
Its the end of the world as we know it. There are no winners: the idea
is to be the one who loses the least.
DefCon is another excellent
game from Introversion,
the "last of the bedroom programmers". A radical departure from
the rigid conventions of your standard issue Real Time Strategy games,
DefCon is all about nuclear Armageddon. The obvious
reference is from the old Eighties' teen flick Wargames,
where a very young Matthew Broderick nearly triggers a thermonuclear war
when he hacks into the Pentagon computers and starts playing what he thinks
is a simple computer game.
 |
|
Like their previous effort Darwinia,
this has a very "retro" feel, in that the war map is presented
like a luminous wire frame, with dotted lines showing trajectories of
ICBM's and simple pictograms representing units. This is another excellent
small budget production, the antithesis of all those bloated mega-productions
with hundreds of people, millions of dollars and gigabytes of data. As
a war game, its bloody brilliant. Its simple, and very easy to learn but
you'll never master it. DefCon is about as pure
as strategy gaming gets. The permutations and possibilities are almost
endless; I should imagine armchair strategists will be playing this one
for years.
You have generic units. Everyone either plays as a continent or bands
together in huge blocs. You can switch allegiances as often as you like.
Your silos double as both offensive ICBM launchers or as anti-air defences.
You get to plonk down radar, airfields, silos and naval task forces, and
then as the countdown takes you down through ever escalating Defence
Conditions (5 for peace, 3
for conventional war, and 1 for all-out thermonuclear
war), there's a mad scramble for position, and then the nukes start to
fly. Do you go for an all out assault, or try to fend off the incoming
warheads? Saturate the enemy or hold off until they open fire and their
anti-air defences are down? As the final countdown to the end of the game
ticks off, there's often a furious panic of activity as cities disappear
under clouds of missiles as players jostle for position on the scoreboard.
Somewhere off your coast, there are nuclear submarines closing for the
kill, completely hidden from view, biding their time until they surface
at the last minute and catch you unawares. Second guessing your opponents
is an vital aspect to this game. Your radar coverage never seems to be
enough. Your fighters get shot down trying to scout enemy targets or intercept
incoming nuclear bombers. With every city hit, millions are killed, while
the game calmly logs the grim toll in mega deaths so big that they're
rounded off in hundreds of thousands and given scarcely a few seconds
notice.
DefCon's surprisingly intense. There's a certain
inevitability about watching those slow missile trajectories describe
themselves across the map. Actually, its simplicity and directness probably
makes it one of the creepiest games I've ever played. That's probably
because I grew up in the Seventies, with the Cold War hanging over everything
like a Damoclean Sword. The prospect of nuclear annihilation was always
there, at the back of your mind, and a lot of people honestly thought
we weren't going to make the end of the century.
Now with powers like India, Pakistan and potentially Iran joining the nuclear
club, Israel and the Middle East running around like headless chickens,
and the US rejecting arms control treaties and stirring the pot, DefCon
is just that little bit more scarier. It's minimalist world map lets your
imagination connect the dots; in the right frame of mind, the sheer awfulness
of what is potentially unfolding before you can hit home. There is no external
Evil or some silly plot device threatening the world - its you
trying your best to murder as many millions as you can in the name of self
defence - or merely claw your way up a scoreboard. This must be the ultimate
demonstration of how Mutually Assured Destruction (M.A.D.)
actually works. When your world view becomes this remote and this dehumanised,
then you can start to see how these sorts of insane decisions and policies
can be contemplated, let alone made.
The soundtrack is excellent, and you really get the sense that you're
some general sequestered in their bunker, pressing the buttons that launch
the missiles and End the World. For a game that has only an abstract world
map, DefCon is one of the most atmospheric games
around. The music has a suitably funereal quality to it. And every now
and then you hear one of the bunker staff, some secretary or personal
assistant, break into sobs.
|