Real Time Strategic Carnage

RTS Basics

"I spent two hours building up my army and they all got killed in two minutes!"

Its an old lament, and one that practically every Real Time Strategy beginner seems to suffer. This is RTSC's official strategy section. With a little luck, this introductory guide may help you out. Its very generic, not referring to any one game in particular and attempting (somewhat boldly) to put together some basic principles that you're likely to encounter in any game thats vaguely strategic and trundling along in real time. In all the RTS game's I've encountered, several things seemed to always repeat themselves.

While RTSC was originally a Beginners' Guide to Real Time Strategy for a now-and-then netgaming group, I've rejigged it to be a little more generic. I'm going to assume you know how to set up your own PC for a netgames event. RTSC only worries about the RTS end of the equation: getting your strategy game up to speed ASAP in the comfort and safety of your own home. While all RTS games come with a single player campaign that can teach you the bare basics of a game, it rarely prepares you for the multiplayer experience with wily humans. And of course, the whole idea isn't necessarily to win win win like some one eyed buffoon headbutting a concrete block, but to have a LAN or networked game that is actually worth the effort put into it. That is - being bloody social! There's playing to dominate a formal, by-the-book tournament, and then there's kicking the footy around the park with some mates.


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Last modified Tue, 08-May-2007 by Lindsay Fleay