Dawn of War Custom Modifications
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Warhammer 40,000 Add-Ons
There's a few! Most of them are people adding
their favourite chapters, units and armies that missed out from
Dawn of War.
indicates the mod is Winter Assault compatible; otherwise, assume
it's only for the original Dawn of War.
indicates
the mod is only for Winter Assault.
indicates
the mod is for Dark Crusade.
RTSC says: you really should get this! |
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13th
Company
Mod |
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Adds the ever-popular Space Wolves chapter
of the Space Marines as a new race with its own tech tree. The Space
Wolves are another bad boy Space Marine chapter, roaming around in
packs and growing their canine teeth extra long. You can read
all about them
at Games Workshop.
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Adonis's Tau Badge Mod |
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See Banners
& Badges.
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Blood
Angels
Mod |
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This adds the Blood Angels chapter as a
whole new Space Marine race to the game. Apparently this is the second
incarnation of the mod; the "first" version petered out
before the current group picked it up again. According to game lore,
the Blood Angels are a little bit deviant from the normal Space Marine
chapters and characterised by having berserker style "blood rages"
in battle. You can swot up on the originals
at Games Workshop. So far, there's no downloads as yet.  |
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Cadian
Inquisition |
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Adds a new faction
from within the Imperial Guard called the
Cadian Inquisition. This is compatible with
two mini-mods, both accessible from the Cadian Inquisition site: the
Gaunt Ghosts mod and tank heavy Armoured
Company mod, also accessible at the mod site. I'm not sure
how active this mod has become now that the Winter
Assault expansion has been released. The old DoWFiles.com
link has also disappeared. This mod is only compatible with the original
Dawn of War, patched to 1.3. See also:
ModDB
entry. It posted a new version: 0.57. |
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Codex
Toolbox Mod |
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Not so much a
playable mod as a central resource for other modders to draw on and
contribute to. Hm, it's own forums
seem to have vanished. |
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Custom
Skins |
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See Texture
Replacement & Request List, below. |
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Dawn
of
Harlequins  |
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A reinterpretation of the Eldar force, based
on the popular Harlequins
found in W40K game lore. Unlike characters like the Space Marines,
who tend to be half-warrior, half religious-fanatic, the Harlequins
are half warrior, half entertainers, a race of cosmic court jesters
with zap guns and brightly coloured space armour. Instead of armies,
they travel in troupes, with units such as the Solitaire,
Choreographers, Choruses and Mimes.
It has a different tone and style to your typical W40K mod, and the
brightly coloured retexturing and the splashy multi-coloured pyrotechnics
make up for some bodgy animation and some unfinished graphic elements.
As usual, its a work in progress, so things are still progressing.
The Harlequins are a sparsely populated,
light force with few heavy units of any kind. They get an assortment
of jet bikes, beefed up Vypers and one or two custom vehicles.
They rely on their high speed (they seem faster than regular Eldar)
and some disruption. Their armour is very light and as a force they
are more expensive than the other forces. They take Eldar's hands
on, unit micromanagement play style of up another notch. Units are
classified as infantry and support, rather than infantry and vehicle.
Their version of the Reaper, the Death Jester,
comes out their vehicle plant, appears singly, can only be reinforced
into a trio, but a squad can single handedly vaporise a fully kitted
out enemy squad in a matter of moments. They come equipped with three
heavy weapons, each designed for infantry, vehicles or buildings,
and they are only really effective when the infantry can keep the
enemy away from them. The Harlequins seem
to need to mix their forces to get any results and use units in combination
properly. Being out massed is a common problem in a Skirmish.
There is one jarring thing: the camera has been fiddled with: it
can now be pushed through the ground, pulled too far backwards (where
depth cue obscures what's going on) and its field of view has been
widened so that everything now looks distorted. I'm sure Relic went
through all their options before they settled on their (better)
camera configuration.
You can see a good number of screengrabs and work in progress at
this RelicNews thread;
Its looking fairly impressive so far. Current version: 1.4
Compatible Beta 1. |
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Dawn
of Steel  |
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Dawn
of Steel: Armageddon (or the Steel Legion Mod)
is a fully formed, major modification of the original Dawn of War.
It adds a whole new race, the Steel Legion:
a customised Imperial Guard force
with an amazing line up of infantry, tanks, bosses, buildings, and
custom voices. Its quite extraordinary - easily the most finished
and polished Warhammer 40,000 race to be modded into the game. It
uses its own variation of the Skirmish AI
(built by thudmeizer and his team, creator
of the Dawn of Skirmish AI
project). Every unit in the Legion is customised, with their own voices,
animations and effects.
The Steel Legion itself is an army Imperial
Guard, from (the planet?) Armageddon. The
Steel Legion gets its name from its primary attribute: tanks. Lots
and lots of lovely, old world tanks that look like they've rolled
out of a cross between the two World Wars. It incorporates the Rhinoz
Mini-Mod, and seems to have just about every tank that the W40K
tabletop ever produced for the Imperium of Man.
There's a tank for every season! Instead of a infantry Barracks,
you get an Ammunition Bunker, a sort of
light vehicle workshop, as distinct from the heavy vehicle Tank
Bunker, which makes your heavy tanks like the Leman
Russ and the Basilisk mobile artillery
piece. Infantry are actually produced in your Headquarters, a solid
chunk of reinforced concrete called the Fire Control
Bunker, and in all Listening Posts. The Imperial Guard's
heavy weapons (two guys wheeling around a Heavy Bolter on wheels,
WWI style), a big tabletop feature that went missing in Winter
Assault, finally get to make an appearance here. The Legion's
tanks are a formidable obstacle to the other Winter Assault armies.
Its heavily armoured anti-tank capability all but demolishes the
regular Imperial Guard and leaves most other races in deep trouble
- provided they get the opportunity to build up.
Your builder unit, the Pioneer Squad,
is a cross between the Ork's Grot Squad
and the Imperial Guard's Tech Priest; a
small squad of specialised soldiers that call in structures, fight
and cap flags - but are unable to repair anything. Repairs
are done by a specialised tank called the Trojan.
Buildings have a deserted WWII Bunker feel to them; large chunks
of reinforced concrete with feathery old wire radar antennae and
aerials that wouldn't look out of place on a lonely European beach
somewhere. The Steel Legion's equivalent to the Armoury, the Relay
Station, is an amazing old radar dish that towers prominently
over your base. The Legion has a very Germanic
feel to it; the helmets, gasmasks and trench coats are very reminiscent
of the Wehrmacht
and the First World War. The tanks have all been lovingly modeled
and detailed, and almost look a little to clean. The anti-infantry
horsemen are a bit of a shock.
Final version: 1.5. Yep, they've
actually claimed to have finished! Its been a long time in coming,
and this version is finally Winter Assault
compatible. About the only issue I've come across was slight lag
and a game crash after playing an Skirmish AI involving six sides
making it to Tier4 - the intricate detailing on the Steel Legion
probably soaks up a lot of memory. Nevertheless, this is the
mod for any frustrated Imperial Guard fans
out there. You can think of this as the expansion you have when
you don't have an expansion!
Apparently a Dark Crusade version will
be worked on soon. You can also peruse the Steel
Legion's progress at its own
forums or its latest RelicNews thread. |
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Dawn
of
Rebirth Mod |
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See Dawn
of Warhammer 40,000 (Dawn of W40K
or just DoW40K). |
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Denizens
of
the Warp |
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Formerly an extension(?) to the Chaos forces,
this seems to have mutated into a small series of specialised Chaos
Marine chapters (called Legions) based on
the original W40K tabletop. Basically, what you see of Chaos
in the Dawn of War RTS barely scratches what
Chaos is in TT. There are four seperate custom
armies being produced: the Iron
Warriors, Death
Guard, Emperor's
Children and World
Eaters. Each has their own custom units, in stark contrast to
DoW's standardized lineup. Denizens of the Warp
aims to include all the units and characters found
on the original tabletop. Apart from a few WIP screen grabs and some
forums,
there's nothing to see yet. |
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Depth
of Heresy
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An custom
modification that adds all kinds of wild and woolly units, abilities,
effects and animation to all five race of Winter
Assault. Current version: 0.4.3. |
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Grotfest:
the Mod |
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This novelty mod
is a direct result of the (in)famous GrotFest
matches: multiplayer games where everyone uses nothing but the Ork's
Gretchin builder units, a.k.a. the
Grots. The GrotFest mod plans to build an
entire army out of these little guys. So far this mod has produced
a trailer and a tech tree. You can track their progress at its current
RelicForums thread.
Current version: beta 0.1. |
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His
Righteous
Mod of the
Imperial Guard |
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The Imperial
Guard (when it was only found in the original Dawn
of War's single player campaign) is given its day in the sun
in multiplayer. Looks very sharp: lots of troops backed up by lots
of heavy armour. This mod was almost rendered obsolete by the Winter
Assault expansion, but the mod adjusted to be an Imperial Guard
that was "closer to the original codex" than Relic's version.
See also the modDATABASE
entry. Current version: 0.46. This is
the last version that will be compatible with the original DoW
1.3. A newer version, 0.48 is designed
to work for the Winter Assault expansion.
Site missing, but the mod is still alive. |
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Holy
Orders of the Inquisition, The: This is actually part of a trio
of bilingual (English/Deutsche) custom add-ons that flesh out the
Human Imperium's ongoing inquisition with
all things alien and demonic. The main one is the Dæmonhunters:
Ordo Malleus, a specialised branch of extra-special, extra-heavy
Space Marines who seek out and exterminate anything vaguely Chaotic
from the dreaded Warp. But there is also the Witch
Hunters Mod: Dawn of Faith, feared Inquisitors who hunt down
occult elements from within the Human population, and the Alien
Hunters, who conduct the Imperium's ongoing xenocide with
anything non-human in the galaxy. You can up all the full details
about Games Workshop's original Dæmonhunters,
Witchhunters,
and at the Games Workshop site. See also: modDATABASE
entry.
Current versions: Dæmonhunters
0.8, Witch Hunters
0.7, and Alien Hunters
0.2 (Alien Hunters is only a .pdf tech
tree). Unfortunately, not much seems to have happened since 2005
(oh oh!) and these versions are only compatible with the original
DoW 1.3. |
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Honour
the Astartes: Adeptus Astartes is the pidgin Latin name
for the Space Marines, and this mod extends
the options available to the Space Marines, adds a lot of units to
them and incorporates some of the 4th Edition Space
Marine Codex rules from the original tabletop. So far, there's
not much to see, other than the smartly laid out web pages for this
mod and some unit replacement downloads: Techmarine
Module v 0.21, Basic Infanty Module v0.1 and Veteran
Infantry Module v0.1. The mod is compatible with Winter
Assault v 1.41. |
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Inquisition:
Dæmonhunt |
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A French custom
mod with some extraordinary texturing and modeling. It adds the
Ordo Malleus, the military wing to the
Human Imperium's Inquisition to weed out
and exterminate Chaos cults. Its signature unit is the Grey
Knight and the look is one of shiny silver with gold trim. According
to the authors, no betas will be released until its ready. In the
meantime, there's plenty of amazing work
in progress screengrabs to feast your eyes on. This is not to
be confused with the other high caliber French mod, the Witchhunters. |
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Mudflap
Central |
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A source of
a number of W40K mini-mods for Dawn of War. They include:
Mark
VI Space Marine Mod - This works in Winter Assault and changes
the standard DOW space marines to pointy-beak marines like the old
table top Rogue Trader game. Rogue Trader was the very first precursor
to the game that eventually became Warhammer 40,000.
Nurglings
Mod - Adds gross fly-infested Nurglings
are small, revolting imps that nip at the heels of the Chaos Space
Marines. Nurgle is one of the four Chaos Gods responsible for plagues
and pestilence.
Naughty
Nurse Mod - The only 18+ rated mod out there I think. As it's
name implies, this mini-mod adds a "naughty nurse" unit
to Space Marines, based on a risque Banshee. |
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Necrons
Mod  |
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Part of the cluster of DoW custom mods hosted at Mikes
Mods, the Necrons Mod based on the deadly
robotic revenants now added by the Dark Crusade
expansion. While the Dark Crusade versions
have an entirely different economy that runs only on Power,
these custom Necrons play like an existing
Dawn of War race, only with a few changes to the build tree.
Right now, tweaks and fixes notwithstanding, the custom Necrons
are pretty much playable, with team colourable units (but not buildings,
and there's no places for badges) and their build tree contains
most of their buildings. They're yet to be balanced though: massed
Necron grunts can blow away a headquarters with little effort. They
are very slow, very implacable and seem more than capable of wiping
out their opposition! You can deep strike the fearsome Monolith
(as seen in the single player WA campaign) and pretty much wipe
out everything before it.
The Necron Mod comes in module form and
only appears in the Winter Assault Game Manager.
Current version: 1.52. 1.6
is (still) imminent.
N.B. This mod is independent to the defunct Necron
Mod, Eclipse of Existence. |
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Night
Shift
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A graphical modification
for the Winter Assault expansion that introduces
the concept of a Night Map, where battles
set entirely in the dead of night. All Dawn of War and Winter Assault
maps are converted, and the mod is bright enough (ho ho) to only use
its "night wargear" when it finds itself in a Night
Map. This mod can be used in conjunction with the Steel
Legion. This mod seems to have developed a small cult of its own.
Current version: 1.0. |
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Night
Shift
for DC
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The updated version
of the Night Shift mod, currently being developed
exclusively for the Dark Crusade expansion. |
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Steel
Legion Mod |
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See Dawn
of Steel: Armageddon. |
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The Tau
Mod: Exiled Union is based on the other alien force being added
in the Dark Crusade expansion. Unlike the
rough-as-guts gothic look found everywhere in the story lines, the
Tau is a young civilization with a strong
anime "mecha" flavour. It'll be interesting to see how the
modders flavour their version of the Tau when the second official
game expansion, featuring these aliens, appears. You can read about
the original Tau units at the Games Workshop site, here.
Current version: 1.5 beta. This version
finally works with Winter Assault. While
1.5 has a complete build tree, some of
the units look a little plain and somewhat under textured (most
of the buildings don't look textured at all at this stage). This
is an almost exclusively "shooty" race which seems to
be extremely vulnerable to any melee attack. The only problem is
that the other races haven't a hope in hell of getting within a
mile of the Tau before being blown away. Even the basic Tier1 units,
Tau's signature Fire Warriors, seem to
be cheap, very powerful, highly mobile and able to reinforce rapidly.
They seem to be able to counter Tier 2 units as comfortably as they
wipe out Tier 1 hordes. Still as a work in progress, it shows tremendous
potential. This is a mod worth keeping an eye on. |
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Texture
Replacement & Request List
v2.0 |
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A RelicNews
forum thread
with a positively huge list of custom replacement
textures and skins for existing Dawn of War units - most of
them involving the Space Marines. There are custom textures for vehicles,
"half" and "quartered" textures for the Space
Marines, lots of custom textures that make all the Space
Marine eagle crests turn gold, and a number of texture jobs designed
to "return" particular units to their original tabletop
"fluff". Its cute, but the only person who will see these
modifications in a game will be you: they don't disseminate across
a netgame. This thread is kept moderately up to date. You can find
the aging first version of the thread here. |
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Thousand
Sons |
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A rather promising mod (with an excellent FAQ) that will fully realize
the Thousand Sons chapter of the Chaos
Marines. The Thousand Sons are the Chaos Marines with the stripy,
King Tut headgear, and probably one of the more popular (and interesting)
chapters in Warhammer game lore: you can read up about the originals,
here.
Also: can catch up with their (closed) RelicNews forum
thread and read a DoWFiles interview about the mod here.
There's not much to see at this point. |
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Tyranids
Mod  |
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The Tyranids
Mod adds the "monster race" in the original tabletop
games to the game. The Tyranids are a insect-tyrannosaur
cross that satisfy the need for some scary monsters to pit your hardcore
Space Marines against. You can read about the originals at the Games
Workshop site here,
or peruse the Tyranid
mod forums. See also: modDATABASE
entry.
Current version: 0.3. This is Winter
Assault compatible. The Tyranids mod appears to be making
slow but steady progress. So far, there are only three custom units:
the Genestealer (pictured), the rather
Ripper Swarm builder unit (the Tyranid's
version of the Grot Squad) and the living barracks building called
the Troop Hive. (The Genestealer model
also appears in the Space Hulk mod). All
other Tyranid units, buildings and effects use Space Marine buildings
and other units (like Gretchins, Slugga Flamers and Cultists) as
temporary substitutes. Definitely keep an eye on this one. |
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Ultramarines:
Courage & Honour Mod |
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This seems to have changed its name from Ultramarines:
Closer to Codex. Another specialised Space
Marine chapter, adding the Ultramarines
as an extra race into the game. The Ultramarines are the signature
chapter for the Space Marines themselves, with their distinctive blue
armour and the white inverted Omega symbol. You can read about the
originals
at Games Workshop. You can catch up on their progress at their RelicNews
forum thread.
There's a fair bit of progress, but nothing to download yet. |
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Warriors
of Mars |
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The Adeptus
Mechanicus are the mechanics and builders of all the weapons,
vehicles and science for the Human Imperium.
Like the Space Marines, the Mechanicus
have their own fusion of religious fanaticism and mechanics (a la
the Machine Spirit and Machine Cults). They're based on Mars,
the main planetary foundry for the Human Imperium. You can read
about the originals here.
I'm told two beta versions have been produced for this, but the
mod seems to have no FAQ's or relevant announcements on the subject.
You can find a downloadable at DoWFiles.
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Witchhunters
codex: Adepta Sororitas |
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This is the second
Witchhunters Mod; the first was the German
version. This is another part of the Human Imperium's ongoing
of warrior women and dangerous Hammond organs, with the signature
hero unit called the Canoness.
The Witchhunters Mod has some of the most
sumptuous bits of texturing and modeling. for any mod out there (and
that's saying a lot!). Its all in French, save for their English
forums. The screengrabs
look amazing. But there's nothing to see yet: the first version will
appear "when its ready", without any beta releases. |
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