The RTSC Guide to Dawn of War
Part 13: Turrets
Turrets are base defences that can also Spot
Infiltrated units. In Dark
Crusade, turrets have been rejigged to become not only useful,
but essential to your build. They only provide a supporting role. There's
no way in hell you can use them exclusively and expect them to work -
unless you spring a turret rush on an unwary opponent, or you're playing
a complete beginner.
Turrets come in two forms. The base version
you initially build is an anti-infantry defence. Its potent against light
infantry, can bump off a few heavier marines, but for the most part, its
only dangerous in the early stages of the game. Massed infantry can easily
overpower turrets. However, a turret (or an LP2 for that matter) working
in conjunction with your forces is another thing entirely. With the heat
taken off it, a turret can, in time, do a lot of damage; but never on
its own. Basic turrets are useless against vehicles, and are very quickly
destroyed by any anti-vehicle units.
All Turrets have an add-on
that converts them into a longer ranged, specialised anti-vehicle defence.
Usually its a rocket launcher of some kind that's okay against vehicles,
and can can demolish buildings (eventually), but strictly a support unit,
not a standalone, front line weapon. You should never stick your Turrets
directly in the line of fire - that guarantees they'll be destroyed before
they can get one or two shots off. AV turrets work best in conjunction
with your forces taking the heat off them. Then, their low rates of fire
can last long enough to help swing the tide of battle, and often help
hold the line when your own troops have no AV. AV turrets do have an ace
up their sleeve: they're not a bad anti-God defence - although you'll
need a lot of them and it'll take some time to bludgeon through all those
points.But AV turrets hit above their weight in damaging an end-game super
unit.
You are usually limited to six turrets per headquarters. You can build
them anywhere you like on the map. They wear building_low
armour, the weakest building armour
in the game, shared with Listening Posts and
Plasma Generators.
In previous versions of the game, you could only build turrets
within your Zones of Control around Listening Posts, Big Power Generators
and your Headquarters. There was no limit on them. As a result, turret
farming became a notorious practice in team games Online.
It wasn't that turret farms were overpowering; far from it (far, far
from it!), they simply filled the screen with lines of turrets in the
hope that they'd built some kind of defence. At best, it is a delaying
action, no more. Turret farmers always lost the game for their team, blowing
huge amounts of time, effort and resources into static defences while
the other team had the luxury of taking the entire map unhindered. Turret
framing nearly always guaranteed your team's annihilation.
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Know your Turret short cuts!
Just relying on mouse clicking WILL lose you games. Learn these keyboard
shortcuts and watch your game improve! |
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Attack
(A):
For a selected turret, Waaagh!
Banner or other armed structure, Attack
orders it to fire on one specific target. This is essential for
anti-vehicle turrets who always seem to shoot infantry first, and
anti-infantry turrets who always want to fire uselessly into vehicles.
Watch out! You can only
select one turret at a time, and you can't queue targets
using SHIFT.
The target must be within range, shown by the
red radius.
Once the target has died, the Turret will revert back
to doing its own thing. It WON'T work its way through a target squad,
but pick targets to its own criteria. |
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H |
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For the Marine
races, the short cut for building a Heavy
Bolter Turret. |
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F |
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For the Eldar,
the short cut for building their turret: the Support
Platform. I have no idea what the F
stands for. |
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W |
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Orks
don't build turrets; they build their Waaagh!
Banners instead, which function in a similar way. |
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U |
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Everyone else,
i.e. the Imperial Guard and the Necrons,
the shortcut for building a TUrret. |
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U |
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For all
races, U is also the universal
hotkey for Upgrading
a currently selected turret. And also
for Listening Posts, Plasma Generator techs and HQ's, too. |
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