The RTSC Guide to Dawn of War
Part 9: Turrets

DoW
Basics
Resourcing Tiers Overwatch Infiltration Armour Stances
Builders Squads Morale Turrets DPS Shortcuts


Turrets
are base defences that can also Spot Infiltrated units. In Dark Crusade, turrets have been rejigged to become not only useful, but essential to your build. They're strictly a support unit, providing only assistance to an existing force or defence. There's no way in hell you can use them on their own and expect them to work - unless you spring a turret rush on an unwary opponent, or you're playing a complete beginner.

Turrets come in two forms. The base version you initially build is an anti-infantry defence. Its potent against light infantry, can bump off a few heavier marines, but for the most part, its only dangerous in the early stages of the game. Massed infantry can easily overpower turrets. However, a turret (or an LP2 for that matter) working in conjunction with your forces is another thing entirely. With the heat taken off it, a turret can, in time, do a lot of damage; but never on its own. Basic turrets are useless against vehicles, and are very quickly destroyed by any anti-vehicle units.

All Turrets have an add-on that converts them into a longer ranged, specialised anti-vehicle defence. Usually its a rocket launcher of some kind that's okay against vehicles, and can can demolish buildings (eventually), but strictly a support unit, not a standalone, front line weapon. You should never stick your Turrets directly in the line of fire - that guarantees they'll be destroyed before they can get one or two shots off. AV turrets work best in conjunction with your forces taking the heat off them. Then, their low rates of fire can last long enough to help swing the tide of battle, and often help hold the line when your own troops have no AV. AV turrets do have an ace up their sleeve: they're not a bad anti-God defence - although you'll need a lot of them and it'll take some time to bludgeon through all those points. But AV turrets hit above their weight in damaging an end-game super unit.

You are usually limited to six turrets per headquarters. You can build them anywhere you like on the map. They wear building_low armour, the weakest building armour in the game, shared with Listening Posts and Plasma Generators.

In previous versions of the game, you could only build turrets within your Zones of Control around Listening Posts, Big Power Generators and your Headquarters. There was no limit on them. As a result, turret farming became a notorious practice in team games Online. It wasn't that turret farms were overpowering; far from it (far, far from it!), they simply filled the screen with lines of turrets in the hope that they'd built some kind of defence. At best, it is a delaying action, no more. Turret farmers always lost the game for their team, blowing huge amounts of time, effort and resources into static defences while the other team had the luxury of taking the entire map unhindered. Turret framing nearly always guaranteed your team's annihilation.


Turrets at a glance

Its important to realise that all turrets in the game, while similar, are different for each army.

Unless otherwise specified, units are expressed as Requisition/Power/Build Time (secs)

Army

Base Cost

Add-On Cost Hard Caps
per HQ
hp Spot
Range
Base
Range
Add-On
Range
Notes
Space Marine Turret 90/45/40 50/0/30 6 1400 35 30 40

Fairly unremarkable, except for above average stats.

More general purpose than most other turrets.

Imperial Guard Turret 90/30/40 50/0/40 6 1000 40 30 40

Great sight and spotting range.

Better building damage in both versions.

Chaos Turret 90/45/40 50/0/30 6 1125 35 30 40

Heavy bolter version does good damage to buildings.

Slower shooting, harder hitting missiles compared to Space Marine version.

Eldar Support Platform 80/40/27 50/0/30 6 790 35 30 30

Can Relocate (building teleport)

D-Cannon add-on as large area effect radius.

Can be cloaked by Webways.

Ork 165/0/37 50/50/30
50/50/30
- 1250
(1925)
(2600)
35 25 30
(40)

Waaagh! Banners are essential to Ork's unit caps and teching. They are forced to build them to continue.

Tau - - - - - - -

The Tau have no turrets.

Necron Gauss Turret 125/45* 50/30* 4 1125 35 35 35

Excellent point defence; even better when upgraded.

 

*Base build time for Necrons, before speed bonuses are applied.

 

Space Marine Turrets
Heavy Bolter Turret
Space Marines
HEAVY BOLTER TURRET
Anti-infantry automatic defence
Not really that heavy, but a fairly straightforward base defence.
DAMAGE
per burst
48-60.75/12
Min Damage 2
Range 30
Rate 1 burst every 0.4 sec
  Accuracy base DPS
stationary 65% ~88/19.5
Armour piercing (approx) against...
47% builders
62% inf_med
52% inf_high
53% marines
52 %
terminators
26% commanders
52% daemon
2% God monsters
20% light vehicles
20% vehicles
10% God vehicles
0% building_low
0% buildings
0% HQ's
Missile Turret
Space Marines
MISSILE TURRET

Anti-vehicle automatic defence
Longer range, slower rate of fire. This is an all rounder to everything except heavy infantry and God monsters. Unlike all other Missile turrets, this one can seriously dent infantry.
DAMAGE
per shot
475-550/45
Min Damage 25
Range 40
Rate 1 shot every 2 sec
  Accuracy base DPS
stationary 80% 205/18
Armour piercing (approx) against...
47% builders
25% inf_med
28% inf_high
0% marines
0%
terminators
11% commanders
0% daemon
30% God monsters
36% light vehicles
36% vehicles
30% God vehicles
38% building_low
14% buildings
17% HQ's

Imperial Guard Turrets
Heavy Bolter Turret
Imperial Guard
HEAVY BOLTER TURRET
Anti-infantry automatic defence
One of the nastier basic turrets in the game. At least 25% more powerful than the Marine armies' versions, but IG's also does horrendous damage to buildings, especially posts and other turrets. Turret push, anyone?
DAMAGE
per burst
60-76/0.05
Min Damage 0.5
Range 30
Rate 1 burst every 0.4 sec
  Accuracy base DPS
stationary 65% 110.5/0.08
Armour piercing (approx) against...
47% builders
62% inf_med
52% inf_high
53% marines
52 %
terminators
26% commanders
52% daemon
30% God monsters
10% light vehicles
5% vehicles
2% God vehicles
56% building_low
25% buildings
12% HQ's
Missile Turret
Imperial Guard
MISSILE TURRET

Anti-vehicle automatic defence
Exactly like the Space Marine Missile Turret, except does no damage to infantry nor monsters. Vastly superior building damage. Upgraded turret rush, anyone?
DAMAGE
per shot
475-550/45
Min Damage 25
Range 40
Rate 1 shot every 2 sec
  Accuracy base DPS
stationary 80% 207/16
Armour piercing (approx) against...
11% builders
0% inf_med
0% inf_high
0% marines
0%
terminators
0% commanders
0% daemon
30% God monsters
36% light vehicles
36% vehicles
30% God vehicles
47% building_low
25% buildings
28% HQ's

Chaos Turrets
Heavy Bolter Turret
Chaos
HEAVY BOLTER TURRET
Anti-infantry automatic defence
Identical in every way to the Space Marine version except for two important respects: its got lots of spikes, and this version does solid building damage!
DAMAGE
per burst
48-60.75/12
Min Damage 2
Range 30
Rate 1 burst every 0.4 sec
  Accuracy base DPS
stationary 65% ~88/19.5
Armour piercing (approx) against...
47% builders
62% inf_med
52% inf_high
53% marines
52 %
terminators
26% commanders
52% daemon
2% God monsters
20% light vehicles
20% vehicles
10% God vehicles
38% building_low
14% buildings
17% HQ's
Missile Turret
Chaos
MISSILE TURRET

Anti-vehicle automatic defence
This is like the Space Marine's Missile turret, except it's one and half times nastier to vehicles - but shoots one and half times slower. The Chaos version is only good for vehicles and buildings.
DAMAGE
per shot
700-850/60
Min Damage 15
Range 40
Effect Radius 5
Rate 1 shot every 3 sec
  Accuracy base DPS
stationary 80% 207/16
Armour piercing (approx) against...
11% builders
0% inf_med
0% inf_high
0% marines
0%
terminators
25% commanders
0% daemon
30% God monsters
36% light vehicles
36% vehicles
30% God vehicles
25% building_low
15% buildings
10% HQ's

Eldar Turrets
Heavy Bolter Turret
Eldar
SCATTER LASER
Anti-infantry automatic defence
Eldar's version is lighter, cheaper, cloakable (with Webway) and balanced to be the equivalent of your standard anti-infantry turret. Minimum damage values make this thing dangerous when turret rushed into an early base. Remember, Bonesingers can teleport!
DAMAGE
per spray
53-64.8/10
Min Damage 10
Range 30
Rate 1 spray every 0.5 sec
  Accuracy base DPS
stationary 75% ~88/15
Armour piercing (approx) against...
47% builders
62% inf_med
52% inf_high
53% marines
52 %
terminators
26% commanders
52% daemon
2% God monsters
20% light vehicles
20% vehicles
10% God vehicles
0% building_low
0% buildings
0% HQ's
Missile Turret
Eldar
D-CANNON

Anti-vehicle automatic defence
Its the area effect radius that makes this thing vicious, almost the size of artillery. Infantry aren't harmed that much, but they're morale is quickly broken instead. Any massed light vehicles are in for a rude shock too. Unfortunately, its Minimum Range lets close combat troops demolish it with impunity. This thing packs colossal firepower to regular buildings or anything with a large map footprint.
DAMAGE
per zap
150-160/10
Min Damage 15
Min Range 5
Range 30
Effect Radius 5
Rate 1 zap every 3 sec
  Accuracy base DPS
stationary 90% 46.5/3
Armour piercing (approx) against...
11% builders
0% inf_med
0% inf_high
0% marines
0%
terminators
25% commanders
0% daemon
30% God monsters
36% light vehicles
36% vehicles
30% God vehicles
25% building_low
15% buildings
10% HQ's

Ork Waaagh! Banners
Ork
Waaagh! Banner

Ork Resource generator and Defensive tower
See The Power of the Waaagh! in the RTSC Ork Guide.

Tau Turrets

The Tau Empire doesn't have any turrets.


Necron Turrets
Heavy Bolter Turret
Necron
HEAVY GAUSS FLAYER
Anti-infantry automatic defence
Nothing like the other turrets in the game, these things are evil, but fortunately shoot slowly, big bites out of infantry and small chunks of vehicles and buildings.
DAMAGE
per zap
235-285/30
Min Damage 25
Range 35
Rate 1 zap every 3 sec
  Accuracy base DPS
stationary 80% 69.3/8
Armour piercing (approx) against...
30% builders
60% inf_med
50% inf_high
45% marines
35%
terminators
25% commanders
35% daemon
10% God monsters
20% light vehicles
20% vehicles
10% God vehicles
20% building_low
15 buildings
10% HQ's
Missile Turret
Necron
HEAVIER GAUSS FLAYER

Anti-vehicle automatic defence
Gahh!! Its evil. EVIL! An anti-everything turret that does far more damage than most other due to its high armour piercing values. Plus, its an upgrade with 50% faster reload, 33% more striking power, 300-500% more penetration depending on target: you'd be silly not to upgrade.
DAMAGE
per zap
365-385/10
Min Damage 5
Range 35
Rate 1 zap every 2 sec
  Accuracy base DPS
stationary 80% 150/4
Armour piercing (approx) against...
30% builders
60% inf_med
50% inf_high
45% marines
35%
terminators
25% commanders
35% daemon
20% God monsters
100% light vehicles
100% vehicles
50% God vehicles
75% building_low
55% buildings
20% HQ's

Know your Turret short cuts!
Just relying on mouse clicking WILL lose you games. Learn these keyboard shortcuts and watch your game improve!

Attack (A): For a selected turret, Waaagh! Banner or other armed structure, Attack orders it to fire on one specific target. This is essential for anti-vehicle turrets who always seem to shoot infantry first, and anti-infantry turrets who always want to fire uselessly into vehicles.

Watch out! You can only select one turret at a time, and you can't queue targets using SHIFT.

The target must be within range, shown by the red radius.

Once the target has died, the Turret will revert back to doing its own thing. It WON'T work its way through a target squad, but pick targets to its own criteria.Back

 
H

For the Marine races, the short cut for building a Heavy Bolter Turret.Back

 
F

For the Eldar, the short cut for building their turret: the Support Platform. I have no idea what the F stands for.Back

 
W

Orks don't build turrets; they build their Waaagh! Banners instead, which function in a similar way.Back

 
U

Everyone else, i.e. the Imperial Guard and the Necrons, the shortcut for building a TUrret.Back

 
U For all races, U is also the universal hotkey for Upgrading a currently selected turret. And also for Listening Posts, Power Generator techs and HQ's, too.Back

DoW
Basics
Resourcing Tiers Overwatch Infiltration Armour Stances Top
Builders Squads Morale Turrets DPS Shortcuts

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Last modified Wed, Jun 6 2011 by Lindsay Fleay