forum
 
The Tau Mod: Exiled Union is based on the other alien force being added in the Dark Crusade expansion. Unlike the rough-as-guts gothic look found everywhere in the story lines, the Tau is a young civilization with a strong anime "mecha" flavour. It'll be interesting to see how the modders flavour their version of the Tau when the second official game expansion, featuring these aliens, appears. You can read about the original Tau units at the Games Workshop site, here.

Current version: 1.5 beta. This version finally works with Winter Assault. While 1.5 has a complete build tree, some of the units look a little plain and somewhat under textured (most of the buildings don't look textured at all at this stage). This is an almost exclusively "shooty" race which seems to be extremely vulnerable to any melee attack. The only problem is that the other races haven't a hope in hell of getting within a mile of the Tau before being blown away. Even the basic Tier1 units, Tau's signature Fire Warriors, seem to be cheap, very powerful, highly mobile and able to reinforce rapidly. They seem to be able to counter Tier 2 units as comfortably as they wipe out Tier 1 hordes. Still as a work in progress, it shows tremendous potential. This is a mod worth keeping an eye on.Back

Texture Replacement & Request List
v2.0
A RelicNews forum thread with a positively huge list of custom replacement textures and skins for existing Dawn of War units - most of them involving the Space Marines. There are custom textures for vehicles, "half" and "quartered" textures for the Space Marines, lots of custom textures that make all the Space Marine eagle crests turn gold, and a number of texture jobs designed to "return" particular units to their original tabletop "fluff". Its cute, but the only person who will see these modifications in a game will be you: they don't disseminate across a netgame. This thread is kept moderately up to date. You can find the aging first version of the thread here.Back
Thousand
Sons
Thousand Sons weblink
A rather promising mod (with an excellent FAQ) that will fully realize the Thousand Sons chapter of the Chaos Marines. The Thousand Sons are the Chaos Marines with the stripy, King Tut headgear, and probably one of the more popular (and interesting) chapters in Warhammer game lore: you can read up about the originals, here. Also: can catch up with their (closed) RelicNews forum thread and read a DoWFiles interview about the mod here. There's not much to see at this point.Back
Tyranids
Mod

 
The Tyranids Mod adds the "monster race" in the original tabletop games to the game. The Tyranids are a insect-tyrannosaur cross that satisfy the need for some scary monsters to pit your hardcore Space Marines against. You can read about the originals at the Games Workshop site here, or peruse the Tyranid mod forums. See also: modDATABASE entry.

Current version: 0.3. This is Winter Assault compatible. The Tyranids mod appears to be making slow but steady progress. So far, there are only three custom units: the Genestealer (pictured), the rather Ripper Swarm builder unit (the Tyranid's version of the Grot Squad) and the living barracks building called the Troop Hive. (The Genestealer model also appears in the Space Hulk mod). All other Tyranid units, buildings and effects use Space Marine buildings and other units (like Gretchins, Slugga Flamers and Cultists) as temporary substitutes. Definitely keep an eye on this one.Back

Ultramarines: Courage & Honour Mod
Space Wolves Mod weblink
This seems to have changed its name from Ultramarines: Closer to Codex. Another specialised Space Marine chapter, adding the Ultramarines as an extra race into the game. The Ultramarines are the signature chapter for the Space Marines themselves, with their distinctive blue armour and the white inverted Omega symbol. You can read about the originals at Games Workshop. You can catch up on their progress at their RelicNews forum thread. There's a fair bit of progress, but nothing to download yet.Back
Warriors of Mars

The Adeptus Mechanicus are the mechanics and builders of all the weapons, vehicles and science for the Human Imperium. Like the Space Marines, the Mechanicus have their own fusion of religious fanaticism and mechanics (a la the Machine Spirit and Machine Cults). They're based on Mars, the main planetary foundry for the Human Imperium. You can read about the originals here. I'm told two beta versions have been produced for this, but the mod seems to have no FAQ's or relevant announcements on the subject. You can find a downloadable at DoWFiles.Back

Witchhunters
codex: Adepta Sororitas
This is the second Witchhunters Mod; the first was the German version. This is another part of the Human Imperium's ongoing of warrior women and dangerous Hammond organs, with the signature hero unit called the Canoness. The Witchhunters Mod has some of the most sumptuous bits of texturing and modeling. for any mod out there (and that's saying a lot!). Its all in French, save for their English forums. The screengrabs look amazing. But there's nothing to see yet: the first version will appear "when its ready", without any beta releases.Back

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Last modified Thu, Feb 1 2007 by Lindsay Fleay