Dawn of War Badges & Banners
For regular players, the options for adjusting the look and colour schemes
of your army is very good (although not a patch on painting
the original tabletop figurines). Unlike other games, you get to pick
five different colours for your force's colour scheme, and select not
just a badge to proudly adorn your units, but also a separate banner for
all the flags that flutter over their heads. Unfortunately, while you
can tweak colours to your heart's content, you are stuck with the default
"skins" for the models. Some badge and banner sites do actually
let you change this, but this involves modifying your Dawn of War install
and only you will be able to see the custom skins on your own computer
online. Changing skins should be completely harmless for the Online game
- its a cosmetic graphics change that does not affect unit stats or game
balance.
Badges & Banners
Custom badges and banners are simply .tga picture
files. Badges must be 64x64
pixels in size; saved out in uncompressed 32bit
.tga format. That's RGB colour (i.e. millions
of colours), not colour-mapped, and the 32bit means it has RGB colour
channels (Red-Green-Blue i.e. your actual colours) and an alpha
channel. If you save it out in 24bit, it'll only have the RGB channels
and no alpha. Badge images are simply saved into the games Badges
folder in order for Dawn of War to see them when it starts. Banners
are exactly the same as badges, except they're bigger at 64x96
pixels. They're kept in the Banners folder. Its
all very straightforward.
You can easily make your own with any paint program that can handle .tga
format and understand what an "alpha" channel is. An alpha
channel is simply a matte channel (like an invisible fourth colour,
except its entirely black and white) that hides part of your image so that
you can stamp your badge on the side of a tank without it sitting inside
a solid square. There are occasions where your badges won't appear - this
might be because you've saved out the wrong image size, or it had an alpha
channel that was completely black, or you saved out a compressed
.tga, and so on. Any part of the alpha channel that is black will cause
the image to go completely invisible; all the white areas render the badge
is full visible, and any shades of grey make it partially transparent. You
make some super "clean" looking badges by just using a solid block
of colour (or a colour gradient) and then "cookie cut" out a symbol
using the alpha channel. |
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Notes:
The Banner Bug
Sometimes in networked games you won't see any badges
or banners on a player because of a small bug in the badge system
known online as the Banner Bug. I find
if I play Random online, there's a good
chance I'll wind up with no badges or banners in game, especially
when I'm using one of my own customised armies or a modified default
one. (I'm not sure if this has been fully addressed in the Dark
Crusade expansion. With luck it has.)
The workaround is to join a game like normal, then open
up the Army Painter and "jog" the game into re-selecting
your favourite scheme again. Once "refreshed" you should
see your banners and badges in all their glory! |
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Colour Schemes
Colour Schemes are files that record all the custom
armies assign badges and banners to and "paint" up inside the
Army Painter screen. They're separate from badges
and are stored inside your Profile, where your game saves, current position
in the single player campaign and tutorials, your last set of Multiplayer
settings and options and all your army schemes are kept.
Badges and Banners, by virtue of being stored in folders in the "main"
area of the game installation folder, are available to both the original
Dawn of War and the Winter
Assault expansion, plus any custom mods you install. Badges and
Banners are considered to be a common resource, accessible to all the
versions of the game.
But your Profile stores separate settings and saves for each and every
mod, usually because they're incompatible with each other. Open up the
Profile folder in your Dawn of War install. Inside
you'll see your Profile (which is usually called Profile1
if its the only one in there). Inside, you'll find a number of folders
and files.
The W40k folder stores all your settings,
colour schemes and saves for the original Dawn of War.
The wxp folder keeps all your settings,
colour schemes and saves for the Winter Assault
expansion.
The DXP2 folder, found inside the
Dawn of War - Dark Crusade game folder, does
the same for the Dark Crusade expansion.
Some mods will also have their own folders. For example, the
DoWPro mod has a folder called DoWpro,
while the Dawn of Skirmish AI mod
has one called dowai.
Inside each folder is the Schemes folder which
stores all your custom painted armies. These are the files called Scheme_0.teamcolour,
Scheme_1.teamcolour and so on. If you want to
transfer your favourite armies across to a new mod or expansion, simply
copy all the .teamcolour files from it's Schemes
folder to the Schemes folder of the game or mod you want.
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Other files
You'll find other files inside your Profile:
playercfg.lua remembers all your
in-game menu settings, current single player campaign settings, including
those for any installed custom mods.
teams.lua remembers your Online
team settings (used in the Arranged Teams feature
inside Automatch). However, in Dark Crusade it
looks like it has vanished.
Inside each game and mod's subfolder, you'll find a KEYDEFAULTS.LUA.
This is a text file that stores all the hotkey settings for that game.
You can edit yourself if you like, and set your own custom keyboard shortcuts
for your game. Online, there's the ever popular Grid
Keys hotkey layout that a lot of high end players swear by.
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Banners & Badges links Nifty sites to locate
some badges and banners! |
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W40K:
Banners & Badges: This is hosted and largely organised by
a talented chap known as Hangar-8. This
site has pretty much become the default starting point for anyone
interested in using a custom badge. Not only do you get smarter
and flashier badges for the Space Marines, you also get more "authentic"
colour schemes in line with the old tabletop colour schemes. These
alterations are completely harmless and won't upset your online
game. There's a lot of other custom badges for all sides, including
a series of US Military badges, Gridiron (American football) NFL
badges, and a lots more high caliber work. If you want to find a
badge and banner - start here. |
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Adonis's
Tau Badge Mod: For any Tau fans that
broke open their new copy of Dark Crusade,
discovering that the Tau army couldn't actually use any custom
badges came as a rude shock. The Tau's official symbol (pictured
left) had been hardwired onto all the units, even though the Tau badges
for each Army Painter scheme was still available
for selection! One of the moderators from the RelicNews
forums, Adonis, created his own retexturing
mod that fixes this problem, and lets you apply your own badges to
some of the units of the Tau.
Being entirely cosmetic, you won't have any problems playing with
this mod Online or in a replay. This is
a work in progress based on a quick fix, so its possible there be
some further amendments down the track. Tau badges were designed
to be circular, so the only potential problems you may have
with it will be aesthetic ones involving corners. But only you
will see your changes - your modified Tau units will look like regular
Tau units to all other players - unless they, too, have the mod
installed.
Current version: 1.1. For full details
and vital info (like installation instructions) you should chase
up its RelicNews thread.
The mod can be directly accessed from its host at Skins
@ Hiveworld Terra. |
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Beezer's
DoW Tools |
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Its a little
old these days, but it works like a charm on Dawn
of War and Winter Assault. Beezer's
smartly produced Editor usings .NET 2.0,
and comes in two parts: a DoW Scheme Editor
editing, importing and exporting army Colour
Schemes and a DoW Graphics Creator,
a simple graphics program specialising in banners and badges. You
can read up about it on its RelicNews thread here,
or directly download the newest version DoW Tools
Setup 4.1.zip from here. |
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DOWFiles.com's
Badge
& Banners page: from the huge file database for this game,
this is the equally huge Badge and Banner section
for it. |
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Going beyond just
simple colour schemes and decals, Skins
@ Hiveworld Terra delves into completely new unit and vehicle
textures, harking back to the original
tabletop paint schemes, where possible. There are also tutorials
and other resources here for budding skinners. Well worth a perusal
if you think the almost mono-chromatic Space Marine look is a bit
too ordinary... |
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.Warbrother's
Badges & Banners: Another good, if not slightly smaller
repository of custom DoW Banners & Badges.
This is the ongoing work in progress of Jeff
Spangler, graphic artist and illustrator. |
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