Lindsay Fleay

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Lindsay Fleay
Nationality Australian
Date of Birth 8th August, 1967
Address 11 Leith Court
GREENWOOD 6024 WA
Australia
Phone (618) 9447 8870
Mobile 0423 385 166
Email lindsayfleay@iinet.net.au
Websites Homepage
IMDB entry
Career Objective Rule the world. Well, maybe some virtual ones at least. Push a few boundaries in 3D animation and visual effects; explore that nebulous boundary between author and audience; create those memorable experiences and find new ways to make great ripping yarns, be they virtual or “old fashioned” stories. Its more than just making stuff look real or keeping bored punters vaguely entertained: its relating to other people ultimately. Magic moments for them to carry with all their lives.
Personal Interests 3D animation, films, film history, gaming, gaming history, comics, writing, reading good novels, politics and the state of things in the world at large. Offroad mountain biking, hiking and swimming. I've participated in the past with SCUBA diving, indoor rock climbing and paintball skirmish.

Downloadable CV

Teaser Showreel (33Mb)

EDUCATION
1990 Post Graduate Diploma in Film & Television
Studied Animation at Swinburne Institute of Technology. Made two very short student films.
1985-1989 Bachelor of Arts (English) at Curtin University.
Majored in Film & Television, Minored in Language & Culture

FILMS
1990 NORT
A a 60 sec animation exercise for the Swinburne animation post-grad, produced entirely on an Amiga home computer, using simple layered artwork with some 3D animation. 32 colours at 320x256 resolution. The results were shot off the monitor onto 16mm film with surprisingly okay results.
1990 Ragweed
A 5 minute 16mm Swinburne student film using stop motion puppetry and found objects.
1985-1990 The Magic Portal
Produced, directed, storyboarded, animated, shot, lit, and edited The Magic Portal, a 16 minute, stop motion film using LEGO, cardboard and plasticene. This was made outside of my studies at Curtin at the time, although the film sourced materials and equipment from the institution. Funding was obtained via the Australian Film Commission. Applications for funding, as well as continuous financial and status reports were required as part of the production process.

EMPLOYMENT
2007- INTERZONE GAMES
World Designer and Senior World Builder. Based in Perth, Interzone is currently working on Interzone Futebol, a football based Massive Multiplayer Online (MMO) game. My role has involved some asset management, designing of the social world spaces outside of the virtual soccer games and a little 3D work.
2006 Rising Sun Pictures
Level 3 Animator. Worked at this Adelaide based visual effects production house, working as a Character Animator on Charlotte's Web.
1993-2006

Animal Logic
Senior 3D Animator at Animal Logic, a Sydney based visual effects production house. Duties included everything from 3D modeling, animation, lighting, rendering, tracking, compositing, and working closely with custom production software and research and development. Highlights include

2003-2006 Happy Feet
Senior Layout: this involved everything from intense asset management through to pre-visualising, assembling, troubleshooting and “pre-lensing” entire scenes for interactive lensing with the Director, before preparing finalized scenes with previz models and animation for final character animation and production.
2003 Great Raid
Simple set extension to a colonial Spanish fort, occupied by the Japanese Army in the Phillipines during the Second World War,
2002 Garage Days
Producing the 3D elements for a drug induced hallucination scene with snake-necked parents, blending live action plates with 3D models.
Hero
visual effects for a historical martial arts extravaganza. Animated, lit and rendered an explosion of virtual caligraphy brushes in a live-action scene as Jet Li demonstrates his “fast sword” technique. Also participated on a number of other elements, such as splashes, ripples, and carefully choreographed mid-air water droplets.
2001 Lord of the Rings
two shots producing a “glowing rainment” - a volumetric 3D element - for the character Arwen.
Moulin Rouge
A team effort involving modeling, texturing, lighting, tracking, a vast array of 19th Century Parisian architecture and outdoor sets, executing a series of over the top camera moves and angles, and being entirely responsible for the luminous fairy wings on the Green Fairy played by Kylie Minogue.
2000 2000 On the Beach (TV miniseries):
Modeled, lit and animated several kilometres of ruined, post nuclear Golden Gate Bridge, complete with lines of wrecked cars and the (then) mindbogglingly real water produced by the “Arete visual effects package.
1998 The Matrix
Built the central motif of the file, the streaming “Green Code”, which describes the virtual world that dominates the film; created an entire virtual scene where several characters and the set are made of Green Code. Also participated on some Agent transformation morphs.
1993-1999 Advertising
A cacophony of high end, cutting edge commercials and visual effects for station idents and corporate videos, too numerous to mention. Most of these involved visual effects, set extensions, virtual environments and sets, logos, diagrammatic testimonials (e.g. Toothbrushes in a spotless virtual environment or artfully cartoonish car crashes showing safety features), and the occasional character.
1993

Walter Club, The
Sole 3D animator at the Walter Club in Melbourne, Australia, working mostly on retail and idents.

1992

Video Paint Brush Company
Sole 3D animator at the Video Paint Brush Company in Melbourne, Australia, working mostly on retail and mid-level commercials and idents.

1991

Starved
A variety of futile efforts to drum up work in the (non) animated desert that was then Perth, Western Australia. After 10 months of pretty much nothing, I nearly gave up. Then the phone rang.

1988-89

Fox Creative
Worked in odd jobs around this small hand drawn animation studio. Duties included cel painting, a little drawing and design, and feeling somewhat redundant. Helped set up the studio, only to start full time work for ten minutes. Retrenched - twice - due to no funds.


Last modified Mon, Apr 20 2009 by Lindsay Fleay